| /* |
| * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #import <Foundation/Foundation.h> |
| |
| #if TARGET_OS_IPHONE |
| #define RTC_PIXEL_FORMAT GL_LUMINANCE |
| #define SHADER_VERSION |
| #define VERTEX_SHADER_IN "attribute" |
| #define VERTEX_SHADER_OUT "varying" |
| #define FRAGMENT_SHADER_IN "varying" |
| #define FRAGMENT_SHADER_OUT |
| #define FRAGMENT_SHADER_COLOR "gl_FragColor" |
| #define FRAGMENT_SHADER_TEXTURE "texture2D" |
| |
| @class EAGLContext; |
| typedef EAGLContext GlContextType; |
| #else |
| #define RTC_PIXEL_FORMAT GL_RED |
| #define SHADER_VERSION "#version 150\n" |
| #define VERTEX_SHADER_IN "in" |
| #define VERTEX_SHADER_OUT "out" |
| #define FRAGMENT_SHADER_IN "in" |
| #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" |
| #define FRAGMENT_SHADER_COLOR "fragColor" |
| #define FRAGMENT_SHADER_TEXTURE "texture" |
| |
| @class NSOpenGLContext; |
| typedef NSOpenGLContext GlContextType; |
| #endif |