| /* |
| * Copyright 2014 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_ASYNCINVOKER_H_ |
| #define WEBRTC_BASE_ASYNCINVOKER_H_ |
| |
| #include "webrtc/base/asyncinvoker-inl.h" |
| #include "webrtc/base/bind.h" |
| #include "webrtc/base/sigslot.h" |
| #include "webrtc/base/scopedptrcollection.h" |
| #include "webrtc/base/thread.h" |
| |
| namespace rtc { |
| |
| // Invokes function objects (aka functors) asynchronously on a Thread, and |
| // owns the lifetime of calls (ie, when this object is destroyed, calls in |
| // flight are cancelled). AsyncInvoker can optionally execute a user-specified |
| // function when the asynchronous call is complete, or operates in |
| // fire-and-forget mode otherwise. |
| // |
| // AsyncInvoker does not own the thread it calls functors on. |
| // |
| // A note about async calls and object lifetimes: users should |
| // be mindful of object lifetimes when calling functions asynchronously and |
| // ensure objects used by the function _cannot_ be deleted between the |
| // invocation and execution of the functor. AsyncInvoker is designed to |
| // help: any calls in flight will be cancelled when the AsyncInvoker used to |
| // make the call is destructed, and any calls executing will be allowed to |
| // complete before AsyncInvoker destructs. |
| // |
| // The easiest way to ensure lifetimes are handled correctly is to create a |
| // class that owns the Thread and AsyncInvoker objects, and then call its |
| // methods asynchronously as needed. |
| // |
| // Example: |
| // class MyClass { |
| // public: |
| // void FireAsyncTaskWithResult(Thread* thread, int x) { |
| // // Specify a callback to get the result upon completion. |
| // invoker_.AsyncInvoke<int>( |
| // thread, Bind(&MyClass::AsyncTaskWithResult, this, x), |
| // &MyClass::OnTaskComplete, this); |
| // } |
| // void FireAnotherAsyncTask(Thread* thread) { |
| // // No callback specified means fire-and-forget. |
| // invoker_.AsyncInvoke<void>( |
| // thread, Bind(&MyClass::AnotherAsyncTask, this)); |
| // |
| // private: |
| // int AsyncTaskWithResult(int x) { |
| // // Some long running process... |
| // return x * x; |
| // } |
| // void AnotherAsyncTask() { |
| // // Some other long running process... |
| // } |
| // void OnTaskComplete(int result) { result_ = result; } |
| // |
| // AsyncInvoker invoker_; |
| // int result_; |
| // }; |
| class AsyncInvoker : public MessageHandler { |
| public: |
| AsyncInvoker(); |
| ~AsyncInvoker() override; |
| |
| // Call |functor| asynchronously on |thread|, with no callback upon |
| // completion. Returns immediately. |
| template <class ReturnT, class FunctorT> |
| void AsyncInvoke(Thread* thread, const FunctorT& functor, uint32_t id = 0) { |
| scoped_refptr<AsyncClosure> closure( |
| new RefCountedObject<FireAndForgetAsyncClosure<FunctorT> >(functor)); |
| DoInvoke(thread, closure, id); |
| } |
| |
| // Call |functor| asynchronously on |thread| with |delay_ms|, with no callback |
| // upon completion. Returns immediately. |
| template <class ReturnT, class FunctorT> |
| void AsyncInvokeDelayed(Thread* thread, |
| const FunctorT& functor, |
| uint32_t delay_ms, |
| uint32_t id = 0) { |
| scoped_refptr<AsyncClosure> closure( |
| new RefCountedObject<FireAndForgetAsyncClosure<FunctorT> >(functor)); |
| DoInvokeDelayed(thread, closure, delay_ms, id); |
| } |
| |
| // Call |functor| asynchronously on |thread|, calling |callback| when done. |
| template <class ReturnT, class FunctorT, class HostT> |
| void AsyncInvoke(Thread* thread, |
| const FunctorT& functor, |
| void (HostT::*callback)(ReturnT), |
| HostT* callback_host, |
| uint32_t id = 0) { |
| scoped_refptr<AsyncClosure> closure( |
| new RefCountedObject<NotifyingAsyncClosure<ReturnT, FunctorT, HostT> >( |
| this, Thread::Current(), functor, callback, callback_host)); |
| DoInvoke(thread, closure, id); |
| } |
| |
| // Call |functor| asynchronously on |thread|, calling |callback| when done. |
| // Overloaded for void return. |
| template <class ReturnT, class FunctorT, class HostT> |
| void AsyncInvoke(Thread* thread, |
| const FunctorT& functor, |
| void (HostT::*callback)(), |
| HostT* callback_host, |
| uint32_t id = 0) { |
| scoped_refptr<AsyncClosure> closure( |
| new RefCountedObject<NotifyingAsyncClosure<void, FunctorT, HostT> >( |
| this, Thread::Current(), functor, callback, callback_host)); |
| DoInvoke(thread, closure, id); |
| } |
| |
| // Synchronously execute on |thread| all outstanding calls we own |
| // that are pending on |thread|, and wait for calls to complete |
| // before returning. Optionally filter by message id. |
| // The destructor will not wait for outstanding calls, so if that |
| // behavior is desired, call Flush() before destroying this object. |
| void Flush(Thread* thread, uint32_t id = MQID_ANY); |
| |
| // Signaled when this object is destructed. |
| sigslot::signal0<> SignalInvokerDestroyed; |
| |
| private: |
| void OnMessage(Message* msg) override; |
| void DoInvoke(Thread* thread, |
| const scoped_refptr<AsyncClosure>& closure, |
| uint32_t id); |
| void DoInvokeDelayed(Thread* thread, |
| const scoped_refptr<AsyncClosure>& closure, |
| uint32_t delay_ms, |
| uint32_t id); |
| bool destroying_; |
| |
| RTC_DISALLOW_COPY_AND_ASSIGN(AsyncInvoker); |
| }; |
| |
| // Similar to AsyncInvoker, but guards against the Thread being destroyed while |
| // there are outstanding dangling pointers to it. It will connect to the current |
| // thread in the constructor, and will get notified when that thread is |
| // destroyed. After GuardedAsyncInvoker is constructed, it can be used from |
| // other threads to post functors to the thread it was constructed on. If that |
| // thread dies, any further calls to AsyncInvoke() will be safely ignored. |
| class GuardedAsyncInvoker : public sigslot::has_slots<> { |
| public: |
| GuardedAsyncInvoker(); |
| ~GuardedAsyncInvoker() override; |
| |
| // Synchronously execute all outstanding calls we own, and wait for calls to |
| // complete before returning. Optionally filter by message id. The destructor |
| // will not wait for outstanding calls, so if that behavior is desired, call |
| // Flush() first. Returns false if the thread has died. |
| bool Flush(uint32_t id = MQID_ANY); |
| |
| // Call |functor| asynchronously with no callback upon completion. Returns |
| // immediately. Returns false if the thread has died. |
| template <class ReturnT, class FunctorT> |
| bool AsyncInvoke(const FunctorT& functor, uint32_t id = 0) { |
| rtc::CritScope cs(&crit_); |
| if (thread_ == nullptr) |
| return false; |
| invoker_.AsyncInvoke<ReturnT, FunctorT>(thread_, functor, id); |
| return true; |
| } |
| |
| // Call |functor| asynchronously with |delay_ms|, with no callback upon |
| // completion. Returns immediately. Returns false if the thread has died. |
| template <class ReturnT, class FunctorT> |
| bool AsyncInvokeDelayed(const FunctorT& functor, |
| uint32_t delay_ms, |
| uint32_t id = 0) { |
| rtc::CritScope cs(&crit_); |
| if (thread_ == nullptr) |
| return false; |
| invoker_.AsyncInvokeDelayed<ReturnT, FunctorT>(thread_, functor, delay_ms, |
| id); |
| return true; |
| } |
| |
| // Call |functor| asynchronously, calling |callback| when done. Returns false |
| // if the thread has died. |
| template <class ReturnT, class FunctorT, class HostT> |
| bool AsyncInvoke(const FunctorT& functor, |
| void (HostT::*callback)(ReturnT), |
| HostT* callback_host, |
| uint32_t id = 0) { |
| rtc::CritScope cs(&crit_); |
| if (thread_ == nullptr) |
| return false; |
| invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(thread_, functor, callback, |
| callback_host, id); |
| return true; |
| } |
| |
| // Call |functor| asynchronously calling |callback| when done. Overloaded for |
| // void return. Returns false if the thread has died. |
| template <class ReturnT, class FunctorT, class HostT> |
| bool AsyncInvoke(const FunctorT& functor, |
| void (HostT::*callback)(), |
| HostT* callback_host, |
| uint32_t id = 0) { |
| rtc::CritScope cs(&crit_); |
| if (thread_ == nullptr) |
| return false; |
| invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(thread_, functor, callback, |
| callback_host, id); |
| return true; |
| } |
| |
| private: |
| // Callback when |thread_| is destroyed. |
| void ThreadDestroyed(); |
| |
| CriticalSection crit_; |
| Thread* thread_ GUARDED_BY(crit_); |
| AsyncInvoker invoker_ GUARDED_BY(crit_); |
| }; |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_BASE_ASYNCINVOKER_H_ |