| /* |
| * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ |
| #define API_TEST_NETWORK_EMULATION_MANAGER_H_ |
| |
| #include <functional> |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "api/array_view.h" |
| #include "api/packet_socket_factory.h" |
| #include "api/test/network_emulation/cross_traffic.h" |
| #include "api/test/network_emulation/network_emulation_interfaces.h" |
| #include "api/test/simulated_network.h" |
| #include "api/test/time_controller.h" |
| #include "api/units/timestamp.h" |
| #include "rtc_base/network.h" |
| #include "rtc_base/network_constants.h" |
| #include "rtc_base/thread.h" |
| |
| namespace webrtc { |
| |
| // This API is still in development and can be changed without prior notice. |
| |
| // These classes are forward declared here, because they used as handles, to |
| // make it possible for client code to operate with these abstractions and build |
| // required network configuration. With forward declaration here implementation |
| // is more readable, than with interfaces approach and cause user needn't any |
| // API methods on these abstractions it is acceptable here. |
| |
| // EmulatedNetworkNode is an abstraction for some network in the real world, |
| // like 3G network between peers, or Wi-Fi for one peer and LTE for another. |
| // Multiple networks can be joined into chain emulating a network path from |
| // one peer to another. |
| class EmulatedNetworkNode; |
| |
| // EmulatedRoute is handle for single route from one network interface on one |
| // peer device to another network interface on another peer device. |
| class EmulatedRoute; |
| |
| struct EmulatedEndpointConfig { |
| enum class IpAddressFamily { kIpv4, kIpv6 }; |
| enum class StatsGatheringMode { |
| // Gather main network stats counters. |
| kDefault, |
| // kDefault + also gather per packet statistics. In this mode more memory |
| // will be used. |
| kDebug |
| }; |
| |
| // If specified will be used to name endpoint for logging purposes. |
| absl::optional<std::string> name = absl::nullopt; |
| IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; |
| // If specified will be used as IP address for endpoint node. Must be unique |
| // among all created nodes. |
| absl::optional<rtc::IPAddress> ip; |
| // Should endpoint be enabled or not, when it will be created. |
| // Enabled endpoints will be available for webrtc to send packets. |
| bool start_as_enabled = true; |
| // Network type which will be used to represent endpoint to WebRTC. |
| rtc::AdapterType type = rtc::AdapterType::ADAPTER_TYPE_UNKNOWN; |
| StatsGatheringMode stats_gathering_mode = StatsGatheringMode::kDefault; |
| // Allow endpoint to send packets specifying source IP address different to |
| // the current endpoint IP address. If false endpoint will crash if attempt |
| // to send such packet will be done. |
| bool allow_send_packet_with_different_source_ip = false; |
| // Allow endpoint to receive packet with destination IP address different to |
| // the current endpoint IP address. If false endpoint will crash if such |
| // packet will arrive. |
| bool allow_receive_packets_with_different_dest_ip = false; |
| }; |
| |
| struct EmulatedTURNServerConfig { |
| EmulatedEndpointConfig client_config; |
| EmulatedEndpointConfig peer_config; |
| }; |
| |
| // EmulatedTURNServer is an abstraction for a TURN server. |
| class EmulatedTURNServerInterface { |
| public: |
| struct IceServerConfig { |
| std::string username; |
| std::string password; |
| std::string url; |
| }; |
| |
| virtual ~EmulatedTURNServerInterface() {} |
| |
| // Get an IceServer configuration suitable to add to a PeerConnection. |
| virtual IceServerConfig GetIceServerConfig() const = 0; |
| |
| // Get non-null client endpoint, an endpoint that accepts TURN allocations. |
| // This shall typically be connected to one or more webrtc endpoint. |
| virtual EmulatedEndpoint* GetClientEndpoint() const = 0; |
| |
| // Returns socket address, which client should use to connect to TURN server |
| // and do TURN allocation. |
| virtual rtc::SocketAddress GetClientEndpointAddress() const = 0; |
| |
| // Get non-null peer endpoint, that is "connected to the internet". |
| // This shall typically be connected to another TURN server. |
| virtual EmulatedEndpoint* GetPeerEndpoint() const = 0; |
| }; |
| |
| // Provide interface to obtain all required objects to inject network emulation |
| // layer into PeerConnection. Also contains information about network interfaces |
| // accessible by PeerConnection. |
| class EmulatedNetworkManagerInterface { |
| public: |
| virtual ~EmulatedNetworkManagerInterface() = default; |
| |
| // Returns non-null pointer to thread that have to be used as network thread |
| // for WebRTC to properly setup network emulation. Returned thread is owned |
| // by EmulatedNetworkManagerInterface implementation. |
| virtual rtc::Thread* network_thread() = 0; |
| // Returns non-null pointer to network manager that have to be injected into |
| // WebRTC to properly setup network emulation. Returned manager is owned by |
| // EmulatedNetworkManagerInterface implementation. |
| virtual rtc::NetworkManager* network_manager() = 0; |
| // Returns non-null pointer to packet socket factory that have to be injected |
| // into WebRTC to properly setup network emulation. Returned factory is owned |
| // by EmulatedNetworkManagerInterface implementation. |
| virtual rtc::PacketSocketFactory* packet_socket_factory() = 0; |
| // Returns list of endpoints that are associated with this instance. Pointers |
| // are guaranteed to be non-null and are owned by NetworkEmulationManager. |
| virtual std::vector<EmulatedEndpoint*> endpoints() const = 0; |
| |
| // Passes summarized network stats for endpoints for this manager into |
| // specified `stats_callback`. Callback will be executed on network emulation |
| // internal task queue. |
| virtual void GetStats( |
| std::function<void(std::unique_ptr<EmulatedNetworkStats>)> stats_callback) |
| const = 0; |
| }; |
| |
| enum class TimeMode { kRealTime, kSimulated }; |
| |
| // Provides an API for creating and configuring emulated network layer. |
| // All objects returned by this API are owned by NetworkEmulationManager itself |
| // and will be deleted when manager will be deleted. |
| class NetworkEmulationManager { |
| public: |
| // Helper struct to simplify creation of simulated network behaviors. Contains |
| // non-owning pointers as the underlying instances are owned by the manager. |
| struct SimulatedNetworkNode { |
| SimulatedNetworkInterface* simulation; |
| EmulatedNetworkNode* node; |
| |
| class Builder { |
| public: |
| explicit Builder(NetworkEmulationManager* net) : net_(net) {} |
| Builder() : net_(nullptr) {} |
| Builder(const Builder&) = default; |
| // Sets the config state, note that this will replace any previously set |
| // values. |
| Builder& config(BuiltInNetworkBehaviorConfig config); |
| Builder& delay_ms(int queue_delay_ms); |
| Builder& capacity_kbps(int link_capacity_kbps); |
| Builder& capacity_Mbps(int link_capacity_Mbps); |
| Builder& loss(double loss_rate); |
| Builder& packet_queue_length(int max_queue_length_in_packets); |
| SimulatedNetworkNode Build(uint64_t random_seed = 1) const; |
| SimulatedNetworkNode Build(NetworkEmulationManager* net, |
| uint64_t random_seed = 1) const; |
| |
| private: |
| NetworkEmulationManager* const net_; |
| BuiltInNetworkBehaviorConfig config_; |
| }; |
| }; |
| virtual ~NetworkEmulationManager() = default; |
| |
| virtual TimeController* time_controller() = 0; |
| // Returns a mode in which underlying time controller operates. |
| virtual TimeMode time_mode() const = 0; |
| |
| // Creates an emulated network node, which represents single network in |
| // the emulated network layer. Uses default implementation on network behavior |
| // which can be configured with `config`. `random_seed` can be provided to |
| // alter randomization behavior. |
| virtual EmulatedNetworkNode* CreateEmulatedNode( |
| BuiltInNetworkBehaviorConfig config, |
| uint64_t random_seed = 1) = 0; |
| // Creates an emulated network node, which represents single network in |
| // the emulated network layer. `network_behavior` determines how created node |
| // will forward incoming packets to the next receiver. |
| virtual EmulatedNetworkNode* CreateEmulatedNode( |
| std::unique_ptr<NetworkBehaviorInterface> network_behavior) = 0; |
| |
| virtual SimulatedNetworkNode::Builder NodeBuilder() = 0; |
| |
| // Creates an emulated endpoint, which represents single network interface on |
| // the peer's device. |
| virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; |
| // Enable emulated endpoint to make it available for webrtc. |
| // Caller mustn't enable currently enabled endpoint. |
| virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0; |
| // Disable emulated endpoint to make it unavailable for webrtc. |
| // Caller mustn't disable currently disabled endpoint. |
| virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0; |
| |
| // Creates a route between endpoints going through specified network nodes. |
| // This route is single direction only and describe how traffic that was |
| // sent by network interface `from` have to be delivered to the network |
| // interface `to`. Return object can be used to remove created route. The |
| // route must contains at least one network node inside it. |
| // |
| // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then |
| // creation of the route have to follow these rules: |
| // 1. A route consists of a source endpoint, an ordered list of one or |
| // more network nodes, and a destination endpoint. |
| // 2. If (E1, ..., E2) is a route, then E1 != E2. |
| // In other words, the source and the destination may not be the same. |
| // 3. Given two simultaneously existing routes (E1, ..., E2) and |
| // (E3, ..., E4), either E1 != E3 or E2 != E4. |
| // In other words, there may be at most one route from any given source |
| // endpoint to any given destination endpoint. |
| // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) |
| // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. |
| // In other words, a network node may not belong to two routes that lead |
| // to the same destination endpoint. |
| virtual EmulatedRoute* CreateRoute( |
| EmulatedEndpoint* from, |
| const std::vector<EmulatedNetworkNode*>& via_nodes, |
| EmulatedEndpoint* to) = 0; |
| |
| // Creates a route over the given `via_nodes` creating the required endpoints |
| // in the process. The returned EmulatedRoute pointer can be used in other |
| // calls as a transport route for message or cross traffic. |
| virtual EmulatedRoute* CreateRoute( |
| const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; |
| |
| // Creates a default route between endpoints going through specified network |
| // nodes. Default route is used for packet when there is no known route for |
| // packet's destination IP. |
| // |
| // This route is single direction only and describe how traffic that was |
| // sent by network interface `from` have to be delivered in case if routing |
| // was unspecified. Return object can be used to remove created route. The |
| // route must contains at least one network node inside it. |
| // |
| // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then |
| // creation of the route have to follow these rules: |
| // 1. A route consists of a source endpoint, an ordered list of one or |
| // more network nodes, and a destination endpoint. |
| // 2. If (E1, ..., E2) is a route, then E1 != E2. |
| // In other words, the source and the destination may not be the same. |
| // 3. Given two simultaneously existing routes (E1, ..., E2) and |
| // (E3, ..., E4), either E1 != E3 or E2 != E4. |
| // In other words, there may be at most one route from any given source |
| // endpoint to any given destination endpoint. |
| // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) |
| // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. |
| // In other words, a network node may not belong to two routes that lead |
| // to the same destination endpoint. |
| // 5. Any node N can belong to only one default route. |
| virtual EmulatedRoute* CreateDefaultRoute( |
| EmulatedEndpoint* from, |
| const std::vector<EmulatedNetworkNode*>& via_nodes, |
| EmulatedEndpoint* to) = 0; |
| |
| // Removes route previously created by CreateRoute(...). |
| // Caller mustn't call this function with route, that have been already |
| // removed earlier. Removing a route that is currently in use will lead to |
| // packets being dropped. |
| virtual void ClearRoute(EmulatedRoute* route) = 0; |
| |
| // Creates a simulated TCP connection using `send_route` for traffic and |
| // `ret_route` for feedback. This can be used to emulate HTTP cross traffic |
| // and to implement realistic reliable signaling over lossy networks. |
| // TODO(srte): Handle clearing of the routes involved. |
| virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route, |
| EmulatedRoute* ret_route) = 0; |
| |
| // Creates a route over the given `via_nodes`. Returns an object that can be |
| // used to emulate network load with cross traffic over the created route. |
| virtual CrossTrafficRoute* CreateCrossTrafficRoute( |
| const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; |
| |
| // Starts generating cross traffic using given `generator`. Takes ownership |
| // over the generator. |
| virtual CrossTrafficGenerator* StartCrossTraffic( |
| std::unique_ptr<CrossTrafficGenerator> generator) = 0; |
| |
| // Stops generating cross traffic that was started using given `generator`. |
| // The `generator` shouldn't be used after and the reference may be invalid. |
| virtual void StopCrossTraffic(CrossTrafficGenerator* generator) = 0; |
| |
| // Creates EmulatedNetworkManagerInterface which can be used then to inject |
| // network emulation layer into PeerConnection. `endpoints` - are available |
| // network interfaces for PeerConnection. If endpoint is enabled, it will be |
| // immediately available for PeerConnection, otherwise user will be able to |
| // enable endpoint later to make it available for PeerConnection. |
| virtual EmulatedNetworkManagerInterface* |
| CreateEmulatedNetworkManagerInterface( |
| const std::vector<EmulatedEndpoint*>& endpoints) = 0; |
| |
| // Passes summarized network stats for specified `endpoints` into specified |
| // `stats_callback`. Callback will be executed on network emulation |
| // internal task queue. |
| virtual void GetStats( |
| rtc::ArrayView<EmulatedEndpoint* const> endpoints, |
| std::function<void(std::unique_ptr<EmulatedNetworkStats>)> |
| stats_callback) = 0; |
| |
| // Create a EmulatedTURNServer. |
| // The TURN server has 2 endpoints that need to be connected with routes, |
| // - GetClientEndpoint() - the endpoint that accepts TURN allocations. |
| // - GetPeerEndpoint() - the endpoint that is "connected to the internet". |
| virtual EmulatedTURNServerInterface* CreateTURNServer( |
| EmulatedTURNServerConfig config) = 0; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // API_TEST_NETWORK_EMULATION_MANAGER_H_ |