| /* |
| * Copyright 2007 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include <memory> |
| |
| #include "webrtc/base/socket_unittest.h" |
| |
| #include "webrtc/base/arraysize.h" |
| #include "webrtc/base/buffer.h" |
| #include "webrtc/base/asyncudpsocket.h" |
| #include "webrtc/base/gunit.h" |
| #include "webrtc/base/nethelpers.h" |
| #include "webrtc/base/socketserver.h" |
| #include "webrtc/base/testclient.h" |
| #include "webrtc/base/testutils.h" |
| #include "webrtc/base/thread.h" |
| |
| namespace rtc { |
| |
| // Data size to be used in TcpInternal tests. |
| static const size_t kTcpInternalDataSize = 1024 * 1024; // bytes |
| |
| #define MAYBE_SKIP_IPV6 \ |
| if (!HasIPv6Enabled()) { \ |
| LOG(LS_INFO) << "No IPv6... skipping"; \ |
| return; \ |
| } |
| |
| |
| void SocketTest::TestConnectIPv4() { |
| ConnectInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestConnectIPv6() { |
| MAYBE_SKIP_IPV6; |
| ConnectInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestConnectWithDnsLookupIPv4() { |
| ConnectWithDnsLookupInternal(kIPv4Loopback, "localhost"); |
| } |
| |
| void SocketTest::TestConnectWithDnsLookupIPv6() { |
| // TODO: Enable this when DNS resolution supports IPv6. |
| LOG(LS_INFO) << "Skipping IPv6 DNS test"; |
| // ConnectWithDnsLookupInternal(kIPv6Loopback, "localhost6"); |
| } |
| |
| void SocketTest::TestConnectFailIPv4() { |
| ConnectFailInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestConnectFailIPv6() { |
| MAYBE_SKIP_IPV6; |
| ConnectFailInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestConnectWithDnsLookupFailIPv4() { |
| ConnectWithDnsLookupFailInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestConnectWithDnsLookupFailIPv6() { |
| MAYBE_SKIP_IPV6; |
| ConnectWithDnsLookupFailInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestConnectWithClosedSocketIPv4() { |
| ConnectWithClosedSocketInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestConnectWithClosedSocketIPv6() { |
| MAYBE_SKIP_IPV6; |
| ConnectWithClosedSocketInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestConnectWhileNotClosedIPv4() { |
| ConnectWhileNotClosedInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestConnectWhileNotClosedIPv6() { |
| MAYBE_SKIP_IPV6; |
| ConnectWhileNotClosedInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestServerCloseDuringConnectIPv4() { |
| ServerCloseDuringConnectInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestServerCloseDuringConnectIPv6() { |
| MAYBE_SKIP_IPV6; |
| ServerCloseDuringConnectInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestClientCloseDuringConnectIPv4() { |
| ClientCloseDuringConnectInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestClientCloseDuringConnectIPv6() { |
| MAYBE_SKIP_IPV6; |
| ClientCloseDuringConnectInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestServerCloseIPv4() { |
| ServerCloseInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestServerCloseIPv6() { |
| MAYBE_SKIP_IPV6; |
| ServerCloseInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestCloseInClosedCallbackIPv4() { |
| CloseInClosedCallbackInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestCloseInClosedCallbackIPv6() { |
| MAYBE_SKIP_IPV6; |
| CloseInClosedCallbackInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestSocketServerWaitIPv4() { |
| SocketServerWaitInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestSocketServerWaitIPv6() { |
| MAYBE_SKIP_IPV6; |
| SocketServerWaitInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestTcpIPv4() { |
| TcpInternal(kIPv4Loopback, kTcpInternalDataSize, -1); |
| } |
| |
| void SocketTest::TestTcpIPv6() { |
| MAYBE_SKIP_IPV6; |
| TcpInternal(kIPv6Loopback, kTcpInternalDataSize, -1); |
| } |
| |
| void SocketTest::TestSingleFlowControlCallbackIPv4() { |
| SingleFlowControlCallbackInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestSingleFlowControlCallbackIPv6() { |
| MAYBE_SKIP_IPV6; |
| SingleFlowControlCallbackInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestUdpIPv4() { |
| UdpInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestUdpIPv6() { |
| MAYBE_SKIP_IPV6; |
| UdpInternal(kIPv6Loopback); |
| } |
| |
| void SocketTest::TestUdpReadyToSendIPv4() { |
| #if !defined(WEBRTC_MAC) |
| // TODO(ronghuawu): Enable this test on mac/ios. |
| UdpReadyToSend(kIPv4Loopback); |
| #endif |
| } |
| |
| void SocketTest::TestUdpReadyToSendIPv6() { |
| #if defined(WEBRTC_WIN) |
| // TODO(ronghuawu): Enable this test (currently flakey) on mac and linux. |
| MAYBE_SKIP_IPV6; |
| UdpReadyToSend(kIPv6Loopback); |
| #endif |
| } |
| |
| void SocketTest::TestGetSetOptionsIPv4() { |
| GetSetOptionsInternal(kIPv4Loopback); |
| } |
| |
| void SocketTest::TestGetSetOptionsIPv6() { |
| MAYBE_SKIP_IPV6; |
| GetSetOptionsInternal(kIPv6Loopback); |
| } |
| |
| // For unbound sockets, GetLocalAddress / GetRemoteAddress return AF_UNSPEC |
| // values on Windows, but an empty address of the same family on Linux/MacOS X. |
| bool IsUnspecOrEmptyIP(const IPAddress& address) { |
| #if !defined(WEBRTC_WIN) |
| return IPIsAny(address); |
| #else |
| return address.family() == AF_UNSPEC; |
| #endif |
| } |
| |
| void SocketTest::ConnectInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState()); |
| EXPECT_PRED1(IsUnspecOrEmptyIP, client->GetLocalAddress().ipaddr()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTING, server->GetState()); |
| |
| // Ensure no pending server connections, since we haven't done anything yet. |
| EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ)); |
| EXPECT_TRUE(NULL == server->Accept(&accept_addr)); |
| EXPECT_TRUE(accept_addr.IsNil()); |
| |
| // Attempt connect to listening socket. |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| EXPECT_FALSE(client->GetLocalAddress().IsNil()); |
| EXPECT_NE(server->GetLocalAddress(), client->GetLocalAddress()); |
| |
| // Client is connecting, outcome not yet determined. |
| EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState()); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| |
| // Server has pending connection, accept it. |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| EXPECT_FALSE(accept_addr.IsNil()); |
| EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr); |
| |
| // Connected from server perspective, check the addresses are correct. |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState()); |
| EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); |
| |
| // Connected from client perspective, check the addresses are correct. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| } |
| |
| void SocketTest::ConnectWithDnsLookupInternal(const IPAddress& loopback, |
| const std::string& host) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connect to listening socket. |
| SocketAddress dns_addr(server->GetLocalAddress()); |
| dns_addr.SetIP(host); |
| EXPECT_EQ(0, client->Connect(dns_addr)); |
| // TODO: Bind when doing DNS lookup. |
| //EXPECT_NE(kEmptyAddr, client->GetLocalAddress()); // Implicit Bind |
| |
| // Client is connecting, outcome not yet determined. |
| EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState()); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| |
| // Server has pending connection, accept it. |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| EXPECT_FALSE(accept_addr.IsNil()); |
| EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr); |
| |
| // Connected from server perspective, check the addresses are correct. |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState()); |
| EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); |
| |
| // Connected from client perspective, check the addresses are correct. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| } |
| |
| void SocketTest::ConnectFailInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server, but don't listen yet. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| |
| // Attempt connect to a non-existent socket. |
| // We don't connect to the server socket created above, since on |
| // MacOS it takes about 75 seconds to get back an error! |
| SocketAddress bogus_addr(loopback, 65535); |
| EXPECT_EQ(0, client->Connect(bogus_addr)); |
| |
| // Wait for connection to fail (ECONNREFUSED). |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR)); |
| EXPECT_TRUE(client->GetRemoteAddress().IsNil()); |
| |
| // Should be no pending server connections. |
| EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ)); |
| EXPECT_TRUE(NULL == server->Accept(&accept_addr)); |
| EXPECT_EQ(IPAddress(), accept_addr.ipaddr()); |
| } |
| |
| void SocketTest::ConnectWithDnsLookupFailInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server, but don't listen yet. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| |
| // Attempt connect to a non-existent host. |
| // We don't connect to the server socket created above, since on |
| // MacOS it takes about 75 seconds to get back an error! |
| SocketAddress bogus_dns_addr("not-a-real-hostname", 65535); |
| EXPECT_EQ(0, client->Connect(bogus_dns_addr)); |
| |
| // Wait for connection to fail (EHOSTNOTFOUND). |
| bool dns_lookup_finished = false; |
| WAIT_(client->GetState() == AsyncSocket::CS_CLOSED, kTimeout, |
| dns_lookup_finished); |
| if (!dns_lookup_finished) { |
| LOG(LS_WARNING) << "Skipping test; DNS resolution took longer than 5 " |
| << "seconds."; |
| return; |
| } |
| |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR)); |
| EXPECT_TRUE(client->GetRemoteAddress().IsNil()); |
| // Should be no pending server connections. |
| EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ)); |
| EXPECT_TRUE(NULL == server->Accept(&accept_addr)); |
| EXPECT_TRUE(accept_addr.IsNil()); |
| } |
| |
| void SocketTest::ConnectWithClosedSocketInternal(const IPAddress& loopback) { |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Create a client and put in to CS_CLOSED state. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| EXPECT_EQ(0, client->Close()); |
| EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState()); |
| |
| // Connect() should reinitialize the socket, and put it in to CS_CONNECTING. |
| EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress()))); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState()); |
| } |
| |
| void SocketTest::ConnectWhileNotClosedInternal(const IPAddress& loopback) { |
| // Create server and listen. |
| testing::StreamSink sink; |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| // Create client, connect. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress()))); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState()); |
| // Try to connect again. Should fail, but not interfere with original attempt. |
| EXPECT_EQ(SOCKET_ERROR, |
| client->Connect(SocketAddress(server->GetLocalAddress()))); |
| |
| // Accept the original connection. |
| SocketAddress accept_addr; |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| EXPECT_FALSE(accept_addr.IsNil()); |
| |
| // Check the states and addresses. |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState()); |
| EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| |
| // Try to connect again, to an unresolved hostname. |
| // Shouldn't break anything. |
| EXPECT_EQ(SOCKET_ERROR, |
| client->Connect(SocketAddress("localhost", |
| server->GetLocalAddress().port()))); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState()); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState()); |
| EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| } |
| |
| void SocketTest::ServerCloseDuringConnectInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connect to listening socket. |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| |
| // Close down the server while the socket is in the accept queue. |
| EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout); |
| server->Close(); |
| |
| // This should fail the connection for the client. Clean up. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR)); |
| client->Close(); |
| } |
| |
| void SocketTest::ClientCloseDuringConnectInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connect to listening socket. |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| |
| // Close down the client while the socket is in the accept queue. |
| EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout); |
| client->Close(); |
| |
| // The connection should still be able to be accepted. |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| sink.Monitor(accepted.get()); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState()); |
| |
| // The accepted socket should then close (possibly with err, timing-related) |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, accepted->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE) || |
| sink.Check(accepted.get(), testing::SSE_ERROR)); |
| |
| // The client should not get a close event. |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| } |
| |
| void SocketTest::ServerCloseInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connection. |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| |
| // Accept connection. |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| sink.Monitor(accepted.get()); |
| |
| // Both sides are now connected. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); |
| |
| // Send data to the client, and then close the connection. |
| EXPECT_EQ(1, accepted->Send("a", 1)); |
| accepted->Close(); |
| EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState()); |
| |
| // Expect that the client is notified, and has not yet closed. |
| EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState()); |
| |
| // Ensure the data can be read. |
| char buffer[10]; |
| EXPECT_EQ(1, client->Recv(buffer, sizeof(buffer))); |
| EXPECT_EQ('a', buffer[0]); |
| |
| // Now we should close, but the remote address will remain. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_FALSE(client->GetRemoteAddress().IsAnyIP()); |
| |
| // The closer should not get a close signal. |
| EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_CLOSE)); |
| EXPECT_TRUE(accepted->GetRemoteAddress().IsNil()); |
| |
| // And the closee should only get a single signal. |
| Thread::Current()->ProcessMessages(0); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| |
| // Close down the client and ensure all is good. |
| client->Close(); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_TRUE(client->GetRemoteAddress().IsNil()); |
| } |
| |
| class SocketCloser : public sigslot::has_slots<> { |
| public: |
| void OnClose(AsyncSocket* socket, int error) { |
| socket->Close(); // Deleting here would blow up the vector of handlers |
| // for the socket's signal. |
| } |
| }; |
| |
| void SocketTest::CloseInClosedCallbackInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketCloser closer; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| client->SignalCloseEvent.connect(&closer, &SocketCloser::OnClose); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connection. |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| |
| // Accept connection. |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| sink.Monitor(accepted.get()); |
| |
| // Both sides are now connected. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); |
| |
| // Send data to the client, and then close the connection. |
| accepted->Close(); |
| EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState()); |
| |
| // Expect that the client is notified, and has not yet closed. |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState()); |
| |
| // Now we should be closed and invalidated |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_TRUE(Socket::CS_CLOSED == client->GetState()); |
| } |
| |
| class Sleeper : public MessageHandler { |
| public: |
| Sleeper() {} |
| void OnMessage(Message* msg) { |
| Thread::Current()->SleepMs(500); |
| } |
| }; |
| |
| void SocketTest::SocketServerWaitInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create & connect server and client sockets. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| sink.Monitor(accepted.get()); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState()); |
| EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress()); |
| |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); |
| EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| |
| // Do an i/o operation, triggering an eventual callback. |
| EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ)); |
| char buf[1024] = {0}; |
| |
| EXPECT_EQ(1024, client->Send(buf, 1024)); |
| EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ)); |
| |
| // Shouldn't signal when blocked in a thread Send, where process_io is false. |
| std::unique_ptr<Thread> thread(new Thread()); |
| thread->Start(); |
| Sleeper sleeper; |
| TypedMessageData<AsyncSocket*> data(client.get()); |
| thread->Send(&sleeper, 0, &data); |
| EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ)); |
| |
| // But should signal when process_io is true. |
| EXPECT_TRUE_WAIT((sink.Check(accepted.get(), testing::SSE_READ)), kTimeout); |
| EXPECT_LT(0, accepted->Recv(buf, 1024)); |
| } |
| |
| void SocketTest::TcpInternal(const IPAddress& loopback, size_t data_size, |
| ssize_t max_send_size) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create receiving client. |
| std::unique_ptr<AsyncSocket> receiver( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(receiver.get()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connection. |
| EXPECT_EQ(0, receiver->Connect(server->GetLocalAddress())); |
| |
| // Accept connection which will be used for sending. |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> sender(server->Accept(&accept_addr)); |
| ASSERT_TRUE(sender); |
| sink.Monitor(sender.get()); |
| |
| // Both sides are now connected. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, receiver->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(receiver.get(), testing::SSE_OPEN)); |
| EXPECT_EQ(receiver->GetRemoteAddress(), sender->GetLocalAddress()); |
| EXPECT_EQ(sender->GetRemoteAddress(), receiver->GetLocalAddress()); |
| |
| // Create test data. |
| rtc::Buffer send_buffer(0, data_size); |
| rtc::Buffer recv_buffer(0, data_size); |
| for (size_t i = 0; i < data_size; ++i) { |
| char ch = static_cast<char>(i % 256); |
| send_buffer.AppendData(&ch, sizeof(ch)); |
| } |
| |
| // Send and receive a bunch of data. |
| size_t sent_size = 0; |
| bool writable = true; |
| bool send_called = false; |
| bool readable = false; |
| bool recv_called = false; |
| while (recv_buffer.size() < send_buffer.size()) { |
| // Send as much as we can while we're cleared to send. |
| while (writable && sent_size < send_buffer.size()) { |
| int unsent_size = static_cast<int>(send_buffer.size() - sent_size); |
| int sent = sender->Send(send_buffer.data() + sent_size, unsent_size); |
| if (!send_called) { |
| // The first Send() after connecting or getting writability should |
| // succeed and send some data. |
| EXPECT_GT(sent, 0); |
| send_called = true; |
| } |
| if (sent >= 0) { |
| EXPECT_LE(sent, unsent_size); |
| sent_size += sent; |
| if (max_send_size >= 0) { |
| EXPECT_LE(static_cast<ssize_t>(sent), max_send_size); |
| if (sent < unsent_size) { |
| // If max_send_size is limiting the amount to send per call such |
| // that the sent amount is less than the unsent amount, we simulate |
| // that the socket is no longer writable. |
| writable = false; |
| } |
| } |
| } else { |
| ASSERT_TRUE(sender->IsBlocking()); |
| writable = false; |
| } |
| } |
| |
| // Read all the sent data. |
| while (recv_buffer.size() < sent_size) { |
| if (!readable) { |
| // Wait until data is available. |
| EXPECT_TRUE_WAIT(sink.Check(receiver.get(), testing::SSE_READ), |
| kTimeout); |
| readable = true; |
| recv_called = false; |
| } |
| |
| // Receive as much as we can get in a single recv call. |
| char recved_data[data_size]; |
| int recved_size = receiver->Recv(recved_data, data_size); |
| |
| if (!recv_called) { |
| // The first Recv() after getting readability should succeed and receive |
| // some data. |
| // TODO: The following line is disabled due to flakey pulse |
| // builds. Re-enable if/when possible. |
| // EXPECT_GT(recved_size, 0); |
| recv_called = true; |
| } |
| if (recved_size >= 0) { |
| EXPECT_LE(static_cast<size_t>(recved_size), |
| sent_size - recv_buffer.size()); |
| recv_buffer.AppendData(recved_data, recved_size); |
| } else { |
| ASSERT_TRUE(receiver->IsBlocking()); |
| readable = false; |
| } |
| } |
| |
| // Once all that we've sent has been received, expect to be able to send |
| // again. |
| if (!writable) { |
| EXPECT_TRUE_WAIT(sink.Check(sender.get(), testing::SSE_WRITE), |
| kTimeout); |
| writable = true; |
| send_called = false; |
| } |
| } |
| |
| // The received data matches the sent data. |
| EXPECT_EQ(data_size, sent_size); |
| EXPECT_EQ(data_size, recv_buffer.size()); |
| EXPECT_EQ(recv_buffer, send_buffer); |
| |
| // Close down. |
| sender->Close(); |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, receiver->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(receiver.get(), testing::SSE_CLOSE)); |
| receiver->Close(); |
| } |
| |
| void SocketTest::SingleFlowControlCallbackInternal(const IPAddress& loopback) { |
| testing::StreamSink sink; |
| SocketAddress accept_addr; |
| |
| // Create client. |
| std::unique_ptr<AsyncSocket> client( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(client.get()); |
| |
| // Create server and listen. |
| std::unique_ptr<AsyncSocket> server( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); |
| sink.Monitor(server.get()); |
| EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); |
| EXPECT_EQ(0, server->Listen(5)); |
| |
| // Attempt connection. |
| EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); |
| |
| // Accept connection. |
| EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); |
| std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr)); |
| ASSERT_TRUE(accepted); |
| sink.Monitor(accepted.get()); |
| |
| // Both sides are now connected. |
| EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout); |
| EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN)); |
| EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); |
| EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); |
| |
| // Expect a writable callback from the connect. |
| EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout); |
| |
| // Fill the socket buffer. |
| char buf[1024 * 16] = {0}; |
| int sends = 0; |
| while (++sends && accepted->Send(&buf, arraysize(buf)) != -1) {} |
| EXPECT_TRUE(accepted->IsBlocking()); |
| |
| // Wait until data is available. |
| EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout); |
| |
| // Pull data. |
| for (int i = 0; i < sends; ++i) { |
| client->Recv(buf, arraysize(buf)); |
| } |
| |
| // Expect at least one additional writable callback. |
| EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout); |
| |
| // Adding data in response to the writeable callback shouldn't cause infinite |
| // callbacks. |
| int extras = 0; |
| for (int i = 0; i < 100; ++i) { |
| accepted->Send(&buf, arraysize(buf)); |
| rtc::Thread::Current()->ProcessMessages(1); |
| if (sink.Check(accepted.get(), testing::SSE_WRITE)) { |
| extras++; |
| } |
| } |
| EXPECT_LT(extras, 2); |
| |
| // Close down. |
| accepted->Close(); |
| client->Close(); |
| } |
| |
| void SocketTest::UdpInternal(const IPAddress& loopback) { |
| SocketAddress empty = EmptySocketAddressWithFamily(loopback.family()); |
| // Test basic bind and connect behavior. |
| AsyncSocket* socket = |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM); |
| EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState()); |
| EXPECT_EQ(0, socket->Bind(SocketAddress(loopback, 0))); |
| SocketAddress addr1 = socket->GetLocalAddress(); |
| EXPECT_EQ(0, socket->Connect(addr1)); |
| EXPECT_EQ(AsyncSocket::CS_CONNECTED, socket->GetState()); |
| socket->Close(); |
| EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState()); |
| delete socket; |
| |
| // Test send/receive behavior. |
| std::unique_ptr<TestClient> client1( |
| new TestClient(AsyncUDPSocket::Create(ss_, addr1))); |
| std::unique_ptr<TestClient> client2( |
| new TestClient(AsyncUDPSocket::Create(ss_, empty))); |
| |
| SocketAddress addr2; |
| EXPECT_EQ(3, client2->SendTo("foo", 3, addr1)); |
| EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr2)); |
| |
| SocketAddress addr3; |
| EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr2)); |
| EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr3)); |
| EXPECT_EQ(addr3, addr1); |
| // TODO: figure out what the intent is here |
| for (int i = 0; i < 10; ++i) { |
| client2.reset(new TestClient(AsyncUDPSocket::Create(ss_, empty))); |
| |
| SocketAddress addr4; |
| EXPECT_EQ(3, client2->SendTo("foo", 3, addr1)); |
| EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr4)); |
| EXPECT_EQ(addr4.ipaddr(), addr2.ipaddr()); |
| |
| SocketAddress addr5; |
| EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr4)); |
| EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr5)); |
| EXPECT_EQ(addr5, addr1); |
| |
| addr2 = addr4; |
| } |
| } |
| |
| void SocketTest::UdpReadyToSend(const IPAddress& loopback) { |
| SocketAddress empty = EmptySocketAddressWithFamily(loopback.family()); |
| // RFC 5737 - The blocks 192.0.2.0/24 (TEST-NET-1) ... are provided for use in |
| // documentation. |
| // RFC 3849 - 2001:DB8::/32 as a documentation-only prefix. |
| std::string dest = (loopback.family() == AF_INET6) ? |
| "2001:db8::1" : "192.0.2.0"; |
| SocketAddress test_addr(dest, 2345); |
| |
| // Test send |
| std::unique_ptr<TestClient> client( |
| new TestClient(AsyncUDPSocket::Create(ss_, empty))); |
| int test_packet_size = 1200; |
| std::unique_ptr<char[]> test_packet(new char[test_packet_size]); |
| // Init the test packet just to avoid memcheck warning. |
| memset(test_packet.get(), 0, test_packet_size); |
| // Set the send buffer size to the same size as the test packet to have a |
| // better chance to get EWOULDBLOCK. |
| int send_buffer_size = test_packet_size; |
| #if defined(WEBRTC_LINUX) && !defined(WEBRTC_ANDROID) |
| send_buffer_size /= 2; |
| #endif |
| client->SetOption(rtc::Socket::OPT_SNDBUF, send_buffer_size); |
| |
| int error = 0; |
| uint32_t start_ms = Time(); |
| int sent_packet_num = 0; |
| int expected_error = EWOULDBLOCK; |
| while (start_ms + kTimeout > Time()) { |
| int ret = client->SendTo(test_packet.get(), test_packet_size, test_addr); |
| ++sent_packet_num; |
| if (ret != test_packet_size) { |
| error = client->GetError(); |
| if (error == expected_error) { |
| LOG(LS_INFO) << "Got expected error code after sending " |
| << sent_packet_num << " packets."; |
| break; |
| } |
| } |
| } |
| EXPECT_EQ(expected_error, error); |
| EXPECT_FALSE(client->ready_to_send()); |
| EXPECT_TRUE_WAIT(client->ready_to_send(), kTimeout); |
| LOG(LS_INFO) << "Got SignalReadyToSend"; |
| } |
| |
| void SocketTest::GetSetOptionsInternal(const IPAddress& loopback) { |
| std::unique_ptr<AsyncSocket> socket( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM)); |
| socket->Bind(SocketAddress(loopback, 0)); |
| |
| // Check SNDBUF/RCVBUF. |
| const int desired_size = 12345; |
| #if defined(WEBRTC_LINUX) |
| // Yes, really. It's in the kernel source. |
| const int expected_size = desired_size * 2; |
| #else // !WEBRTC_LINUX |
| const int expected_size = desired_size; |
| #endif // !WEBRTC_LINUX |
| int recv_size = 0; |
| int send_size = 0; |
| // get the initial sizes |
| ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size)); |
| ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size)); |
| // set our desired sizes |
| ASSERT_NE(-1, socket->SetOption(Socket::OPT_RCVBUF, desired_size)); |
| ASSERT_NE(-1, socket->SetOption(Socket::OPT_SNDBUF, desired_size)); |
| // get the sizes again |
| ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size)); |
| ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size)); |
| // make sure they are right |
| ASSERT_EQ(expected_size, recv_size); |
| ASSERT_EQ(expected_size, send_size); |
| |
| // Check that we can't set NODELAY on a UDP socket. |
| int current_nd, desired_nd = 1; |
| ASSERT_EQ(-1, socket->GetOption(Socket::OPT_NODELAY, ¤t_nd)); |
| ASSERT_EQ(-1, socket->SetOption(Socket::OPT_NODELAY, desired_nd)); |
| |
| // Skip the esimate MTU test for IPv6 for now. |
| if (loopback.family() != AF_INET6) { |
| // Try estimating MTU. |
| std::unique_ptr<AsyncSocket> mtu_socket( |
| ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM)); |
| mtu_socket->Bind(SocketAddress(loopback, 0)); |
| uint16_t mtu; |
| // should fail until we connect |
| ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu)); |
| mtu_socket->Connect(SocketAddress(loopback, 0)); |
| #if defined(WEBRTC_WIN) |
| // now it should succeed |
| ASSERT_NE(-1, mtu_socket->EstimateMTU(&mtu)); |
| ASSERT_GE(mtu, 1492); // should be at least the 1492 "plateau" on localhost |
| #elif defined(WEBRTC_MAC) && !defined(WEBRTC_IOS) |
| // except on WEBRTC_MAC && !WEBRTC_IOS, where it's not yet implemented |
| ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu)); |
| #else |
| // and the behavior seems unpredictable on Linux, |
| // failing on the build machine |
| // but succeeding on my Ubiquity instance. |
| #endif |
| } |
| } |
| |
| } // namespace rtc |