| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ |
| #define WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ |
| |
| #include <vector> |
| |
| #include "webrtc/base/asyncfile.h" |
| #include "webrtc/base/scoped_ptr.h" |
| #include "webrtc/base/socketserver.h" |
| #include "webrtc/base/criticalsection.h" |
| |
| #if defined(WEBRTC_POSIX) |
| typedef int SOCKET; |
| #endif // WEBRTC_POSIX |
| |
| namespace rtc { |
| |
| // Event constants for the Dispatcher class. |
| enum DispatcherEvent { |
| DE_READ = 0x0001, |
| DE_WRITE = 0x0002, |
| DE_CONNECT = 0x0004, |
| DE_CLOSE = 0x0008, |
| DE_ACCEPT = 0x0010, |
| }; |
| |
| class Signaler; |
| #if defined(WEBRTC_POSIX) |
| class PosixSignalDispatcher; |
| #endif |
| |
| class Dispatcher { |
| public: |
| virtual ~Dispatcher() {} |
| virtual uint32 GetRequestedEvents() = 0; |
| virtual void OnPreEvent(uint32 ff) = 0; |
| virtual void OnEvent(uint32 ff, int err) = 0; |
| #if defined(WEBRTC_WIN) |
| virtual WSAEVENT GetWSAEvent() = 0; |
| virtual SOCKET GetSocket() = 0; |
| virtual bool CheckSignalClose() = 0; |
| #elif defined(WEBRTC_POSIX) |
| virtual int GetDescriptor() = 0; |
| virtual bool IsDescriptorClosed() = 0; |
| #endif |
| }; |
| |
| // A socket server that provides the real sockets of the underlying OS. |
| class PhysicalSocketServer : public SocketServer { |
| public: |
| PhysicalSocketServer(); |
| ~PhysicalSocketServer() override; |
| |
| // SocketFactory: |
| Socket* CreateSocket(int type) override; |
| Socket* CreateSocket(int family, int type) override; |
| |
| AsyncSocket* CreateAsyncSocket(int type) override; |
| AsyncSocket* CreateAsyncSocket(int family, int type) override; |
| |
| // Internal Factory for Accept |
| AsyncSocket* WrapSocket(SOCKET s); |
| |
| // SocketServer: |
| bool Wait(int cms, bool process_io) override; |
| void WakeUp() override; |
| |
| void Add(Dispatcher* dispatcher); |
| void Remove(Dispatcher* dispatcher); |
| |
| #if defined(WEBRTC_POSIX) |
| AsyncFile* CreateFile(int fd); |
| |
| // Sets the function to be executed in response to the specified POSIX signal. |
| // The function is executed from inside Wait() using the "self-pipe trick"-- |
| // regardless of which thread receives the signal--and hence can safely |
| // manipulate user-level data structures. |
| // "handler" may be SIG_IGN, SIG_DFL, or a user-specified function, just like |
| // with signal(2). |
| // Only one PhysicalSocketServer should have user-level signal handlers. |
| // Dispatching signals on multiple PhysicalSocketServers is not reliable. |
| // The signal mask is not modified. It is the caller's responsibily to |
| // maintain it as desired. |
| virtual bool SetPosixSignalHandler(int signum, void (*handler)(int)); |
| |
| protected: |
| Dispatcher* signal_dispatcher(); |
| #endif |
| |
| private: |
| typedef std::vector<Dispatcher*> DispatcherList; |
| typedef std::vector<size_t*> IteratorList; |
| |
| #if defined(WEBRTC_POSIX) |
| static bool InstallSignal(int signum, void (*handler)(int)); |
| |
| scoped_ptr<PosixSignalDispatcher> signal_dispatcher_; |
| #endif |
| DispatcherList dispatchers_; |
| IteratorList iterators_; |
| Signaler* signal_wakeup_; |
| CriticalSection crit_; |
| bool fWait_; |
| #if defined(WEBRTC_WIN) |
| WSAEVENT socket_ev_; |
| #endif |
| }; |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ |