| /* |
| * Copyright (c) 2022 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| #ifndef NET_DCSCTP_TX_STREAM_SCHEDULER_H_ |
| #define NET_DCSCTP_TX_STREAM_SCHEDULER_H_ |
| |
| #include <algorithm> |
| #include <cstdint> |
| #include <deque> |
| #include <map> |
| #include <memory> |
| #include <queue> |
| #include <set> |
| #include <string> |
| #include <utility> |
| |
| #include "absl/algorithm/container.h" |
| #include "absl/memory/memory.h" |
| #include "absl/strings/string_view.h" |
| #include "absl/types/optional.h" |
| #include "api/array_view.h" |
| #include "net/dcsctp/packet/chunk/idata_chunk.h" |
| #include "net/dcsctp/packet/sctp_packet.h" |
| #include "net/dcsctp/public/dcsctp_message.h" |
| #include "net/dcsctp/public/dcsctp_socket.h" |
| #include "net/dcsctp/public/types.h" |
| #include "net/dcsctp/tx/send_queue.h" |
| #include "rtc_base/containers/flat_set.h" |
| #include "rtc_base/strong_alias.h" |
| |
| namespace dcsctp { |
| |
| // A parameterized stream scheduler. Currently, it implements the round robin |
| // scheduling algorithm using virtual finish time. It is to be used as a part of |
| // a send queue and will track all active streams (streams that have any data |
| // that can be sent). |
| // |
| // The stream scheduler works with the concept of associating active streams |
| // with a "virtual finish time", which is the time when a stream is allowed to |
| // produce data. Streams are ordered by their virtual finish time, and the |
| // "current virtual time" will advance to the next following virtual finish time |
| // whenever a chunk is to be produced. |
| // |
| // When message interleaving is enabled, the WFQ - Weighted Fair Queueing - |
| // scheduling algorithm will be used. And when it's not, round-robin scheduling |
| // will be used instead. |
| // |
| // In the round robin scheduling algorithm, a stream's virtual finish time will |
| // just increment by one (1) after having produced a chunk, which results in a |
| // round-robin scheduling. |
| // |
| // In WFQ scheduling algorithm, a stream's virtual finish time will be defined |
| // as the number of bytes in the next fragment to be sent, multiplied by the |
| // inverse of the stream's priority, meaning that a high priority - or a smaller |
| // fragment - results in a closer virtual finish time, compared to a stream with |
| // either a lower priority or a larger fragment to be sent. |
| class StreamScheduler { |
| private: |
| class VirtualTime : public webrtc::StrongAlias<class VirtualTimeTag, double> { |
| public: |
| constexpr explicit VirtualTime(const UnderlyingType& v) |
| : webrtc::StrongAlias<class VirtualTimeTag, double>(v) {} |
| |
| static constexpr VirtualTime Zero() { return VirtualTime(0); } |
| }; |
| class InverseWeight |
| : public webrtc::StrongAlias<class InverseWeightTag, double> { |
| public: |
| constexpr explicit InverseWeight(StreamPriority priority) |
| : webrtc::StrongAlias<class InverseWeightTag, double>( |
| 1.0 / std::max(static_cast<double>(*priority), 0.000001)) {} |
| }; |
| |
| public: |
| class StreamProducer { |
| public: |
| virtual ~StreamProducer() = default; |
| |
| // Produces a fragment of data to send. The current wall time is specified |
| // as `now` and should be used to skip chunks with expired limited lifetime. |
| // The parameter `max_size` specifies the maximum amount of actual payload |
| // that may be returned. If these constraints prevents the stream from |
| // sending some data, `absl::nullopt` should be returned. |
| virtual absl::optional<SendQueue::DataToSend> Produce(TimeMs now, |
| size_t max_size) = 0; |
| |
| // Returns the number of payload bytes that is scheduled to be sent in the |
| // next enqueued message, or zero if there are no enqueued messages or if |
| // the stream has been actively paused. |
| virtual size_t bytes_to_send_in_next_message() const = 0; |
| }; |
| |
| class Stream { |
| public: |
| StreamID stream_id() const { return stream_id_; } |
| |
| StreamPriority priority() const { return priority_; } |
| void SetPriority(StreamPriority priority); |
| |
| // Will activate the stream _if_ it has any data to send. That is, if the |
| // callback to `bytes_to_send_in_next_message` returns non-zero. If the |
| // callback returns zero, the stream will not be made active. |
| void MaybeMakeActive(); |
| |
| // Will remove the stream from the list of active streams, and will not try |
| // to produce data from it. To make it active again, call `MaybeMakeActive`. |
| void MakeInactive(); |
| |
| // Make the scheduler move to another message, or another stream. This is |
| // used to abort the scheduler from continuing producing fragments for the |
| // current message in case it's deleted. |
| void ForceReschedule() { parent_.ForceReschedule(); } |
| |
| private: |
| friend class StreamScheduler; |
| |
| Stream(StreamScheduler* parent, |
| StreamProducer* producer, |
| StreamID stream_id, |
| StreamPriority priority) |
| : parent_(*parent), |
| producer_(*producer), |
| stream_id_(stream_id), |
| priority_(priority), |
| inverse_weight_(priority) {} |
| |
| // Produces a message from this stream. This will only be called on streams |
| // that have data. |
| absl::optional<SendQueue::DataToSend> Produce(TimeMs now, size_t max_size); |
| |
| void MakeActive(size_t bytes_to_send_next); |
| void ForceMarkInactive(); |
| |
| VirtualTime current_time() const { return current_virtual_time_; } |
| VirtualTime next_finish_time() const { return next_finish_time_; } |
| size_t bytes_to_send_in_next_message() const { |
| return producer_.bytes_to_send_in_next_message(); |
| } |
| |
| VirtualTime CalculateFinishTime(size_t bytes_to_send_next) const; |
| |
| StreamScheduler& parent_; |
| StreamProducer& producer_; |
| const StreamID stream_id_; |
| StreamPriority priority_; |
| InverseWeight inverse_weight_; |
| // This outgoing stream's "current" virtual_time. |
| VirtualTime current_virtual_time_ = VirtualTime::Zero(); |
| VirtualTime next_finish_time_ = VirtualTime::Zero(); |
| }; |
| |
| // The `mtu` parameter represents the maximum SCTP packet size, which should |
| // be the same as `DcSctpOptions::mtu`. |
| explicit StreamScheduler(size_t mtu) |
| : max_payload_bytes_(mtu - SctpPacket::kHeaderSize - |
| IDataChunk::kHeaderSize) {} |
| |
| std::unique_ptr<Stream> CreateStream(StreamProducer* producer, |
| StreamID stream_id, |
| StreamPriority priority) { |
| return absl::WrapUnique(new Stream(this, producer, stream_id, priority)); |
| } |
| |
| void EnableMessageInterleaving(bool enabled) { |
| enable_message_interleaving_ = enabled; |
| } |
| |
| // Makes the scheduler stop producing message from the current stream and |
| // re-evaluates which stream to produce from. |
| void ForceReschedule() { currently_sending_a_message_ = false; } |
| |
| // Produces a fragment of data to send. The current wall time is specified as |
| // `now` and will be used to skip chunks with expired limited lifetime. The |
| // parameter `max_size` specifies the maximum amount of actual payload that |
| // may be returned. If no data can be produced, `absl::nullopt` is returned. |
| absl::optional<SendQueue::DataToSend> Produce(TimeMs now, size_t max_size); |
| |
| std::set<StreamID> ActiveStreamsForTesting() const; |
| |
| private: |
| struct ActiveStreamComparator { |
| // Ordered by virtual finish time (primary), stream-id (secondary). |
| bool operator()(Stream* a, Stream* b) const { |
| VirtualTime a_vft = a->next_finish_time(); |
| VirtualTime b_vft = b->next_finish_time(); |
| if (a_vft == b_vft) { |
| return a->stream_id() < b->stream_id(); |
| } |
| return a_vft < b_vft; |
| } |
| }; |
| |
| bool IsConsistent() const; |
| |
| const size_t max_payload_bytes_; |
| |
| // The current virtual time, as defined in the WFQ algorithm. |
| VirtualTime virtual_time_ = VirtualTime::Zero(); |
| |
| // The current stream to send chunks from. |
| Stream* current_stream_ = nullptr; |
| |
| bool enable_message_interleaving_ = false; |
| |
| // Indicates if the streams is currently sending a message, and should then |
| // - if message interleaving is not enabled - continue sending from this |
| // stream until that message has been sent in full. |
| bool currently_sending_a_message_ = false; |
| |
| // The currently active streams, ordered by virtual finish time. |
| webrtc::flat_set<Stream*, ActiveStreamComparator> active_streams_; |
| }; |
| |
| } // namespace dcsctp |
| |
| #endif // NET_DCSCTP_TX_STREAM_SCHEDULER_H_ |