| /* |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "modules/video_coding/timing/timing.h" |
| |
| #include <algorithm> |
| |
| #include "api/units/time_delta.h" |
| #include "modules/video_coding/timing/decode_time_percentile_filter.h" |
| #include "modules/video_coding/timing/timestamp_extrapolator.h" |
| #include "rtc_base/experiments/field_trial_parser.h" |
| #include "rtc_base/logging.h" |
| #include "system_wrappers/include/clock.h" |
| |
| namespace webrtc { |
| namespace { |
| |
| // Default pacing that is used for the low-latency renderer path. |
| constexpr TimeDelta kZeroPlayoutDelayDefaultMinPacing = TimeDelta::Millis(8); |
| constexpr TimeDelta kLowLatencyStreamMaxPlayoutDelayThreshold = |
| TimeDelta::Millis(500); |
| |
| void CheckDelaysValid(TimeDelta min_delay, TimeDelta max_delay) { |
| if (min_delay > max_delay) { |
| RTC_LOG(LS_ERROR) |
| << "Playout delays set incorrectly: min playout delay (" << min_delay |
| << ") > max playout delay (" << max_delay |
| << "). This is undefined behaviour. Application writers should " |
| "ensure that the min delay is always less than or equals max " |
| "delay. If trying to use the playout delay header extensions " |
| "described in " |
| "https://webrtc.googlesource.com/src/+/refs/heads/main/docs/" |
| "native-code/rtp-hdrext/playout-delay/, be careful that a playout " |
| "delay hint or A/V sync settings may have caused this conflict."; |
| } |
| } |
| |
| } // namespace |
| |
| VCMTiming::VCMTiming(Clock* clock, const FieldTrialsView& field_trials) |
| : clock_(clock), |
| ts_extrapolator_( |
| std::make_unique<TimestampExtrapolator>(clock_->CurrentTime())), |
| decode_time_filter_(std::make_unique<DecodeTimePercentileFilter>()), |
| render_delay_(kDefaultRenderDelay), |
| min_playout_delay_(TimeDelta::Zero()), |
| max_playout_delay_(TimeDelta::Seconds(10)), |
| jitter_delay_(TimeDelta::Zero()), |
| current_delay_(TimeDelta::Zero()), |
| prev_frame_timestamp_(0), |
| num_decoded_frames_(0), |
| zero_playout_delay_min_pacing_("min_pacing", |
| kZeroPlayoutDelayDefaultMinPacing), |
| last_decode_scheduled_(Timestamp::Zero()) { |
| ParseFieldTrial({&zero_playout_delay_min_pacing_}, |
| field_trials.Lookup("WebRTC-ZeroPlayoutDelay")); |
| } |
| |
| void VCMTiming::Reset() { |
| MutexLock lock(&mutex_); |
| ts_extrapolator_->Reset(clock_->CurrentTime()); |
| decode_time_filter_ = std::make_unique<DecodeTimePercentileFilter>(); |
| render_delay_ = kDefaultRenderDelay; |
| min_playout_delay_ = TimeDelta::Zero(); |
| jitter_delay_ = TimeDelta::Zero(); |
| current_delay_ = TimeDelta::Zero(); |
| prev_frame_timestamp_ = 0; |
| } |
| |
| void VCMTiming::set_render_delay(TimeDelta render_delay) { |
| MutexLock lock(&mutex_); |
| render_delay_ = render_delay; |
| } |
| |
| TimeDelta VCMTiming::min_playout_delay() const { |
| MutexLock lock(&mutex_); |
| return min_playout_delay_; |
| } |
| |
| void VCMTiming::set_min_playout_delay(TimeDelta min_playout_delay) { |
| MutexLock lock(&mutex_); |
| if (min_playout_delay_ != min_playout_delay) { |
| CheckDelaysValid(min_playout_delay, max_playout_delay_); |
| min_playout_delay_ = min_playout_delay; |
| } |
| } |
| |
| void VCMTiming::set_max_playout_delay(TimeDelta max_playout_delay) { |
| MutexLock lock(&mutex_); |
| if (max_playout_delay_ != max_playout_delay) { |
| CheckDelaysValid(min_playout_delay_, max_playout_delay); |
| max_playout_delay_ = max_playout_delay; |
| } |
| } |
| |
| void VCMTiming::SetJitterDelay(TimeDelta jitter_delay) { |
| MutexLock lock(&mutex_); |
| if (jitter_delay != jitter_delay_) { |
| jitter_delay_ = jitter_delay; |
| // When in initial state, set current delay to minimum delay. |
| if (current_delay_.IsZero()) { |
| current_delay_ = jitter_delay_; |
| } |
| } |
| } |
| |
| void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { |
| MutexLock lock(&mutex_); |
| TimeDelta target_delay = TargetDelayInternal(); |
| |
| if (current_delay_.IsZero()) { |
| // Not initialized, set current delay to target. |
| current_delay_ = target_delay; |
| } else if (target_delay != current_delay_) { |
| TimeDelta delay_diff = target_delay - current_delay_; |
| // Never change the delay with more than 100 ms every second. If we're |
| // changing the delay in too large steps we will get noticeable freezes. By |
| // limiting the change we can increase the delay in smaller steps, which |
| // will be experienced as the video is played in slow motion. When lowering |
| // the delay the video will be played at a faster pace. |
| TimeDelta max_change = TimeDelta::Zero(); |
| if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { |
| // wrap |
| max_change = |
| TimeDelta::Millis(kDelayMaxChangeMsPerS * |
| (frame_timestamp + (static_cast<int64_t>(1) << 32) - |
| prev_frame_timestamp_) / |
| 90000); |
| } else { |
| max_change = |
| TimeDelta::Millis(kDelayMaxChangeMsPerS * |
| (frame_timestamp - prev_frame_timestamp_) / 90000); |
| } |
| |
| if (max_change <= TimeDelta::Zero()) { |
| // Any changes less than 1 ms are truncated and will be postponed. |
| // Negative change will be due to reordering and should be ignored. |
| return; |
| } |
| delay_diff = std::max(delay_diff, -max_change); |
| delay_diff = std::min(delay_diff, max_change); |
| |
| current_delay_ = current_delay_ + delay_diff; |
| } |
| prev_frame_timestamp_ = frame_timestamp; |
| } |
| |
| void VCMTiming::UpdateCurrentDelay(Timestamp render_time, |
| Timestamp actual_decode_time) { |
| MutexLock lock(&mutex_); |
| TimeDelta target_delay = TargetDelayInternal(); |
| TimeDelta delayed = (actual_decode_time - render_time) + |
| EstimatedMaxDecodeTime() + render_delay_; |
| |
| // Only consider `delayed` as negative by more than a few microseconds. |
| if (delayed.ms() < 0) { |
| return; |
| } |
| if (current_delay_ + delayed <= target_delay) { |
| current_delay_ += delayed; |
| } else { |
| current_delay_ = target_delay; |
| } |
| } |
| |
| void VCMTiming::StopDecodeTimer(TimeDelta decode_time, Timestamp now) { |
| MutexLock lock(&mutex_); |
| decode_time_filter_->AddTiming(decode_time.ms(), now.ms()); |
| RTC_DCHECK_GE(decode_time, TimeDelta::Zero()); |
| ++num_decoded_frames_; |
| } |
| |
| void VCMTiming::IncomingTimestamp(uint32_t rtp_timestamp, Timestamp now) { |
| MutexLock lock(&mutex_); |
| ts_extrapolator_->Update(now, rtp_timestamp); |
| } |
| |
| Timestamp VCMTiming::RenderTime(uint32_t frame_timestamp, Timestamp now) const { |
| MutexLock lock(&mutex_); |
| return RenderTimeInternal(frame_timestamp, now); |
| } |
| |
| void VCMTiming::SetLastDecodeScheduledTimestamp( |
| Timestamp last_decode_scheduled) { |
| MutexLock lock(&mutex_); |
| last_decode_scheduled_ = last_decode_scheduled; |
| } |
| |
| Timestamp VCMTiming::RenderTimeInternal(uint32_t frame_timestamp, |
| Timestamp now) const { |
| if (UseLowLatencyRendering()) { |
| // Render as soon as possible or with low-latency renderer algorithm. |
| return Timestamp::Zero(); |
| } |
| // Note that TimestampExtrapolator::ExtrapolateLocalTime is not a const |
| // method; it mutates the object's wraparound state. |
| Timestamp estimated_complete_time = |
| ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp).value_or(now); |
| |
| // Make sure the actual delay stays in the range of `min_playout_delay_` |
| // and `max_playout_delay_`. |
| TimeDelta actual_delay = |
| current_delay_.Clamped(min_playout_delay_, max_playout_delay_); |
| return estimated_complete_time + actual_delay; |
| } |
| |
| TimeDelta VCMTiming::EstimatedMaxDecodeTime() const { |
| const int decode_time_ms = decode_time_filter_->RequiredDecodeTimeMs(); |
| RTC_DCHECK_GE(decode_time_ms, 0); |
| return TimeDelta::Millis(decode_time_ms); |
| } |
| |
| TimeDelta VCMTiming::MaxWaitingTime(Timestamp render_time, |
| Timestamp now, |
| bool too_many_frames_queued) const { |
| MutexLock lock(&mutex_); |
| |
| if (render_time.IsZero() && zero_playout_delay_min_pacing_->us() > 0 && |
| min_playout_delay_.IsZero() && max_playout_delay_ > TimeDelta::Zero()) { |
| // `render_time` == 0 indicates that the frame should be decoded and |
| // rendered as soon as possible. However, the decoder can be choked if too |
| // many frames are sent at once. Therefore, limit the interframe delay to |
| // |zero_playout_delay_min_pacing_| unless too many frames are queued in |
| // which case the frames are sent to the decoder at once. |
| if (too_many_frames_queued) { |
| return TimeDelta::Zero(); |
| } |
| Timestamp earliest_next_decode_start_time = |
| last_decode_scheduled_ + zero_playout_delay_min_pacing_; |
| TimeDelta max_wait_time = now >= earliest_next_decode_start_time |
| ? TimeDelta::Zero() |
| : earliest_next_decode_start_time - now; |
| return max_wait_time; |
| } |
| return render_time - now - EstimatedMaxDecodeTime() - render_delay_; |
| } |
| |
| TimeDelta VCMTiming::TargetVideoDelay() const { |
| MutexLock lock(&mutex_); |
| return TargetDelayInternal(); |
| } |
| |
| TimeDelta VCMTiming::TargetDelayInternal() const { |
| return std::max(min_playout_delay_, |
| jitter_delay_ + EstimatedMaxDecodeTime() + render_delay_); |
| } |
| |
| // TODO(crbug.com/webrtc/15197): Centralize delay arithmetic. |
| TimeDelta VCMTiming::StatsTargetDelayInternal() const { |
| TimeDelta stats_target_delay = |
| TargetDelayInternal() - (EstimatedMaxDecodeTime() + render_delay_); |
| return std::max(TimeDelta::Zero(), stats_target_delay); |
| } |
| |
| VideoFrame::RenderParameters VCMTiming::RenderParameters() const { |
| MutexLock lock(&mutex_); |
| return {.use_low_latency_rendering = UseLowLatencyRendering(), |
| .max_composition_delay_in_frames = max_composition_delay_in_frames_}; |
| } |
| |
| bool VCMTiming::UseLowLatencyRendering() const { |
| // min_playout_delay_==0, |
| // max_playout_delay_<=kLowLatencyStreamMaxPlayoutDelayThreshold indicates |
| // that the low-latency path should be used, which means that frames should be |
| // decoded and rendered as soon as possible. |
| return min_playout_delay_.IsZero() && |
| max_playout_delay_ <= kLowLatencyStreamMaxPlayoutDelayThreshold; |
| } |
| |
| VCMTiming::VideoDelayTimings VCMTiming::GetTimings() const { |
| MutexLock lock(&mutex_); |
| return VideoDelayTimings{ |
| .num_decoded_frames = num_decoded_frames_, |
| .minimum_delay = jitter_delay_, |
| .estimated_max_decode_time = EstimatedMaxDecodeTime(), |
| .render_delay = render_delay_, |
| .min_playout_delay = min_playout_delay_, |
| .max_playout_delay = max_playout_delay_, |
| .target_delay = StatsTargetDelayInternal(), |
| .current_delay = current_delay_}; |
| } |
| |
| void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) { |
| MutexLock lock(&mutex_); |
| timing_frame_info_.emplace(info); |
| } |
| |
| std::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() { |
| MutexLock lock(&mutex_); |
| return timing_frame_info_; |
| } |
| |
| void VCMTiming::SetMaxCompositionDelayInFrames( |
| std::optional<int> max_composition_delay_in_frames) { |
| MutexLock lock(&mutex_); |
| max_composition_delay_in_frames_ = max_composition_delay_in_frames; |
| } |
| |
| } // namespace webrtc |