| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_ASYNCSOCKET_H_ |
| #define WEBRTC_BASE_ASYNCSOCKET_H_ |
| |
| #include "webrtc/base/common.h" |
| #include "webrtc/base/sigslot.h" |
| #include "webrtc/base/socket.h" |
| |
| namespace rtc { |
| |
| // TODO: Remove Socket and rename AsyncSocket to Socket. |
| |
| // Provides the ability to perform socket I/O asynchronously. |
| class AsyncSocket : public Socket { |
| public: |
| AsyncSocket(); |
| ~AsyncSocket() override; |
| |
| AsyncSocket* Accept(SocketAddress* paddr) override = 0; |
| |
| // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow |
| // access concurrently from different thread. |
| // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor |
| // but at the same time the SocketDispatcher maybe signaling the read event. |
| // ready to read |
| sigslot::signal1<AsyncSocket*, |
| sigslot::multi_threaded_local> SignalReadEvent; |
| // ready to write |
| sigslot::signal1<AsyncSocket*, |
| sigslot::multi_threaded_local> SignalWriteEvent; |
| sigslot::signal1<AsyncSocket*> SignalConnectEvent; // connected |
| sigslot::signal2<AsyncSocket*, int> SignalCloseEvent; // closed |
| }; |
| |
| class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { |
| public: |
| // The adapted socket may explicitly be NULL, and later assigned using Attach. |
| // However, subclasses which support detached mode must override any methods |
| // that will be called during the detached period (usually GetState()), to |
| // avoid dereferencing a null pointer. |
| explicit AsyncSocketAdapter(AsyncSocket* socket); |
| ~AsyncSocketAdapter() override; |
| void Attach(AsyncSocket* socket); |
| SocketAddress GetLocalAddress() const override; |
| SocketAddress GetRemoteAddress() const override; |
| int Bind(const SocketAddress& addr) override; |
| int Connect(const SocketAddress& addr) override; |
| int Send(const void* pv, size_t cb) override; |
| int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; |
| int Recv(void* pv, size_t cb) override; |
| int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override; |
| int Listen(int backlog) override; |
| AsyncSocket* Accept(SocketAddress* paddr) override; |
| int Close() override; |
| int GetError() const override; |
| void SetError(int error) override; |
| ConnState GetState() const override; |
| int EstimateMTU(uint16_t* mtu) override; |
| int GetOption(Option opt, int* value) override; |
| int SetOption(Option opt, int value) override; |
| |
| protected: |
| virtual void OnConnectEvent(AsyncSocket* socket); |
| virtual void OnReadEvent(AsyncSocket* socket); |
| virtual void OnWriteEvent(AsyncSocket* socket); |
| virtual void OnCloseEvent(AsyncSocket* socket, int err); |
| |
| AsyncSocket* socket_; |
| }; |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_BASE_ASYNCSOCKET_H_ |