| /* |
| * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "modules/audio_device/android/opensles_player.h" |
| |
| #include <android/log.h> |
| |
| #include <memory> |
| |
| #include "api/array_view.h" |
| #include "modules/audio_device/android/audio_common.h" |
| #include "modules/audio_device/android/audio_manager.h" |
| #include "modules/audio_device/fine_audio_buffer.h" |
| #include "rtc_base/arraysize.h" |
| #include "rtc_base/checks.h" |
| #include "rtc_base/format_macros.h" |
| #include "rtc_base/platform_thread.h" |
| #include "rtc_base/time_utils.h" |
| |
| #define TAG "OpenSLESPlayer" |
| #define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__) |
| #define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__) |
| #define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) |
| #define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__) |
| #define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) |
| |
| #define RETURN_ON_ERROR(op, ...) \ |
| do { \ |
| SLresult err = (op); \ |
| if (err != SL_RESULT_SUCCESS) { \ |
| ALOGE("%s failed: %s", #op, GetSLErrorString(err)); \ |
| return __VA_ARGS__; \ |
| } \ |
| } while (0) |
| |
| namespace webrtc { |
| |
| OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager) |
| : audio_manager_(audio_manager), |
| audio_parameters_(audio_manager->GetPlayoutAudioParameters()), |
| audio_device_buffer_(nullptr), |
| initialized_(false), |
| playing_(false), |
| buffer_index_(0), |
| engine_(nullptr), |
| player_(nullptr), |
| simple_buffer_queue_(nullptr), |
| volume_(nullptr), |
| last_play_time_(0) { |
| ALOGD("ctor[tid=%d]", rtc::CurrentThreadId()); |
| // Use native audio output parameters provided by the audio manager and |
| // define the PCM format structure. |
| pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(), |
| audio_parameters_.sample_rate(), |
| audio_parameters_.bits_per_sample()); |
| // Detach from this thread since we want to use the checker to verify calls |
| // from the internal audio thread. |
| thread_checker_opensles_.Detach(); |
| } |
| |
| OpenSLESPlayer::~OpenSLESPlayer() { |
| ALOGD("dtor[tid=%d]", rtc::CurrentThreadId()); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| Terminate(); |
| DestroyAudioPlayer(); |
| DestroyMix(); |
| engine_ = nullptr; |
| RTC_DCHECK(!engine_); |
| RTC_DCHECK(!output_mix_.Get()); |
| RTC_DCHECK(!player_); |
| RTC_DCHECK(!simple_buffer_queue_); |
| RTC_DCHECK(!volume_); |
| } |
| |
| int OpenSLESPlayer::Init() { |
| ALOGD("Init[tid=%d]", rtc::CurrentThreadId()); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| if (audio_parameters_.channels() == 2) { |
| ALOGW("Stereo mode is enabled"); |
| } |
| return 0; |
| } |
| |
| int OpenSLESPlayer::Terminate() { |
| ALOGD("Terminate[tid=%d]", rtc::CurrentThreadId()); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| StopPlayout(); |
| return 0; |
| } |
| |
| int OpenSLESPlayer::InitPlayout() { |
| ALOGD("InitPlayout[tid=%d]", rtc::CurrentThreadId()); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| RTC_DCHECK(!initialized_); |
| RTC_DCHECK(!playing_); |
| if (!ObtainEngineInterface()) { |
| ALOGE("Failed to obtain SL Engine interface"); |
| return -1; |
| } |
| CreateMix(); |
| initialized_ = true; |
| buffer_index_ = 0; |
| return 0; |
| } |
| |
| int OpenSLESPlayer::StartPlayout() { |
| ALOGD("StartPlayout[tid=%d]", rtc::CurrentThreadId()); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| RTC_DCHECK(initialized_); |
| RTC_DCHECK(!playing_); |
| if (fine_audio_buffer_) { |
| fine_audio_buffer_->ResetPlayout(); |
| } |
| // The number of lower latency audio players is limited, hence we create the |
| // audio player in Start() and destroy it in Stop(). |
| CreateAudioPlayer(); |
| // Fill up audio buffers to avoid initial glitch and to ensure that playback |
| // starts when mode is later changed to SL_PLAYSTATE_PLAYING. |
| // TODO(henrika): we can save some delay by only making one call to |
| // EnqueuePlayoutData. Most likely not worth the risk of adding a glitch. |
| last_play_time_ = rtc::Time(); |
| for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { |
| EnqueuePlayoutData(true); |
| } |
| // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING. |
| // For a player object, when the object is in the SL_PLAYSTATE_PLAYING |
| // state, adding buffers will implicitly start playback. |
| RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1); |
| playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING); |
| RTC_DCHECK(playing_); |
| return 0; |
| } |
| |
| int OpenSLESPlayer::StopPlayout() { |
| ALOGD("StopPlayout[tid=%d]", rtc::CurrentThreadId()); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| if (!initialized_ || !playing_) { |
| return 0; |
| } |
| // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED. |
| RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1); |
| // Clear the buffer queue to flush out any remaining data. |
| RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1); |
| #if RTC_DCHECK_IS_ON |
| // Verify that the buffer queue is in fact cleared as it should. |
| SLAndroidSimpleBufferQueueState buffer_queue_state; |
| (*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state); |
| RTC_DCHECK_EQ(0, buffer_queue_state.count); |
| RTC_DCHECK_EQ(0, buffer_queue_state.index); |
| #endif |
| // The number of lower latency audio players is limited, hence we create the |
| // audio player in Start() and destroy it in Stop(). |
| DestroyAudioPlayer(); |
| thread_checker_opensles_.Detach(); |
| initialized_ = false; |
| playing_ = false; |
| return 0; |
| } |
| |
| int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) { |
| available = false; |
| return 0; |
| } |
| |
| int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const { |
| return -1; |
| } |
| |
| int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const { |
| return -1; |
| } |
| |
| int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) { |
| return -1; |
| } |
| |
| int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const { |
| return -1; |
| } |
| |
| void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) { |
| ALOGD("AttachAudioBuffer"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| audio_device_buffer_ = audioBuffer; |
| const int sample_rate_hz = audio_parameters_.sample_rate(); |
| ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz); |
| audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz); |
| const size_t channels = audio_parameters_.channels(); |
| ALOGD("SetPlayoutChannels(%" RTC_PRIuS ")", channels); |
| audio_device_buffer_->SetPlayoutChannels(channels); |
| RTC_CHECK(audio_device_buffer_); |
| AllocateDataBuffers(); |
| } |
| |
| void OpenSLESPlayer::AllocateDataBuffers() { |
| ALOGD("AllocateDataBuffers"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| RTC_DCHECK(!simple_buffer_queue_); |
| RTC_CHECK(audio_device_buffer_); |
| // Create a modified audio buffer class which allows us to ask for any number |
| // of samples (and not only multiple of 10ms) to match the native OpenSL ES |
| // buffer size. The native buffer size corresponds to the |
| // PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio |
| // frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is |
| // recommended to construct audio buffers so that they contain an exact |
| // multiple of this number. If so, callbacks will occur at regular intervals, |
| // which reduces jitter. |
| const size_t buffer_size_in_samples = |
| audio_parameters_.frames_per_buffer() * audio_parameters_.channels(); |
| ALOGD("native buffer size: %" RTC_PRIuS, buffer_size_in_samples); |
| ALOGD("native buffer size in ms: %.2f", |
| audio_parameters_.GetBufferSizeInMilliseconds()); |
| fine_audio_buffer_ = std::make_unique<FineAudioBuffer>(audio_device_buffer_); |
| // Allocated memory for audio buffers. |
| for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { |
| audio_buffers_[i].reset(new SLint16[buffer_size_in_samples]); |
| } |
| } |
| |
| bool OpenSLESPlayer::ObtainEngineInterface() { |
| ALOGD("ObtainEngineInterface"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| if (engine_) |
| return true; |
| // Get access to (or create if not already existing) the global OpenSL Engine |
| // object. |
| SLObjectItf engine_object = audio_manager_->GetOpenSLEngine(); |
| if (engine_object == nullptr) { |
| ALOGE("Failed to access the global OpenSL engine"); |
| return false; |
| } |
| // Get the SL Engine Interface which is implicit. |
| RETURN_ON_ERROR( |
| (*engine_object)->GetInterface(engine_object, SL_IID_ENGINE, &engine_), |
| false); |
| return true; |
| } |
| |
| bool OpenSLESPlayer::CreateMix() { |
| ALOGD("CreateMix"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| RTC_DCHECK(engine_); |
| if (output_mix_.Get()) |
| return true; |
| |
| // Create the ouput mix on the engine object. No interfaces will be used. |
| RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0, |
| nullptr, nullptr), |
| false); |
| RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE), |
| false); |
| return true; |
| } |
| |
| void OpenSLESPlayer::DestroyMix() { |
| ALOGD("DestroyMix"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| if (!output_mix_.Get()) |
| return; |
| output_mix_.Reset(); |
| } |
| |
| bool OpenSLESPlayer::CreateAudioPlayer() { |
| ALOGD("CreateAudioPlayer"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| RTC_DCHECK(output_mix_.Get()); |
| if (player_object_.Get()) |
| return true; |
| RTC_DCHECK(!player_); |
| RTC_DCHECK(!simple_buffer_queue_); |
| RTC_DCHECK(!volume_); |
| |
| // source: Android Simple Buffer Queue Data Locator is source. |
| SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = { |
| SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, |
| static_cast<SLuint32>(kNumOfOpenSLESBuffers)}; |
| SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_}; |
| |
| // sink: OutputMix-based data is sink. |
| SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX, |
| output_mix_.Get()}; |
| SLDataSink audio_sink = {&locator_output_mix, nullptr}; |
| |
| // Define interfaces that we indend to use and realize. |
| const SLInterfaceID interface_ids[] = {SL_IID_ANDROIDCONFIGURATION, |
| SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; |
| const SLboolean interface_required[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, |
| SL_BOOLEAN_TRUE}; |
| |
| // Create the audio player on the engine interface. |
| RETURN_ON_ERROR( |
| (*engine_)->CreateAudioPlayer( |
| engine_, player_object_.Receive(), &audio_source, &audio_sink, |
| arraysize(interface_ids), interface_ids, interface_required), |
| false); |
| |
| // Use the Android configuration interface to set platform-specific |
| // parameters. Should be done before player is realized. |
| SLAndroidConfigurationItf player_config; |
| RETURN_ON_ERROR( |
| player_object_->GetInterface(player_object_.Get(), |
| SL_IID_ANDROIDCONFIGURATION, &player_config), |
| false); |
| // Set audio player configuration to SL_ANDROID_STREAM_VOICE which |
| // corresponds to android.media.AudioManager.STREAM_VOICE_CALL. |
| SLint32 stream_type = SL_ANDROID_STREAM_VOICE; |
| RETURN_ON_ERROR( |
| (*player_config) |
| ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE, |
| &stream_type, sizeof(SLint32)), |
| false); |
| |
| // Realize the audio player object after configuration has been set. |
| RETURN_ON_ERROR( |
| player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false); |
| |
| // Get the SLPlayItf interface on the audio player. |
| RETURN_ON_ERROR( |
| player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_), |
| false); |
| |
| // Get the SLAndroidSimpleBufferQueueItf interface on the audio player. |
| RETURN_ON_ERROR( |
| player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE, |
| &simple_buffer_queue_), |
| false); |
| |
| // Register callback method for the Android Simple Buffer Queue interface. |
| // This method will be called when the native audio layer needs audio data. |
| RETURN_ON_ERROR((*simple_buffer_queue_) |
| ->RegisterCallback(simple_buffer_queue_, |
| SimpleBufferQueueCallback, this), |
| false); |
| |
| // Get the SLVolumeItf interface on the audio player. |
| RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(), |
| SL_IID_VOLUME, &volume_), |
| false); |
| |
| // TODO(henrika): might not be required to set volume to max here since it |
| // seems to be default on most devices. Might be required for unit tests. |
| // RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false); |
| |
| return true; |
| } |
| |
| void OpenSLESPlayer::DestroyAudioPlayer() { |
| ALOGD("DestroyAudioPlayer"); |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| if (!player_object_.Get()) |
| return; |
| (*simple_buffer_queue_) |
| ->RegisterCallback(simple_buffer_queue_, nullptr, nullptr); |
| player_object_.Reset(); |
| player_ = nullptr; |
| simple_buffer_queue_ = nullptr; |
| volume_ = nullptr; |
| } |
| |
| // static |
| void OpenSLESPlayer::SimpleBufferQueueCallback( |
| SLAndroidSimpleBufferQueueItf caller, |
| void* context) { |
| OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context); |
| stream->FillBufferQueue(); |
| } |
| |
| void OpenSLESPlayer::FillBufferQueue() { |
| RTC_DCHECK(thread_checker_opensles_.IsCurrent()); |
| SLuint32 state = GetPlayState(); |
| if (state != SL_PLAYSTATE_PLAYING) { |
| ALOGW("Buffer callback in non-playing state!"); |
| return; |
| } |
| EnqueuePlayoutData(false); |
| } |
| |
| void OpenSLESPlayer::EnqueuePlayoutData(bool silence) { |
| // Check delta time between two successive callbacks and provide a warning |
| // if it becomes very large. |
| // TODO(henrika): using 150ms as upper limit but this value is rather random. |
| const uint32_t current_time = rtc::Time(); |
| const uint32_t diff = current_time - last_play_time_; |
| if (diff > 150) { |
| ALOGW("Bad OpenSL ES playout timing, dT=%u [ms]", diff); |
| } |
| last_play_time_ = current_time; |
| SLint8* audio_ptr8 = |
| reinterpret_cast<SLint8*>(audio_buffers_[buffer_index_].get()); |
| if (silence) { |
| RTC_DCHECK(thread_checker_.IsCurrent()); |
| // Avoid acquiring real audio data from WebRTC and fill the buffer with |
| // zeros instead. Used to prime the buffer with silence and to avoid asking |
| // for audio data from two different threads. |
| memset(audio_ptr8, 0, audio_parameters_.GetBytesPerBuffer()); |
| } else { |
| RTC_DCHECK(thread_checker_opensles_.IsCurrent()); |
| // Read audio data from the WebRTC source using the FineAudioBuffer object |
| // to adjust for differences in buffer size between WebRTC (10ms) and native |
| // OpenSL ES. Use hardcoded delay estimate since OpenSL ES does not support |
| // delay estimation. |
| fine_audio_buffer_->GetPlayoutData( |
| rtc::ArrayView<int16_t>(audio_buffers_[buffer_index_].get(), |
| audio_parameters_.frames_per_buffer() * |
| audio_parameters_.channels()), |
| 25); |
| } |
| // Enqueue the decoded audio buffer for playback. |
| SLresult err = (*simple_buffer_queue_) |
| ->Enqueue(simple_buffer_queue_, audio_ptr8, |
| audio_parameters_.GetBytesPerBuffer()); |
| if (SL_RESULT_SUCCESS != err) { |
| ALOGE("Enqueue failed: %d", err); |
| } |
| buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers; |
| } |
| |
| SLuint32 OpenSLESPlayer::GetPlayState() const { |
| RTC_DCHECK(player_); |
| SLuint32 state; |
| SLresult err = (*player_)->GetPlayState(player_, &state); |
| if (SL_RESULT_SUCCESS != err) { |
| ALOGE("GetPlayState failed: %d", err); |
| } |
| return state; |
| } |
| |
| } // namespace webrtc |