| /* |
| * Copyright 2022 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef P2P_BASE_ICE_AGENT_INTERFACE_H_ |
| #define P2P_BASE_ICE_AGENT_INTERFACE_H_ |
| |
| #include <vector> |
| |
| #include "p2p/base/connection.h" |
| #include "p2p/base/ice_switch_reason.h" |
| |
| namespace cricket { |
| |
| // IceAgentInterface provides methods that allow an ICE controller to manipulate |
| // the connections available to a transport, and used by the transport to |
| // transfer data. |
| class IceAgentInterface { |
| public: |
| virtual ~IceAgentInterface() = default; |
| |
| // Get the time when the last ping was sent. |
| // This is only needed in some scenarios if the agent decides to ping on its |
| // own, eg. in some switchover scenarios. Otherwise the ICE controller could |
| // keep this state on its own. |
| // TODO(bugs.webrtc.org/14367): route extra pings through the ICE controller. |
| virtual int64_t GetLastPingSentMs() const = 0; |
| |
| // Get the ICE role of this ICE agent. |
| virtual IceRole GetIceRole() const = 0; |
| |
| // Called when a pingable connection first becomes available. |
| virtual void OnStartedPinging() = 0; |
| |
| // Update the state of all available connections. |
| virtual void UpdateConnectionStates() = 0; |
| |
| // Update the internal state of the ICE agent. An ICE controller should call |
| // this at the end of a sequence of actions to combine several mutations into |
| // a single state refresh. |
| // TODO(bugs.webrtc.org/14431): ICE agent state updates should be internal to |
| // the agent. If batching is necessary, use a more appropriate interface. |
| virtual void UpdateState() = 0; |
| |
| // Reset the given connections to a state of newly connected connections. |
| // - STATE_WRITE_INIT |
| // - receving = false |
| // - throw away all pending request |
| // - reset RttEstimate |
| // |
| // Keep the following unchanged: |
| // - connected |
| // - remote_candidate |
| // - statistics |
| // |
| // SignalStateChange will not be triggered. |
| virtual void ForgetLearnedStateForConnections( |
| std::vector<const Connection*> connections) = 0; |
| |
| // Send a STUN ping request for the given connection. |
| virtual void SendPingRequest(const Connection* connection) = 0; |
| |
| // Switch the transport to use the given connection. |
| virtual void SwitchSelectedConnection(const Connection* new_connection, |
| IceSwitchReason reason) = 0; |
| |
| // Prune away the given connections. Returns true if pruning is permitted and |
| // successfully performed. |
| virtual bool PruneConnections(std::vector<const Connection*> connections) = 0; |
| }; |
| |
| } // namespace cricket |
| |
| #endif // P2P_BASE_ICE_AGENT_INTERFACE_H_ |