| /* |
| * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "webrtc/modules/audio_device/android/opensles_player.h" |
| |
| #include <android/log.h> |
| |
| #include "webrtc/base/arraysize.h" |
| #include "webrtc/base/checks.h" |
| #include "webrtc/base/format_macros.h" |
| #include "webrtc/modules/audio_device/android/audio_manager.h" |
| #include "webrtc/modules/audio_device/fine_audio_buffer.h" |
| |
| #define TAG "OpenSLESPlayer" |
| #define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__) |
| #define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__) |
| #define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) |
| #define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__) |
| #define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) |
| |
| #define RETURN_ON_ERROR(op, ...) \ |
| do { \ |
| SLresult err = (op); \ |
| if (err != SL_RESULT_SUCCESS) { \ |
| ALOGE("%s failed: %d", #op, err); \ |
| return __VA_ARGS__; \ |
| } \ |
| } while (0) |
| |
| namespace webrtc { |
| |
| OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager) |
| : audio_parameters_(audio_manager->GetPlayoutAudioParameters()), |
| stream_type_(audio_manager->OutputStreamType()), |
| audio_device_buffer_(NULL), |
| initialized_(false), |
| playing_(false), |
| bytes_per_buffer_(0), |
| buffer_index_(0), |
| engine_(nullptr), |
| player_(nullptr), |
| simple_buffer_queue_(nullptr), |
| volume_(nullptr) { |
| ALOGD("ctor%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(stream_type_ == SL_ANDROID_STREAM_VOICE || |
| stream_type_ == SL_ANDROID_STREAM_RING || |
| stream_type_ == SL_ANDROID_STREAM_MEDIA) << stream_type_; |
| // Use native audio output parameters provided by the audio manager and |
| // define the PCM format structure. |
| pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(), |
| audio_parameters_.sample_rate(), |
| audio_parameters_.bits_per_sample()); |
| // Detach from this thread since we want to use the checker to verify calls |
| // from the internal audio thread. |
| thread_checker_opensles_.DetachFromThread(); |
| } |
| |
| OpenSLESPlayer::~OpenSLESPlayer() { |
| ALOGD("dtor%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| Terminate(); |
| DestroyAudioPlayer(); |
| DestroyMix(); |
| DestroyEngine(); |
| RTC_DCHECK(!engine_object_.Get()); |
| RTC_DCHECK(!engine_); |
| RTC_DCHECK(!output_mix_.Get()); |
| RTC_DCHECK(!player_); |
| RTC_DCHECK(!simple_buffer_queue_); |
| RTC_DCHECK(!volume_); |
| } |
| |
| int OpenSLESPlayer::Init() { |
| ALOGD("Init%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| return 0; |
| } |
| |
| int OpenSLESPlayer::Terminate() { |
| ALOGD("Terminate%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| StopPlayout(); |
| return 0; |
| } |
| |
| int OpenSLESPlayer::InitPlayout() { |
| ALOGD("InitPlayout%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| RTC_DCHECK(!initialized_); |
| RTC_DCHECK(!playing_); |
| CreateEngine(); |
| CreateMix(); |
| initialized_ = true; |
| buffer_index_ = 0; |
| return 0; |
| } |
| |
| int OpenSLESPlayer::StartPlayout() { |
| ALOGD("StartPlayout%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| RTC_DCHECK(initialized_); |
| RTC_DCHECK(!playing_); |
| // The number of lower latency audio players is limited, hence we create the |
| // audio player in Start() and destroy it in Stop(). |
| CreateAudioPlayer(); |
| // Fill up audio buffers to avoid initial glitch and to ensure that playback |
| // starts when mode is later changed to SL_PLAYSTATE_PLAYING. |
| // TODO(henrika): we can save some delay by only making one call to |
| // EnqueuePlayoutData. Most likely not worth the risk of adding a glitch. |
| for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { |
| EnqueuePlayoutData(); |
| } |
| // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING. |
| // For a player object, when the object is in the SL_PLAYSTATE_PLAYING |
| // state, adding buffers will implicitly start playback. |
| RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1); |
| playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING); |
| RTC_DCHECK(playing_); |
| return 0; |
| } |
| |
| int OpenSLESPlayer::StopPlayout() { |
| ALOGD("StopPlayout%s", GetThreadInfo().c_str()); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| if (!initialized_ || !playing_) { |
| return 0; |
| } |
| // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED. |
| RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1); |
| // Clear the buffer queue to flush out any remaining data. |
| RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1); |
| #ifndef NDEBUG |
| // Verify that the buffer queue is in fact cleared as it should. |
| SLAndroidSimpleBufferQueueState buffer_queue_state; |
| (*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state); |
| RTC_DCHECK_EQ(0u, buffer_queue_state.count); |
| RTC_DCHECK_EQ(0u, buffer_queue_state.index); |
| #endif |
| // The number of lower latency audio players is limited, hence we create the |
| // audio player in Start() and destroy it in Stop(). |
| DestroyAudioPlayer(); |
| thread_checker_opensles_.DetachFromThread(); |
| initialized_ = false; |
| playing_ = false; |
| return 0; |
| } |
| |
| int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) { |
| available = false; |
| return 0; |
| } |
| |
| int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const { |
| return -1; |
| } |
| |
| int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const { |
| return -1; |
| } |
| |
| int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) { |
| return -1; |
| } |
| |
| int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const { |
| return -1; |
| } |
| |
| void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) { |
| ALOGD("AttachAudioBuffer"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| audio_device_buffer_ = audioBuffer; |
| const int sample_rate_hz = audio_parameters_.sample_rate(); |
| ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz); |
| audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz); |
| const int channels = audio_parameters_.channels(); |
| ALOGD("SetPlayoutChannels(%d)", channels); |
| audio_device_buffer_->SetPlayoutChannels(channels); |
| RTC_CHECK(audio_device_buffer_); |
| AllocateDataBuffers(); |
| } |
| |
| SLDataFormat_PCM OpenSLESPlayer::CreatePCMConfiguration( |
| int channels, |
| int sample_rate, |
| size_t bits_per_sample) { |
| ALOGD("CreatePCMConfiguration"); |
| RTC_CHECK_EQ(bits_per_sample, SL_PCMSAMPLEFORMAT_FIXED_16); |
| SLDataFormat_PCM format; |
| format.formatType = SL_DATAFORMAT_PCM; |
| format.numChannels = static_cast<SLuint32>(channels); |
| // Note that, the unit of sample rate is actually in milliHertz and not Hertz. |
| switch (sample_rate) { |
| case 8000: |
| format.samplesPerSec = SL_SAMPLINGRATE_8; |
| break; |
| case 16000: |
| format.samplesPerSec = SL_SAMPLINGRATE_16; |
| break; |
| case 22050: |
| format.samplesPerSec = SL_SAMPLINGRATE_22_05; |
| break; |
| case 32000: |
| format.samplesPerSec = SL_SAMPLINGRATE_32; |
| break; |
| case 44100: |
| format.samplesPerSec = SL_SAMPLINGRATE_44_1; |
| break; |
| case 48000: |
| format.samplesPerSec = SL_SAMPLINGRATE_48; |
| break; |
| default: |
| RTC_CHECK(false) << "Unsupported sample rate: " << sample_rate; |
| } |
| format.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16; |
| format.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16; |
| format.endianness = SL_BYTEORDER_LITTLEENDIAN; |
| if (format.numChannels == 1) |
| format.channelMask = SL_SPEAKER_FRONT_CENTER; |
| else if (format.numChannels == 2) |
| format.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; |
| else |
| RTC_CHECK(false) << "Unsupported number of channels: " |
| << format.numChannels; |
| return format; |
| } |
| |
| void OpenSLESPlayer::AllocateDataBuffers() { |
| ALOGD("AllocateDataBuffers"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| RTC_DCHECK(!simple_buffer_queue_); |
| RTC_CHECK(audio_device_buffer_); |
| bytes_per_buffer_ = audio_parameters_.GetBytesPerBuffer(); |
| ALOGD("native buffer size: %" PRIuS, bytes_per_buffer_); |
| // Create a modified audio buffer class which allows us to ask for any number |
| // of samples (and not only multiple of 10ms) to match the native OpenSL ES |
| // buffer size. |
| fine_buffer_.reset(new FineAudioBuffer(audio_device_buffer_, |
| bytes_per_buffer_, |
| audio_parameters_.sample_rate())); |
| // Each buffer must be of this size to avoid unnecessary memcpy while caching |
| // data between successive callbacks. |
| const size_t required_buffer_size = |
| fine_buffer_->RequiredPlayoutBufferSizeBytes(); |
| ALOGD("required buffer size: %" PRIuS, required_buffer_size); |
| for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { |
| audio_buffers_[i].reset(new SLint8[required_buffer_size]); |
| } |
| } |
| |
| bool OpenSLESPlayer::CreateEngine() { |
| ALOGD("CreateEngine"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| if (engine_object_.Get()) |
| return true; |
| RTC_DCHECK(!engine_); |
| const SLEngineOption option[] = { |
| {SL_ENGINEOPTION_THREADSAFE, static_cast<SLuint32>(SL_BOOLEAN_TRUE)}}; |
| RETURN_ON_ERROR( |
| slCreateEngine(engine_object_.Receive(), 1, option, 0, NULL, NULL), |
| false); |
| RETURN_ON_ERROR( |
| engine_object_->Realize(engine_object_.Get(), SL_BOOLEAN_FALSE), false); |
| RETURN_ON_ERROR(engine_object_->GetInterface(engine_object_.Get(), |
| SL_IID_ENGINE, &engine_), |
| false); |
| return true; |
| } |
| |
| void OpenSLESPlayer::DestroyEngine() { |
| ALOGD("DestroyEngine"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| if (!engine_object_.Get()) |
| return; |
| engine_ = nullptr; |
| engine_object_.Reset(); |
| } |
| |
| bool OpenSLESPlayer::CreateMix() { |
| ALOGD("CreateMix"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| RTC_DCHECK(engine_); |
| if (output_mix_.Get()) |
| return true; |
| |
| // Create the ouput mix on the engine object. No interfaces will be used. |
| RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0, |
| NULL, NULL), |
| false); |
| RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE), |
| false); |
| return true; |
| } |
| |
| void OpenSLESPlayer::DestroyMix() { |
| ALOGD("DestroyMix"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| if (!output_mix_.Get()) |
| return; |
| output_mix_.Reset(); |
| } |
| |
| bool OpenSLESPlayer::CreateAudioPlayer() { |
| ALOGD("CreateAudioPlayer"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| RTC_DCHECK(engine_object_.Get()); |
| RTC_DCHECK(output_mix_.Get()); |
| if (player_object_.Get()) |
| return true; |
| RTC_DCHECK(!player_); |
| RTC_DCHECK(!simple_buffer_queue_); |
| RTC_DCHECK(!volume_); |
| |
| // source: Android Simple Buffer Queue Data Locator is source. |
| SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = { |
| SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, |
| static_cast<SLuint32>(kNumOfOpenSLESBuffers)}; |
| SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_}; |
| |
| // sink: OutputMix-based data is sink. |
| SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX, |
| output_mix_.Get()}; |
| SLDataSink audio_sink = {&locator_output_mix, NULL}; |
| |
| // Define interfaces that we indend to use and realize. |
| const SLInterfaceID interface_ids[] = { |
| SL_IID_ANDROIDCONFIGURATION, SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; |
| const SLboolean interface_required[] = { |
| SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; |
| |
| // Create the audio player on the engine interface. |
| RETURN_ON_ERROR( |
| (*engine_)->CreateAudioPlayer( |
| engine_, player_object_.Receive(), &audio_source, &audio_sink, |
| arraysize(interface_ids), interface_ids, interface_required), |
| false); |
| |
| // Use the Android configuration interface to set platform-specific |
| // parameters. Should be done before player is realized. |
| SLAndroidConfigurationItf player_config; |
| RETURN_ON_ERROR( |
| player_object_->GetInterface(player_object_.Get(), |
| SL_IID_ANDROIDCONFIGURATION, &player_config), |
| false); |
| // Set audio player configuration to SL_ANDROID_STREAM_VOICE which |
| // corresponds to android.media.AudioManager.STREAM_VOICE_CALL. |
| SLint32 stream_type = stream_type_; |
| RETURN_ON_ERROR( |
| (*player_config) |
| ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE, |
| &stream_type, sizeof(SLint32)), |
| false); |
| |
| // Realize the audio player object after configuration has been set. |
| RETURN_ON_ERROR( |
| player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false); |
| |
| // Get the SLPlayItf interface on the audio player. |
| RETURN_ON_ERROR( |
| player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_), |
| false); |
| |
| // Get the SLAndroidSimpleBufferQueueItf interface on the audio player. |
| RETURN_ON_ERROR( |
| player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE, |
| &simple_buffer_queue_), |
| false); |
| |
| // Register callback method for the Android Simple Buffer Queue interface. |
| // This method will be called when the native audio layer needs audio data. |
| RETURN_ON_ERROR((*simple_buffer_queue_) |
| ->RegisterCallback(simple_buffer_queue_, |
| SimpleBufferQueueCallback, this), |
| false); |
| |
| // Get the SLVolumeItf interface on the audio player. |
| RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(), |
| SL_IID_VOLUME, &volume_), |
| false); |
| |
| // TODO(henrika): might not be required to set volume to max here since it |
| // seems to be default on most devices. Might be required for unit tests. |
| // RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false); |
| |
| return true; |
| } |
| |
| void OpenSLESPlayer::DestroyAudioPlayer() { |
| ALOGD("DestroyAudioPlayer"); |
| RTC_DCHECK(thread_checker_.CalledOnValidThread()); |
| if (!player_object_.Get()) |
| return; |
| player_object_.Reset(); |
| player_ = nullptr; |
| simple_buffer_queue_ = nullptr; |
| volume_ = nullptr; |
| } |
| |
| // static |
| void OpenSLESPlayer::SimpleBufferQueueCallback( |
| SLAndroidSimpleBufferQueueItf caller, |
| void* context) { |
| OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context); |
| stream->FillBufferQueue(); |
| } |
| |
| void OpenSLESPlayer::FillBufferQueue() { |
| RTC_DCHECK(thread_checker_opensles_.CalledOnValidThread()); |
| SLuint32 state = GetPlayState(); |
| if (state != SL_PLAYSTATE_PLAYING) { |
| ALOGW("Buffer callback in non-playing state!"); |
| return; |
| } |
| EnqueuePlayoutData(); |
| } |
| |
| void OpenSLESPlayer::EnqueuePlayoutData() { |
| // Read audio data from the WebRTC source using the FineAudioBuffer object |
| // to adjust for differences in buffer size between WebRTC (10ms) and native |
| // OpenSL ES. |
| SLint8* audio_ptr = audio_buffers_[buffer_index_].get(); |
| fine_buffer_->GetPlayoutData(audio_ptr); |
| // Enqueue the decoded audio buffer for playback. |
| SLresult err = |
| (*simple_buffer_queue_) |
| ->Enqueue(simple_buffer_queue_, audio_ptr, bytes_per_buffer_); |
| if (SL_RESULT_SUCCESS != err) { |
| ALOGE("Enqueue failed: %d", err); |
| } |
| buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers; |
| } |
| |
| SLuint32 OpenSLESPlayer::GetPlayState() const { |
| RTC_DCHECK(player_); |
| SLuint32 state; |
| SLresult err = (*player_)->GetPlayState(player_, &state); |
| if (SL_RESULT_SUCCESS != err) { |
| ALOGE("GetPlayState failed: %d", err); |
| } |
| return state; |
| } |
| |
| } // namespace webrtc |