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/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
// Modified from the Chromium original here:
// src/media/base/sinc_resampler_unittest.cc
#ifndef WEBRTC_COMMON_AUDIO_RESAMPLER_SINUSOIDAL_LINEAR_CHIRP_SOURCE_H_
#define WEBRTC_COMMON_AUDIO_RESAMPLER_SINUSOIDAL_LINEAR_CHIRP_SOURCE_H_
#include "webrtc/base/constructormagic.h"
#include "webrtc/common_audio/resampler/sinc_resampler.h"
namespace webrtc {
// Fake audio source for testing the resampler. Generates a sinusoidal linear
// chirp (http://en.wikipedia.org/wiki/Chirp) which can be tuned to stress the
// resampler for the specific sample rate conversion being used.
class SinusoidalLinearChirpSource : public SincResamplerCallback {
public:
// |delay_samples| can be used to insert a fractional sample delay into the
// source. It will produce zeros until non-negative time is reached.
SinusoidalLinearChirpSource(int sample_rate, int samples,
double max_frequency, double delay_samples);
virtual ~SinusoidalLinearChirpSource() {}
virtual void Run(int frames, float* destination) OVERRIDE;
double Frequency(int position);
private:
enum {
kMinFrequency = 5
};
double sample_rate_;
int total_samples_;
double max_frequency_;
double k_;
int current_index_;
double delay_samples_;
DISALLOW_COPY_AND_ASSIGN(SinusoidalLinearChirpSource);
};
} // namespace webrtc
#endif // WEBRTC_COMMON_AUDIO_RESAMPLER_SINUSOIDAL_LINEAR_CHIRP_SOURCE_H_