| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef RTC_BASE_SOCKET_SERVER_H_ | |
| #define RTC_BASE_SOCKET_SERVER_H_ | |
| #include <memory> | |
| #include "api/units/time_delta.h" | |
| #include "rtc_base/event.h" | |
| #include "rtc_base/socket_factory.h" | |
| namespace webrtc { | |
| class NetworkBinderInterface; | |
| class Thread; | |
| class ThreadManager; | |
| // Needs to be forward declared because there's a circular dependency between | |
| // NetworkMonitor and Thread. | |
| // TODO(deadbeef): Fix this. | |
| // Provides the ability to wait for activity on a set of sockets. The Thread | |
| // class provides a nice wrapper on a socket server. | |
| // | |
| // The server is also a socket factory. The sockets it creates will be | |
| // notified of asynchronous I/O from this server's Wait method. | |
| class SocketServer : public SocketFactory { | |
| public: | |
| static constexpr TimeDelta kForever = Event::kForever; | |
| static std::unique_ptr<SocketServer> CreateDefault(); | |
| // When the socket server is installed into a Thread, this function is called | |
| // to allow the socket server to use the thread's message queue for any | |
| // messaging that it might need to perform. It is also called with a null | |
| // argument before the thread is destroyed. | |
| virtual void SetMessageQueue(Thread* /* queue */) {} | |
| // Sleeps until: | |
| // 1) `max_wait_duration` has elapsed (unless `max_wait_duration` == | |
| // `kForever`) | |
| // 2) WakeUp() is called | |
| // While sleeping, I/O is performed if process_io is true. | |
| virtual bool Wait(TimeDelta max_wait_duration, bool process_io) = 0; | |
| // Causes the current wait (if one is in progress) to wake up. | |
| virtual void WakeUp() = 0; | |
| // A network binder will bind the created sockets to a network. | |
| // It is only used in PhysicalSocketServer. | |
| void set_network_binder(NetworkBinderInterface* binder) { | |
| network_binder_ = binder; | |
| } | |
| NetworkBinderInterface* network_binder() const { return network_binder_; } | |
| private: | |
| NetworkBinderInterface* network_binder_ = nullptr; | |
| }; | |
| } // namespace webrtc | |
| #endif // RTC_BASE_SOCKET_SERVER_H_ |