| /* |
| * Copyright (c) 2014 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_AUDIO_CODING_CODECS_OPUS_TEST_BLOCKER_H_ |
| #define MODULES_AUDIO_CODING_CODECS_OPUS_TEST_BLOCKER_H_ |
| |
| #include <memory> |
| |
| #include "common_audio/channel_buffer.h" |
| #include "modules/audio_coding/codecs/opus/test/audio_ring_buffer.h" |
| |
| namespace webrtc { |
| |
| // The callback function to process audio in the time domain. Input has already |
| // been windowed, and output will be windowed. The number of input channels |
| // must be >= the number of output channels. |
| class BlockerCallback { |
| public: |
| virtual ~BlockerCallback() {} |
| |
| virtual void ProcessBlock(const float* const* input, |
| size_t num_frames, |
| size_t num_input_channels, |
| size_t num_output_channels, |
| float* const* output) = 0; |
| }; |
| |
| // The main purpose of Blocker is to abstract away the fact that often we |
| // receive a different number of audio frames than our transform takes. For |
| // example, most FFTs work best when the fft-size is a power of 2, but suppose |
| // we receive 20ms of audio at a sample rate of 48000. That comes to 960 frames |
| // of audio, which is not a power of 2. Blocker allows us to specify the |
| // transform and all other necessary processing via the Process() callback |
| // function without any constraints on the transform-size |
| // (read: |block_size_|) or received-audio-size (read: |chunk_size_|). |
| // We handle this for the multichannel audio case, allowing for different |
| // numbers of input and output channels (for example, beamforming takes 2 or |
| // more input channels and returns 1 output channel). Audio signals are |
| // represented as deinterleaved floats in the range [-1, 1]. |
| // |
| // Blocker is responsible for: |
| // - blocking audio while handling potential discontinuities on the edges |
| // of chunks |
| // - windowing blocks before sending them to Process() |
| // - windowing processed blocks, and overlap-adding them together before |
| // sending back a processed chunk |
| // |
| // To use blocker: |
| // 1. Impelment a BlockerCallback object |bc|. |
| // 2. Instantiate a Blocker object |b|, passing in |bc|. |
| // 3. As you receive audio, call b.ProcessChunk() to get processed audio. |
| // |
| // A small amount of delay is added to the first received chunk to deal with |
| // the difference in chunk/block sizes. This delay is <= chunk_size. |
| // |
| // Ownership of window is retained by the caller. That is, Blocker makes a |
| // copy of window and does not attempt to delete it. |
| class Blocker { |
| public: |
| Blocker(size_t chunk_size, |
| size_t block_size, |
| size_t num_input_channels, |
| size_t num_output_channels, |
| const float* window, |
| size_t shift_amount, |
| BlockerCallback* callback); |
| ~Blocker(); |
| |
| void ProcessChunk(const float* const* input, |
| size_t chunk_size, |
| size_t num_input_channels, |
| size_t num_output_channels, |
| float* const* output); |
| |
| size_t initial_delay() const { return initial_delay_; } |
| |
| private: |
| const size_t chunk_size_; |
| const size_t block_size_; |
| const size_t num_input_channels_; |
| const size_t num_output_channels_; |
| |
| // The number of frames of delay to add at the beginning of the first chunk. |
| const size_t initial_delay_; |
| |
| // The frame index into the input buffer where the first block should be read |
| // from. This is necessary because shift_amount_ is not necessarily a |
| // multiple of chunk_size_, so blocks won't line up at the start of the |
| // buffer. |
| size_t frame_offset_; |
| |
| // Since blocks nearly always overlap, there are certain blocks that require |
| // frames from the end of one chunk and the beginning of the next chunk. The |
| // input and output buffers are responsible for saving those frames between |
| // calls to ProcessChunk(). |
| // |
| // Both contain |initial delay| + |chunk_size| frames. The input is a fairly |
| // standard FIFO, but due to the overlap-add it's harder to use an |
| // AudioRingBuffer for the output. |
| AudioRingBuffer input_buffer_; |
| ChannelBuffer<float> output_buffer_; |
| |
| // Space for the input block (can't wrap because of windowing). |
| ChannelBuffer<float> input_block_; |
| |
| // Space for the output block (can't wrap because of overlap/add). |
| ChannelBuffer<float> output_block_; |
| |
| std::unique_ptr<float[]> window_; |
| |
| // The amount of frames between the start of contiguous blocks. For example, |
| // |shift_amount_| = |block_size_| / 2 for a Hann window. |
| size_t shift_amount_; |
| |
| BlockerCallback* callback_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_AUDIO_CODING_CODECS_OPUS_TEST_BLOCKER_H_ |