|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef RTC_BASE_ASYNC_SOCKET_H_ | 
|  | #define RTC_BASE_ASYNC_SOCKET_H_ | 
|  |  | 
|  | #include <stddef.h> | 
|  | #include <stdint.h> | 
|  |  | 
|  | #include "rtc_base/socket.h" | 
|  | #include "rtc_base/socket_address.h" | 
|  | #include "rtc_base/third_party/sigslot/sigslot.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | // TODO: Remove Socket and rename AsyncSocket to Socket. | 
|  |  | 
|  | // Provides the ability to perform socket I/O asynchronously. | 
|  | class AsyncSocket : public Socket { | 
|  | public: | 
|  | AsyncSocket(); | 
|  | ~AsyncSocket() override; | 
|  |  | 
|  | AsyncSocket* Accept(SocketAddress* paddr) override = 0; | 
|  |  | 
|  | // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow | 
|  | // access concurrently from different thread. | 
|  | // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor | 
|  | // but at the same time the SocketDispatcher maybe signaling the read event. | 
|  | // ready to read | 
|  | sigslot::signal1<AsyncSocket*, sigslot::multi_threaded_local> SignalReadEvent; | 
|  | // ready to write | 
|  | sigslot::signal1<AsyncSocket*, sigslot::multi_threaded_local> | 
|  | SignalWriteEvent; | 
|  | sigslot::signal1<AsyncSocket*> SignalConnectEvent;     // connected | 
|  | sigslot::signal2<AsyncSocket*, int> SignalCloseEvent;  // closed | 
|  | }; | 
|  |  | 
|  | class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { | 
|  | public: | 
|  | // The adapted socket may explicitly be null, and later assigned using Attach. | 
|  | // However, subclasses which support detached mode must override any methods | 
|  | // that will be called during the detached period (usually GetState()), to | 
|  | // avoid dereferencing a null pointer. | 
|  | explicit AsyncSocketAdapter(AsyncSocket* socket); | 
|  | ~AsyncSocketAdapter() override; | 
|  | void Attach(AsyncSocket* socket); | 
|  | SocketAddress GetLocalAddress() const override; | 
|  | SocketAddress GetRemoteAddress() const override; | 
|  | int Bind(const SocketAddress& addr) override; | 
|  | int Connect(const SocketAddress& addr) override; | 
|  | int Send(const void* pv, size_t cb) override; | 
|  | int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; | 
|  | int Recv(void* pv, size_t cb, int64_t* timestamp) override; | 
|  | int RecvFrom(void* pv, | 
|  | size_t cb, | 
|  | SocketAddress* paddr, | 
|  | int64_t* timestamp) override; | 
|  | int Listen(int backlog) override; | 
|  | AsyncSocket* Accept(SocketAddress* paddr) override; | 
|  | int Close() override; | 
|  | int GetError() const override; | 
|  | void SetError(int error) override; | 
|  | ConnState GetState() const override; | 
|  | int GetOption(Option opt, int* value) override; | 
|  | int SetOption(Option opt, int value) override; | 
|  |  | 
|  | protected: | 
|  | virtual void OnConnectEvent(AsyncSocket* socket); | 
|  | virtual void OnReadEvent(AsyncSocket* socket); | 
|  | virtual void OnWriteEvent(AsyncSocket* socket); | 
|  | virtual void OnCloseEvent(AsyncSocket* socket, int err); | 
|  |  | 
|  | AsyncSocket* socket_; | 
|  | }; | 
|  |  | 
|  | }  // namespace rtc | 
|  |  | 
|  | #endif  // RTC_BASE_ASYNC_SOCKET_H_ |