blob: b09ced12b4a239b8aa27f189eebe1a1b42d75c4f [file] [log] [blame]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/task.h"
#include "webrtc/base/common.h"
#include "webrtc/base/taskrunner.h"
namespace rtc {
int32_t Task::unique_id_seed_ = 0;
Task::Task(TaskParent *parent)
: TaskParent(this, parent),
state_(STATE_INIT),
blocked_(false),
done_(false),
aborted_(false),
busy_(false),
error_(false),
start_time_(0),
timeout_time_(0),
timeout_seconds_(0),
timeout_suspended_(false) {
unique_id_ = unique_id_seed_++;
// sanity check that we didn't roll-over our id seed
ASSERT(unique_id_ < unique_id_seed_);
}
Task::~Task() {
// Is this task being deleted in the correct manner?
ASSERT(!done_ || GetRunner()->is_ok_to_delete(this));
ASSERT(state_ == STATE_INIT || done_);
ASSERT(state_ == STATE_INIT || blocked_);
// If the task is being deleted without being done, it
// means that it hasn't been removed from its parent.
// This happens if a task is deleted outside of TaskRunner.
if (!done_) {
Stop();
}
}
int64_t Task::CurrentTime() {
return GetRunner()->CurrentTime();
}
int64_t Task::ElapsedTime() {
return CurrentTime() - start_time_;
}
void Task::Start() {
if (state_ != STATE_INIT)
return;
// Set the start time before starting the task. Otherwise if the task
// finishes quickly and deletes the Task object, setting start_time_
// will crash.
start_time_ = CurrentTime();
GetRunner()->StartTask(this);
}
void Task::Step() {
if (done_) {
#if !defined(NDEBUG)
// we do not know how !blocked_ happens when done_ - should be impossible.
// But it causes problems, so in retail build, we force blocked_, and
// under debug we assert.
ASSERT(blocked_);
#else
blocked_ = true;
#endif
return;
}
// Async Error() was called
if (error_) {
done_ = true;
state_ = STATE_ERROR;
blocked_ = true;
// obsolete - an errored task is not considered done now
// SignalDone();
Stop();
#if !defined(NDEBUG)
// verify that stop removed this from its parent
ASSERT(!parent()->IsChildTask(this));
#endif
return;
}
busy_ = true;
int new_state = Process(state_);
busy_ = false;
if (aborted_) {
Abort(true); // no need to wake because we're awake
return;
}
if (new_state == STATE_BLOCKED) {
blocked_ = true;
// Let the timeout continue
} else {
state_ = new_state;
blocked_ = false;
ResetTimeout();
}
if (new_state == STATE_DONE) {
done_ = true;
} else if (new_state == STATE_ERROR) {
done_ = true;
error_ = true;
}
if (done_) {
// obsolete - call this yourself
// SignalDone();
Stop();
#if !defined(NDEBUG)
// verify that stop removed this from its parent
ASSERT(!parent()->IsChildTask(this));
#endif
blocked_ = true;
}
}
void Task::Abort(bool nowake) {
// Why only check for done_ (instead of "aborted_ || done_")?
//
// If aborted_ && !done_, it means the logic for aborting still
// needs to be executed (because busy_ must have been true when
// Abort() was previously called).
if (done_)
return;
aborted_ = true;
if (!busy_) {
done_ = true;
blocked_ = true;
error_ = true;
// "done_" is set before calling "Stop()" to ensure that this code
// doesn't execute more than once (recursively) for the same task.
Stop();
#if !defined(NDEBUG)
// verify that stop removed this from its parent
ASSERT(!parent()->IsChildTask(this));
#endif
if (!nowake) {
// WakeTasks to self-delete.
// Don't call Wake() because it is a no-op after "done_" is set.
// Even if Wake() did run, it clears "blocked_" which isn't desireable.
GetRunner()->WakeTasks();
}
}
}
void Task::Wake() {
if (done_)
return;
if (blocked_) {
blocked_ = false;
GetRunner()->WakeTasks();
}
}
void Task::Error() {
if (error_ || done_)
return;
error_ = true;
Wake();
}
std::string Task::GetStateName(int state) const {
switch (state) {
case STATE_BLOCKED: return "BLOCKED";
case STATE_INIT: return "INIT";
case STATE_START: return "START";
case STATE_DONE: return "DONE";
case STATE_ERROR: return "ERROR";
case STATE_RESPONSE: return "RESPONSE";
}
return "??";
}
int Task::Process(int state) {
int newstate = STATE_ERROR;
if (TimedOut()) {
ClearTimeout();
newstate = OnTimeout();
SignalTimeout();
} else {
switch (state) {
case STATE_INIT:
newstate = STATE_START;
break;
case STATE_START:
newstate = ProcessStart();
break;
case STATE_RESPONSE:
newstate = ProcessResponse();
break;
case STATE_DONE:
case STATE_ERROR:
newstate = STATE_BLOCKED;
break;
}
}
return newstate;
}
void Task::Stop() {
// No need to wake because we're either awake or in abort
TaskParent::OnStopped(this);
}
int Task::ProcessResponse() {
return STATE_DONE;
}
void Task::set_timeout_seconds(const int timeout_seconds) {
timeout_seconds_ = timeout_seconds;
ResetTimeout();
}
bool Task::TimedOut() {
return timeout_seconds_ &&
timeout_time_ &&
CurrentTime() >= timeout_time_;
}
void Task::ResetTimeout() {
int64_t previous_timeout_time = timeout_time_;
bool timeout_allowed = (state_ != STATE_INIT)
&& (state_ != STATE_DONE)
&& (state_ != STATE_ERROR);
if (timeout_seconds_ && timeout_allowed && !timeout_suspended_)
timeout_time_ = CurrentTime() +
(timeout_seconds_ * kSecToMsec * kMsecTo100ns);
else
timeout_time_ = 0;
GetRunner()->UpdateTaskTimeout(this, previous_timeout_time);
}
void Task::ClearTimeout() {
int64_t previous_timeout_time = timeout_time_;
timeout_time_ = 0;
GetRunner()->UpdateTaskTimeout(this, previous_timeout_time);
}
void Task::SuspendTimeout() {
if (!timeout_suspended_) {
timeout_suspended_ = true;
ResetTimeout();
}
}
void Task::ResumeTimeout() {
if (timeout_suspended_) {
timeout_suspended_ = false;
ResetTimeout();
}
}
int Task::OnTimeout() {
// by default, we are finished after timing out
return STATE_DONE;
}
} // namespace rtc