| /* |
| * Copyright 2017 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #import "RTCI420TextureCache.h" |
| |
| #if TARGET_OS_IPHONE |
| #import <OpenGLES/ES3/gl.h> |
| #else |
| #import <OpenGL/gl3.h> |
| #endif |
| |
| #import "base/RTCI420Buffer.h" |
| #import "base/RTCVideoFrameBuffer.h" |
| |
| #include <vector> |
| |
| // Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets |
| // alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already |
| // in use. |
| static const GLsizei kNumTextureSets = 2; |
| static const GLsizei kNumTexturesPerSet = 3; |
| static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets; |
| |
| @implementation RTCI420TextureCache { |
| BOOL _hasUnpackRowLength; |
| GLint _currentTextureSet; |
| // Handles for OpenGL constructs. |
| GLuint _textures[kNumTextures]; |
| // Used to create a non-padded plane for GPU upload when we receive padded frames. |
| std::vector<uint8_t> _planeBuffer; |
| } |
| |
| - (GLuint)yTexture { |
| return _textures[_currentTextureSet * kNumTexturesPerSet]; |
| } |
| |
| - (GLuint)uTexture { |
| return _textures[_currentTextureSet * kNumTexturesPerSet + 1]; |
| } |
| |
| - (GLuint)vTexture { |
| return _textures[_currentTextureSet * kNumTexturesPerSet + 2]; |
| } |
| |
| - (instancetype)initWithContext:(GlContextType *)context { |
| if (self = [super init]) { |
| #if TARGET_OS_IPHONE |
| _hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3); |
| #else |
| _hasUnpackRowLength = YES; |
| #endif |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| [self setupTextures]; |
| } |
| return self; |
| } |
| |
| - (void)dealloc { |
| glDeleteTextures(kNumTextures, _textures); |
| } |
| |
| - (void)setupTextures { |
| glGenTextures(kNumTextures, _textures); |
| // Set parameters for each of the textures we created. |
| for (GLsizei i = 0; i < kNumTextures; i++) { |
| glBindTexture(GL_TEXTURE_2D, _textures[i]); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| } |
| |
| - (void)uploadPlane:(const uint8_t *)plane |
| texture:(GLuint)texture |
| width:(size_t)width |
| height:(size_t)height |
| stride:(int32_t)stride { |
| glBindTexture(GL_TEXTURE_2D, texture); |
| |
| const uint8_t *uploadPlane = plane; |
| if ((size_t)stride != width) { |
| if (_hasUnpackRowLength) { |
| // GLES3 allows us to specify stride. |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| RTC_PIXEL_FORMAT, |
| static_cast<GLsizei>(width), |
| static_cast<GLsizei>(height), |
| 0, |
| RTC_PIXEL_FORMAT, |
| GL_UNSIGNED_BYTE, |
| uploadPlane); |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| return; |
| } else { |
| // Make an unpadded copy and upload that instead. Quick profiling showed |
| // that this is faster than uploading row by row using glTexSubImage2D. |
| uint8_t *unpaddedPlane = _planeBuffer.data(); |
| for (size_t y = 0; y < height; ++y) { |
| memcpy(unpaddedPlane + y * width, plane + y * stride, width); |
| } |
| uploadPlane = unpaddedPlane; |
| } |
| } |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| RTC_PIXEL_FORMAT, |
| static_cast<GLsizei>(width), |
| static_cast<GLsizei>(height), |
| 0, |
| RTC_PIXEL_FORMAT, |
| GL_UNSIGNED_BYTE, |
| uploadPlane); |
| } |
| |
| - (void)uploadFrameToTextures:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame { |
| _currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets; |
| |
| id<RTC_OBJC_TYPE(RTCI420Buffer)> buffer = [frame.buffer toI420]; |
| |
| const int chromaWidth = buffer.chromaWidth; |
| const int chromaHeight = buffer.chromaHeight; |
| if (buffer.strideY != frame.width || buffer.strideU != chromaWidth || |
| buffer.strideV != chromaWidth) { |
| _planeBuffer.resize(buffer.width * buffer.height); |
| } |
| |
| [self uploadPlane:buffer.dataY |
| texture:self.yTexture |
| width:buffer.width |
| height:buffer.height |
| stride:buffer.strideY]; |
| |
| [self uploadPlane:buffer.dataU |
| texture:self.uTexture |
| width:chromaWidth |
| height:chromaHeight |
| stride:buffer.strideU]; |
| |
| [self uploadPlane:buffer.dataV |
| texture:self.vTexture |
| width:chromaWidth |
| height:chromaHeight |
| stride:buffer.strideV]; |
| } |
| |
| @end |