| /* |
| * Copyright 2014 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef RTC_BASE_ASYNC_INVOKER_H_ |
| #define RTC_BASE_ASYNC_INVOKER_H_ |
| |
| #include <atomic> |
| #include <memory> |
| #include <utility> |
| |
| #include "api/scoped_refptr.h" |
| #include "rtc_base/async_invoker_inl.h" |
| #include "rtc_base/bind.h" |
| #include "rtc_base/constructor_magic.h" |
| #include "rtc_base/event.h" |
| #include "rtc_base/ref_counted_object.h" |
| #include "rtc_base/third_party/sigslot/sigslot.h" |
| #include "rtc_base/thread.h" |
| |
| namespace rtc { |
| |
| // Invokes function objects (aka functors) asynchronously on a Thread, and |
| // owns the lifetime of calls (ie, when this object is destroyed, calls in |
| // flight are cancelled). AsyncInvoker can optionally execute a user-specified |
| // function when the asynchronous call is complete, or operates in |
| // fire-and-forget mode otherwise. |
| // |
| // AsyncInvoker does not own the thread it calls functors on. |
| // |
| // A note about async calls and object lifetimes: users should |
| // be mindful of object lifetimes when calling functions asynchronously and |
| // ensure objects used by the function _cannot_ be deleted between the |
| // invocation and execution of the functor. AsyncInvoker is designed to |
| // help: any calls in flight will be cancelled when the AsyncInvoker used to |
| // make the call is destructed, and any calls executing will be allowed to |
| // complete before AsyncInvoker destructs. |
| // |
| // The easiest way to ensure lifetimes are handled correctly is to create a |
| // class that owns the Thread and AsyncInvoker objects, and then call its |
| // methods asynchronously as needed. |
| // |
| // Example: |
| // class MyClass { |
| // public: |
| // void FireAsyncTaskWithResult(Thread* thread, int x) { |
| // // Specify a callback to get the result upon completion. |
| // invoker_.AsyncInvoke<int>(RTC_FROM_HERE, |
| // thread, Bind(&MyClass::AsyncTaskWithResult, this, x), |
| // &MyClass::OnTaskComplete, this); |
| // } |
| // void FireAnotherAsyncTask(Thread* thread) { |
| // // No callback specified means fire-and-forget. |
| // invoker_.AsyncInvoke<void>(RTC_FROM_HERE, |
| // thread, Bind(&MyClass::AnotherAsyncTask, this)); |
| // |
| // private: |
| // int AsyncTaskWithResult(int x) { |
| // // Some long running process... |
| // return x * x; |
| // } |
| // void AnotherAsyncTask() { |
| // // Some other long running process... |
| // } |
| // void OnTaskComplete(int result) { result_ = result; } |
| // |
| // AsyncInvoker invoker_; |
| // int result_; |
| // }; |
| // |
| // More details about threading: |
| // - It's safe to construct/destruct AsyncInvoker on different threads. |
| // - It's safe to call AsyncInvoke from different threads. |
| // - It's safe to call AsyncInvoke recursively from *within* a functor that's |
| // being AsyncInvoked. |
| // - However, it's *not* safe to call AsyncInvoke from *outside* a functor |
| // that's being AsyncInvoked while the AsyncInvoker is being destroyed on |
| // another thread. This is just inherently unsafe and there's no way to |
| // prevent that. So, the user of this class should ensure that the start of |
| // each "chain" of invocations is synchronized somehow with the AsyncInvoker's |
| // destruction. This can be done by starting each chain of invocations on the |
| // same thread on which it will be destroyed, or by using some other |
| // synchronization method. |
| class AsyncInvoker : public MessageHandler { |
| public: |
| AsyncInvoker(); |
| ~AsyncInvoker() override; |
| |
| // Call |functor| asynchronously on |thread|, with no callback upon |
| // completion. Returns immediately. |
| template <class ReturnT, class FunctorT> |
| void AsyncInvoke(const Location& posted_from, |
| Thread* thread, |
| FunctorT&& functor, |
| uint32_t id = 0) { |
| std::unique_ptr<AsyncClosure> closure( |
| new FireAndForgetAsyncClosure<FunctorT>( |
| this, std::forward<FunctorT>(functor))); |
| DoInvoke(posted_from, thread, std::move(closure), id); |
| } |
| |
| // Call |functor| asynchronously on |thread| with |delay_ms|, with no callback |
| // upon completion. Returns immediately. |
| template <class ReturnT, class FunctorT> |
| void AsyncInvokeDelayed(const Location& posted_from, |
| Thread* thread, |
| FunctorT&& functor, |
| uint32_t delay_ms, |
| uint32_t id = 0) { |
| std::unique_ptr<AsyncClosure> closure( |
| new FireAndForgetAsyncClosure<FunctorT>( |
| this, std::forward<FunctorT>(functor))); |
| DoInvokeDelayed(posted_from, thread, std::move(closure), delay_ms, id); |
| } |
| |
| // Synchronously execute on |thread| all outstanding calls we own |
| // that are pending on |thread|, and wait for calls to complete |
| // before returning. Optionally filter by message id. |
| // The destructor will not wait for outstanding calls, so if that |
| // behavior is desired, call Flush() before destroying this object. |
| void Flush(Thread* thread, uint32_t id = MQID_ANY); |
| |
| // Cancels any outstanding calls we own that are pending on any thread, and |
| // which have not yet started to execute. This does not wait for any calls |
| // that have already started executing to complete. |
| void Clear(); |
| |
| private: |
| void OnMessage(Message* msg) override; |
| void DoInvoke(const Location& posted_from, |
| Thread* thread, |
| std::unique_ptr<AsyncClosure> closure, |
| uint32_t id); |
| void DoInvokeDelayed(const Location& posted_from, |
| Thread* thread, |
| std::unique_ptr<AsyncClosure> closure, |
| uint32_t delay_ms, |
| uint32_t id); |
| |
| // Used to keep track of how many invocations (AsyncClosures) are still |
| // alive, so that the destructor can wait for them to finish, as described in |
| // the class documentation. |
| // |
| // TODO(deadbeef): Using a raw std::atomic like this is prone to error and |
| // difficult to maintain. We should try to wrap this functionality in a |
| // separate class to reduce the chance of errors being introduced in the |
| // future. |
| std::atomic<int> pending_invocations_; |
| |
| // Reference counted so that if the AsyncInvoker destructor finishes before |
| // an AsyncClosure's destructor that's about to call |
| // "invocation_complete_->Set()", it's not dereferenced after being |
| // destroyed. |
| scoped_refptr<RefCountedObject<Event>> invocation_complete_; |
| |
| // This flag is used to ensure that if an application AsyncInvokes tasks that |
| // recursively AsyncInvoke other tasks ad infinitum, the cycle eventually |
| // terminates. |
| std::atomic<bool> destroying_; |
| |
| friend class AsyncClosure; |
| |
| RTC_DISALLOW_COPY_AND_ASSIGN(AsyncInvoker); |
| }; |
| |
| } // namespace rtc |
| |
| #endif // RTC_BASE_ASYNC_INVOKER_H_ |