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/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_CODING_NETEQ_TOOLS_INITIAL_PACKET_INSERTER_NETEQ_INPUT_H_
#define MODULES_AUDIO_CODING_NETEQ_TOOLS_INITIAL_PACKET_INSERTER_NETEQ_INPUT_H_
#include <map>
#include <memory>
#include <string>
#include "modules/audio_coding/neteq/tools/neteq_input.h"
namespace webrtc {
namespace test {
// Wrapper class that can insert a number of packets at the start of the
// simulation.
class InitialPacketInserterNetEqInput final : public NetEqInput {
public:
InitialPacketInserterNetEqInput(std::unique_ptr<NetEqInput> source,
int number_of_initial_packets,
int sample_rate_hz);
absl::optional<int64_t> NextPacketTime() const override;
absl::optional<int64_t> NextOutputEventTime() const override;
std::unique_ptr<PacketData> PopPacket() override;
void AdvanceOutputEvent() override;
bool ended() const override;
absl::optional<RTPHeader> NextHeader() const override;
private:
const std::unique_ptr<NetEqInput> source_;
int packets_to_insert_;
const int sample_rate_hz_;
std::unique_ptr<PacketData> first_packet_;
};
} // namespace test
} // namespace webrtc
#endif // MODULES_AUDIO_CODING_NETEQ_TOOLS_INITIAL_PACKET_INSERTER_NETEQ_INPUT_H_