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/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_PROCESSING_TEST_WAV_BASED_SIMULATOR_H_
#define MODULES_AUDIO_PROCESSING_TEST_WAV_BASED_SIMULATOR_H_
#include <vector>
#include "modules/audio_processing/test/audio_processing_simulator.h"
#include "rtc_base/constructor_magic.h"
namespace webrtc {
namespace test {
// Used to perform an audio processing simulation from wav files.
class WavBasedSimulator final : public AudioProcessingSimulator {
public:
WavBasedSimulator(const SimulationSettings& settings,
std::unique_ptr<AudioProcessingBuilder> ap_builder);
~WavBasedSimulator() override;
// Processes the WAV input.
void Process() override;
private:
enum SimulationEventType {
kProcessStream,
kProcessReverseStream,
};
void Initialize();
bool HandleProcessStreamCall();
bool HandleProcessReverseStreamCall();
void PrepareProcessStreamCall();
void PrepareReverseProcessStreamCall();
static std::vector<SimulationEventType> GetDefaultEventChain();
static std::vector<SimulationEventType> GetCustomEventChain(
const std::string& filename);
std::vector<SimulationEventType> call_chain_;
RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(WavBasedSimulator);
};
} // namespace test
} // namespace webrtc
#endif // MODULES_AUDIO_PROCESSING_TEST_WAV_BASED_SIMULATOR_H_