blob: f1abb2849a9ba24e825b3297fff0efa41015f547 [file] [log] [blame]
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
import android.annotation.TargetApi;
import android.graphics.Matrix;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.os.Build;
import android.os.Handler;
import android.os.HandlerThread;
import android.support.annotation.Nullable;
import java.nio.ByteBuffer;
import java.util.concurrent.Callable;
import org.webrtc.EglBase;
import org.webrtc.VideoFrame.TextureBuffer;
/**
* Helper class for using a SurfaceTexture to create WebRTC VideoFrames. In order to create WebRTC
* VideoFrames, render onto the SurfaceTexture. The frames will be delivered to the listener. Only
* one texture frame can be in flight at once, so the frame must be released in order to receive a
* new frame. Call stopListening() to stop receiveing new frames. Call dispose to release all
* resources once the texture frame is released.
*/
public class SurfaceTextureHelper {
private static final String TAG = "SurfaceTextureHelper";
/**
* Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated
* thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to
* initialize a pixel buffer surface and make it current. If alignTimestamps is true, the frame
* timestamps will be aligned to rtc::TimeNanos(). If frame timestamps are aligned to
* rtc::TimeNanos() there is no need for aligning timestamps again in
* PeerConnectionFactory.createVideoSource(). This makes the timestamps more accurate and
* closer to actual creation time.
*/
public static SurfaceTextureHelper create(
final String threadName, final EglBase.Context sharedContext, boolean alignTimestamps) {
final HandlerThread thread = new HandlerThread(threadName);
thread.start();
final Handler handler = new Handler(thread.getLooper());
// The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See:
// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195.
// Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper
// is constructed on the |handler| thread.
return ThreadUtils.invokeAtFrontUninterruptibly(handler, new Callable<SurfaceTextureHelper>() {
@Nullable
@Override
public SurfaceTextureHelper call() {
try {
return new SurfaceTextureHelper(sharedContext, handler, alignTimestamps);
} catch (RuntimeException e) {
Logging.e(TAG, threadName + " create failure", e);
return null;
}
}
});
}
/**
* Same as above with alignTimestamps set to false.
*
* @see #create(String, EglBase.Context, boolean)
*/
public static SurfaceTextureHelper create(
final String threadName, final EglBase.Context sharedContext) {
return create(threadName, sharedContext, /* alignTimestamps= */ false);
}
private final Handler handler;
private final EglBase eglBase;
private final SurfaceTexture surfaceTexture;
private final int oesTextureId;
private final YuvConverter yuvConverter = new YuvConverter();
@Nullable private final TimestampAligner timestampAligner;
// These variables are only accessed from the |handler| thread.
@Nullable private VideoSink listener;
// The possible states of this class.
private boolean hasPendingTexture;
private volatile boolean isTextureInUse;
private boolean isQuitting;
private int frameRotation;
private int textureWidth;
private int textureHeight;
// |pendingListener| is set in setListener() and the runnable is posted to the handler thread.
// setListener() is not allowed to be called again before stopListening(), so this is thread safe.
@Nullable private VideoSink pendingListener;
final Runnable setListenerRunnable = new Runnable() {
@Override
public void run() {
Logging.d(TAG, "Setting listener to " + pendingListener);
listener = pendingListener;
pendingListener = null;
// May have a pending frame from the previous capture session - drop it.
if (hasPendingTexture) {
// Calling updateTexImage() is neccessary in order to receive new frames.
updateTexImage();
hasPendingTexture = false;
}
}
};
private SurfaceTextureHelper(
EglBase.Context sharedContext, Handler handler, boolean alignTimestamps) {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
}
this.handler = handler;
this.timestampAligner = alignTimestamps ? new TimestampAligner() : null;
eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER);
try {
// Both these statements have been observed to fail on rare occasions, see BUG=webrtc:5682.
eglBase.createDummyPbufferSurface();
eglBase.makeCurrent();
} catch (RuntimeException e) {
// Clean up before rethrowing the exception.
eglBase.release();
handler.getLooper().quit();
throw e;
}
oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
surfaceTexture = new SurfaceTexture(oesTextureId);
setOnFrameAvailableListener(surfaceTexture, (SurfaceTexture st) -> {
hasPendingTexture = true;
tryDeliverTextureFrame();
}, handler);
}
@TargetApi(21)
private static void setOnFrameAvailableListener(SurfaceTexture surfaceTexture,
SurfaceTexture.OnFrameAvailableListener listener, Handler handler) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
surfaceTexture.setOnFrameAvailableListener(listener, handler);
} else {
// The documentation states that the listener will be called on an arbitrary thread, but in
// pratice, it is always the thread on which the SurfaceTexture was constructed. There are
// assertions in place in case this ever changes. For API >= 21, we use the new API to
// explicitly specify the handler.
surfaceTexture.setOnFrameAvailableListener(listener);
}
}
/**
* Start to stream textures to the given |listener|. If you need to change listener, you need to
* call stopListening() first.
*/
public void startListening(final VideoSink listener) {
if (this.listener != null || this.pendingListener != null) {
throw new IllegalStateException("SurfaceTextureHelper listener has already been set.");
}
this.pendingListener = listener;
handler.post(setListenerRunnable);
}
/**
* Stop listening. The listener set in startListening() is guaranteded to not receive any more
* onFrame() callbacks after this function returns.
*/
public void stopListening() {
Logging.d(TAG, "stopListening()");
handler.removeCallbacks(setListenerRunnable);
ThreadUtils.invokeAtFrontUninterruptibly(handler, () -> {
listener = null;
pendingListener = null;
});
}
/**
* Use this function to set the texture size. Note, do not call setDefaultBufferSize() yourself
* since this class needs to be aware of the texture size.
*/
public void setTextureSize(int textureWidth, int textureHeight) {
if (textureWidth <= 0) {
throw new IllegalArgumentException("Texture width must be positive, but was " + textureWidth);
}
if (textureHeight <= 0) {
throw new IllegalArgumentException(
"Texture height must be positive, but was " + textureHeight);
}
surfaceTexture.setDefaultBufferSize(textureWidth, textureHeight);
handler.post(() -> {
this.textureWidth = textureWidth;
this.textureHeight = textureHeight;
});
}
/** Set the rotation of the delivered frames. */
public void setFrameRotation(int rotation) {
handler.post(() -> this.frameRotation = rotation);
}
/**
* Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video
* producer such as a camera or decoder.
*/
public SurfaceTexture getSurfaceTexture() {
return surfaceTexture;
}
/** Retrieve the handler that calls onFrame(). This handler is valid until dispose() is called. */
public Handler getHandler() {
return handler;
}
/**
* This function is called when the texture frame is released. Only one texture frame can be in
* flight at once, so this function must be called before a new frame is delivered.
*/
private void returnTextureFrame() {
handler.post(() -> {
isTextureInUse = false;
if (isQuitting) {
release();
} else {
tryDeliverTextureFrame();
}
});
}
public boolean isTextureInUse() {
return isTextureInUse;
}
/**
* Call disconnect() to stop receiving frames. OpenGL resources are released and the handler is
* stopped when the texture frame has been released. You are guaranteed to not receive any more
* onFrame() after this function returns.
*/
public void dispose() {
Logging.d(TAG, "dispose()");
ThreadUtils.invokeAtFrontUninterruptibly(handler, () -> {
isQuitting = true;
if (!isTextureInUse) {
release();
}
});
}
/**
* Posts to the correct thread to convert |textureBuffer| to I420.
*
* @deprecated Use toI420() instead.
*/
@Deprecated
public VideoFrame.I420Buffer textureToYuv(final TextureBuffer textureBuffer) {
return textureBuffer.toI420();
}
private void updateTexImage() {
// SurfaceTexture.updateTexImage apparently can compete and deadlock with eglSwapBuffers,
// as observed on Nexus 5. Therefore, synchronize it with the EGL functions.
// See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
synchronized (EglBase.lock) {
surfaceTexture.updateTexImage();
}
}
private void tryDeliverTextureFrame() {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("Wrong thread.");
}
if (isQuitting || !hasPendingTexture || isTextureInUse || listener == null) {
return;
}
isTextureInUse = true;
hasPendingTexture = false;
updateTexImage();
final float[] transformMatrix = new float[16];
surfaceTexture.getTransformMatrix(transformMatrix);
long timestampNs = surfaceTexture.getTimestamp();
if (timestampAligner != null) {
timestampNs = timestampAligner.translateTimestamp(timestampNs);
}
if (textureWidth == 0 || textureHeight == 0) {
throw new RuntimeException("Texture size has not been set.");
}
final VideoFrame.Buffer buffer =
new TextureBufferImpl(textureWidth, textureHeight, TextureBuffer.Type.OES, oesTextureId,
RendererCommon.convertMatrixToAndroidGraphicsMatrix(transformMatrix), handler,
yuvConverter, this ::returnTextureFrame);
final VideoFrame frame = new VideoFrame(buffer, frameRotation, timestampNs);
((VideoSink) listener).onFrame(frame);
frame.release();
}
private void release() {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("Wrong thread.");
}
if (isTextureInUse || !isQuitting) {
throw new IllegalStateException("Unexpected release.");
}
yuvConverter.release();
GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
surfaceTexture.release();
eglBase.release();
handler.getLooper().quit();
if (timestampAligner != null) {
timestampAligner.dispose();
}
}
}