| /* | |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "webrtc/modules/video_coding/main/source/timing.h" | |
| #include "webrtc/modules/video_coding/main/source/internal_defines.h" | |
| #include "webrtc/modules/video_coding/main/source/jitter_buffer_common.h" | |
| #include "webrtc/system_wrappers/interface/clock.h" | |
| #include "webrtc/system_wrappers/interface/metrics.h" | |
| #include "webrtc/system_wrappers/interface/timestamp_extrapolator.h" | |
| namespace webrtc { | |
| VCMTiming::VCMTiming(Clock* clock, | |
| VCMTiming* master_timing) | |
| : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()), | |
| clock_(clock), | |
| master_(false), | |
| ts_extrapolator_(), | |
| codec_timer_(), | |
| render_delay_ms_(kDefaultRenderDelayMs), | |
| min_playout_delay_ms_(0), | |
| jitter_delay_ms_(0), | |
| current_delay_ms_(0), | |
| last_decode_ms_(0), | |
| prev_frame_timestamp_(0), | |
| num_decoded_frames_(0), | |
| num_delayed_decoded_frames_(0), | |
| first_decoded_frame_ms_(-1), | |
| sum_missed_render_deadline_ms_(0) { | |
| if (master_timing == NULL) { | |
| master_ = true; | |
| ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds()); | |
| } else { | |
| ts_extrapolator_ = master_timing->ts_extrapolator_; | |
| } | |
| } | |
| VCMTiming::~VCMTiming() { | |
| UpdateHistograms(); | |
| if (master_) { | |
| delete ts_extrapolator_; | |
| } | |
| delete crit_sect_; | |
| } | |
| void VCMTiming::UpdateHistograms() const { | |
| CriticalSectionScoped cs(crit_sect_); | |
| if (num_decoded_frames_ == 0) { | |
| return; | |
| } | |
| int64_t elapsed_sec = | |
| (clock_->TimeInMilliseconds() - first_decoded_frame_ms_) / 1000; | |
| if (elapsed_sec < metrics::kMinRunTimeInSeconds) { | |
| return; | |
| } | |
| RTC_HISTOGRAM_COUNTS_100("WebRTC.Video.DecodedFramesPerSecond", | |
| static_cast<int>((num_decoded_frames_ / elapsed_sec) + 0.5f)); | |
| RTC_HISTOGRAM_PERCENTAGE("WebRTC.Video.DelayedFramesToRenderer", | |
| num_delayed_decoded_frames_ * 100 / num_decoded_frames_); | |
| if (num_delayed_decoded_frames_ > 0) { | |
| RTC_HISTOGRAM_COUNTS_1000( | |
| "WebRTC.Video.DelayedFramesToRenderer_AvgDelayInMs", | |
| sum_missed_render_deadline_ms_ / num_delayed_decoded_frames_); | |
| } | |
| } | |
| void VCMTiming::Reset() { | |
| CriticalSectionScoped cs(crit_sect_); | |
| ts_extrapolator_->Reset(clock_->TimeInMilliseconds()); | |
| codec_timer_.Reset(); | |
| render_delay_ms_ = kDefaultRenderDelayMs; | |
| min_playout_delay_ms_ = 0; | |
| jitter_delay_ms_ = 0; | |
| current_delay_ms_ = 0; | |
| prev_frame_timestamp_ = 0; | |
| } | |
| void VCMTiming::ResetDecodeTime() { | |
| CriticalSectionScoped lock(crit_sect_); | |
| codec_timer_.Reset(); | |
| } | |
| void VCMTiming::set_render_delay(uint32_t render_delay_ms) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| render_delay_ms_ = render_delay_ms; | |
| } | |
| void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| min_playout_delay_ms_ = min_playout_delay_ms; | |
| } | |
| void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| if (jitter_delay_ms != jitter_delay_ms_) { | |
| jitter_delay_ms_ = jitter_delay_ms; | |
| // When in initial state, set current delay to minimum delay. | |
| if (current_delay_ms_ == 0) { | |
| current_delay_ms_ = jitter_delay_ms_; | |
| } | |
| } | |
| } | |
| void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| uint32_t target_delay_ms = TargetDelayInternal(); | |
| if (current_delay_ms_ == 0) { | |
| // Not initialized, set current delay to target. | |
| current_delay_ms_ = target_delay_ms; | |
| } else if (target_delay_ms != current_delay_ms_) { | |
| int64_t delay_diff_ms = static_cast<int64_t>(target_delay_ms) - | |
| current_delay_ms_; | |
| // Never change the delay with more than 100 ms every second. If we're | |
| // changing the delay in too large steps we will get noticeable freezes. By | |
| // limiting the change we can increase the delay in smaller steps, which | |
| // will be experienced as the video is played in slow motion. When lowering | |
| // the delay the video will be played at a faster pace. | |
| int64_t max_change_ms = 0; | |
| if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { | |
| // wrap | |
| max_change_ms = kDelayMaxChangeMsPerS * (frame_timestamp + | |
| (static_cast<int64_t>(1) << 32) - prev_frame_timestamp_) / 90000; | |
| } else { | |
| max_change_ms = kDelayMaxChangeMsPerS * | |
| (frame_timestamp - prev_frame_timestamp_) / 90000; | |
| } | |
| if (max_change_ms <= 0) { | |
| // Any changes less than 1 ms are truncated and | |
| // will be postponed. Negative change will be due | |
| // to reordering and should be ignored. | |
| return; | |
| } | |
| delay_diff_ms = std::max(delay_diff_ms, -max_change_ms); | |
| delay_diff_ms = std::min(delay_diff_ms, max_change_ms); | |
| current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms); | |
| } | |
| prev_frame_timestamp_ = frame_timestamp; | |
| } | |
| void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms, | |
| int64_t actual_decode_time_ms) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| uint32_t target_delay_ms = TargetDelayInternal(); | |
| int64_t delayed_ms = actual_decode_time_ms - | |
| (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_); | |
| if (delayed_ms < 0) { | |
| return; | |
| } | |
| if (current_delay_ms_ + delayed_ms <= target_delay_ms) { | |
| current_delay_ms_ += static_cast<uint32_t>(delayed_ms); | |
| } else { | |
| current_delay_ms_ = target_delay_ms; | |
| } | |
| } | |
| int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp, | |
| int64_t start_time_ms, | |
| int64_t now_ms, | |
| int64_t render_time_ms) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| int32_t time_diff_ms = codec_timer_.StopTimer(start_time_ms, now_ms); | |
| assert(time_diff_ms >= 0); | |
| last_decode_ms_ = time_diff_ms; | |
| // Update stats. | |
| ++num_decoded_frames_; | |
| if (num_decoded_frames_ == 1) { | |
| first_decoded_frame_ms_ = now_ms; | |
| } | |
| int time_until_rendering_ms = render_time_ms - render_delay_ms_ - now_ms; | |
| if (time_until_rendering_ms < 0) { | |
| sum_missed_render_deadline_ms_ += -time_until_rendering_ms; | |
| ++num_delayed_decoded_frames_; | |
| } | |
| return 0; | |
| } | |
| void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) { | |
| CriticalSectionScoped cs(crit_sect_); | |
| ts_extrapolator_->Update(now_ms, time_stamp); | |
| } | |
| int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms) | |
| const { | |
| CriticalSectionScoped cs(crit_sect_); | |
| const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms); | |
| return render_time_ms; | |
| } | |
| int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp, | |
| int64_t now_ms) const { | |
| int64_t estimated_complete_time_ms = | |
| ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp); | |
| if (estimated_complete_time_ms == -1) { | |
| estimated_complete_time_ms = now_ms; | |
| } | |
| // Make sure that we have at least the playout delay. | |
| uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_); | |
| return estimated_complete_time_ms + actual_delay; | |
| } | |
| // Must be called from inside a critical section. | |
| int32_t VCMTiming::MaxDecodeTimeMs(FrameType frame_type /*= kVideoFrameDelta*/) | |
| const { | |
| const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type); | |
| assert(decode_time_ms >= 0); | |
| return decode_time_ms; | |
| } | |
| uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) | |
| const { | |
| CriticalSectionScoped cs(crit_sect_); | |
| const int64_t max_wait_time_ms = render_time_ms - now_ms - | |
| MaxDecodeTimeMs() - render_delay_ms_; | |
| if (max_wait_time_ms < 0) { | |
| return 0; | |
| } | |
| return static_cast<uint32_t>(max_wait_time_ms); | |
| } | |
| bool VCMTiming::EnoughTimeToDecode(uint32_t available_processing_time_ms) | |
| const { | |
| CriticalSectionScoped cs(crit_sect_); | |
| int32_t max_decode_time_ms = MaxDecodeTimeMs(); | |
| if (max_decode_time_ms < 0) { | |
| // Haven't decoded any frames yet, try decoding one to get an estimate | |
| // of the decode time. | |
| return true; | |
| } else if (max_decode_time_ms == 0) { | |
| // Decode time is less than 1, set to 1 for now since | |
| // we don't have any better precision. Count ticks later? | |
| max_decode_time_ms = 1; | |
| } | |
| return static_cast<int32_t>(available_processing_time_ms) - | |
| max_decode_time_ms > 0; | |
| } | |
| uint32_t VCMTiming::TargetVideoDelay() const { | |
| CriticalSectionScoped cs(crit_sect_); | |
| return TargetDelayInternal(); | |
| } | |
| uint32_t VCMTiming::TargetDelayInternal() const { | |
| return std::max(min_playout_delay_ms_, | |
| jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_); | |
| } | |
| void VCMTiming::GetTimings(int* decode_ms, | |
| int* max_decode_ms, | |
| int* current_delay_ms, | |
| int* target_delay_ms, | |
| int* jitter_buffer_ms, | |
| int* min_playout_delay_ms, | |
| int* render_delay_ms) const { | |
| CriticalSectionScoped cs(crit_sect_); | |
| *decode_ms = last_decode_ms_; | |
| *max_decode_ms = MaxDecodeTimeMs(); | |
| *current_delay_ms = current_delay_ms_; | |
| *target_delay_ms = TargetDelayInternal(); | |
| *jitter_buffer_ms = jitter_delay_ms_; | |
| *min_playout_delay_ms = min_playout_delay_ms_; | |
| *render_delay_ms = render_delay_ms_; | |
| } | |
| } // namespace webrtc |