| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef RTC_BASE_ASYNC_SOCKET_H_ | |
| #define RTC_BASE_ASYNC_SOCKET_H_ | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include "rtc_base/socket.h" | |
| #include "rtc_base/socket_address.h" | |
| #include "rtc_base/third_party/sigslot/sigslot.h" | |
| namespace rtc { | |
| // TODO: Remove Socket and rename AsyncSocket to Socket. | |
| // Provides the ability to perform socket I/O asynchronously. | |
| class AsyncSocket : public Socket { | |
| public: | |
| AsyncSocket(); | |
| ~AsyncSocket() override; | |
| AsyncSocket* Accept(SocketAddress* paddr) override = 0; | |
| // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow | |
| // access concurrently from different thread. | |
| // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor | |
| // but at the same time the SocketDispatcher maybe signaling the read event. | |
| // ready to read | |
| sigslot::signal1<AsyncSocket*, sigslot::multi_threaded_local> SignalReadEvent; | |
| // ready to write | |
| sigslot::signal1<AsyncSocket*, sigslot::multi_threaded_local> | |
| SignalWriteEvent; | |
| sigslot::signal1<AsyncSocket*> SignalConnectEvent; // connected | |
| sigslot::signal2<AsyncSocket*, int> SignalCloseEvent; // closed | |
| }; | |
| class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { | |
| public: | |
| // The adapted socket may explicitly be null, and later assigned using Attach. | |
| // However, subclasses which support detached mode must override any methods | |
| // that will be called during the detached period (usually GetState()), to | |
| // avoid dereferencing a null pointer. | |
| explicit AsyncSocketAdapter(AsyncSocket* socket); | |
| ~AsyncSocketAdapter() override; | |
| void Attach(AsyncSocket* socket); | |
| SocketAddress GetLocalAddress() const override; | |
| SocketAddress GetRemoteAddress() const override; | |
| int Bind(const SocketAddress& addr) override; | |
| int Connect(const SocketAddress& addr) override; | |
| int Send(const void* pv, size_t cb) override; | |
| int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; | |
| int Recv(void* pv, size_t cb, int64_t* timestamp) override; | |
| int RecvFrom(void* pv, | |
| size_t cb, | |
| SocketAddress* paddr, | |
| int64_t* timestamp) override; | |
| int Listen(int backlog) override; | |
| AsyncSocket* Accept(SocketAddress* paddr) override; | |
| int Close() override; | |
| int GetError() const override; | |
| void SetError(int error) override; | |
| ConnState GetState() const override; | |
| int GetOption(Option opt, int* value) override; | |
| int SetOption(Option opt, int value) override; | |
| protected: | |
| virtual void OnConnectEvent(AsyncSocket* socket); | |
| virtual void OnReadEvent(AsyncSocket* socket); | |
| virtual void OnWriteEvent(AsyncSocket* socket); | |
| virtual void OnCloseEvent(AsyncSocket* socket, int err); | |
| AsyncSocket* socket_; | |
| }; | |
| } // namespace rtc | |
| #endif // RTC_BASE_ASYNC_SOCKET_H_ |