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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_AUDIO_DEVICE_IOS_AUDIO_DEVICE_IOS_H_
#define WEBRTC_MODULES_AUDIO_DEVICE_IOS_AUDIO_DEVICE_IOS_H_
#include <AudioUnit/AudioUnit.h>
#include "webrtc/base/scoped_ptr.h"
#include "webrtc/base/thread_checker.h"
#include "webrtc/modules/audio_device/audio_device_generic.h"
namespace webrtc {
class FineAudioBuffer;
// Implements full duplex 16-bit mono PCM audio support for iOS using a
// Voice-Processing (VP) I/O audio unit in Core Audio. The VP I/O audio unit
// supports audio echo cancellation. It also adds automatic gain control,
// adjustment of voice-processing quality and muting.
//
// An instance must be created and destroyed on one and the same thread.
// All supported public methods must also be called on the same thread.
// A thread checker will RTC_DCHECK if any supported method is called on an
// invalid thread.
//
// Recorded audio will be delivered on a real-time internal I/O thread in the
// audio unit. The audio unit will also ask for audio data to play out on this
// same thread.
class AudioDeviceIOS : public AudioDeviceGeneric {
public:
AudioDeviceIOS();
~AudioDeviceIOS();
void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) override;
int32_t Init() override;
int32_t Terminate() override;
bool Initialized() const override { return _initialized; }
int32_t InitPlayout() override;
bool PlayoutIsInitialized() const override { return _playIsInitialized; }
int32_t InitRecording() override;
bool RecordingIsInitialized() const override { return _recIsInitialized; }
int32_t StartPlayout() override;
int32_t StopPlayout() override;
bool Playing() const override { return _playing; }
int32_t StartRecording() override;
int32_t StopRecording() override;
bool Recording() const override { return _recording; }
int32_t SetLoudspeakerStatus(bool enable) override;
int32_t GetLoudspeakerStatus(bool& enabled) const override;
// These methods returns hard-coded delay values and not dynamic delay
// estimates. The reason is that iOS supports a built-in AEC and the WebRTC
// AEC will always be disabled in the Libjingle layer to avoid running two
// AEC implementations at the same time. And, it saves resources to avoid
// updating these delay values continuously.
// TODO(henrika): it would be possible to mark these two methods as not
// implemented since they are only called for A/V-sync purposes today and
// A/V-sync is not supported on iOS. However, we avoid adding error messages
// the log by using these dummy implementations instead.
int32_t PlayoutDelay(uint16_t& delayMS) const override;
int32_t RecordingDelay(uint16_t& delayMS) const override;
// Native audio parameters stored during construction.
// These methods are unique for the iOS implementation.
int GetPlayoutAudioParameters(AudioParameters* params) const override;
int GetRecordAudioParameters(AudioParameters* params) const override;
// These methods are currently not fully implemented on iOS:
// See audio_device_not_implemented.cc for trivial implementations.
int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type,
uint16_t& sizeMS) const override;
int32_t ActiveAudioLayer(AudioDeviceModule::AudioLayer& audioLayer) const;
int32_t ResetAudioDevice() override;
int32_t PlayoutIsAvailable(bool& available) override;
int32_t RecordingIsAvailable(bool& available) override;
int32_t SetAGC(bool enable) override;
bool AGC() const override;
int16_t PlayoutDevices() override;
int16_t RecordingDevices() override;
int32_t PlayoutDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) override;
int32_t RecordingDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) override;
int32_t SetPlayoutDevice(uint16_t index) override;
int32_t SetPlayoutDevice(
AudioDeviceModule::WindowsDeviceType device) override;
int32_t SetRecordingDevice(uint16_t index) override;
int32_t SetRecordingDevice(
AudioDeviceModule::WindowsDeviceType device) override;
int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight) override;
int32_t WaveOutVolume(uint16_t& volumeLeft,
uint16_t& volumeRight) const override;
int32_t InitSpeaker() override;
bool SpeakerIsInitialized() const override;
int32_t InitMicrophone() override;
bool MicrophoneIsInitialized() const override;
int32_t SpeakerVolumeIsAvailable(bool& available) override;
int32_t SetSpeakerVolume(uint32_t volume) override;
int32_t SpeakerVolume(uint32_t& volume) const override;
int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override;
int32_t MinSpeakerVolume(uint32_t& minVolume) const override;
int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const override;
int32_t MicrophoneVolumeIsAvailable(bool& available) override;
int32_t SetMicrophoneVolume(uint32_t volume) override;
int32_t MicrophoneVolume(uint32_t& volume) const override;
int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override;
int32_t MinMicrophoneVolume(uint32_t& minVolume) const override;
int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const override;
int32_t MicrophoneMuteIsAvailable(bool& available) override;
int32_t SetMicrophoneMute(bool enable) override;
int32_t MicrophoneMute(bool& enabled) const override;
int32_t SpeakerMuteIsAvailable(bool& available) override;
int32_t SetSpeakerMute(bool enable) override;
int32_t SpeakerMute(bool& enabled) const override;
int32_t MicrophoneBoostIsAvailable(bool& available) override;
int32_t SetMicrophoneBoost(bool enable) override;
int32_t MicrophoneBoost(bool& enabled) const override;
int32_t StereoPlayoutIsAvailable(bool& available) override;
int32_t SetStereoPlayout(bool enable) override;
int32_t StereoPlayout(bool& enabled) const override;
int32_t StereoRecordingIsAvailable(bool& available) override;
int32_t SetStereoRecording(bool enable) override;
int32_t StereoRecording(bool& enabled) const override;
int32_t SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
uint16_t sizeMS) override;
int32_t CPULoad(uint16_t& load) const override;
bool PlayoutWarning() const override;
bool PlayoutError() const override;
bool RecordingWarning() const override;
bool RecordingError() const override;
void ClearPlayoutWarning() override{};
void ClearPlayoutError() override{};
void ClearRecordingWarning() override{};
void ClearRecordingError() override{};
private:
// Uses current |_playoutParameters| and |_recordParameters| to inform the
// audio device buffer (ADB) about our internal audio parameters.
void UpdateAudioDeviceBuffer();
// Since the preferred audio parameters are only hints to the OS, the actual
// values may be different once the AVAudioSession has been activated.
// This method asks for the current hardware parameters and takes actions
// if they should differ from what we have asked for initially. It also
// defines |_playoutParameters| and |_recordParameters|.
void SetupAudioBuffersForActiveAudioSession();
// Creates a Voice-Processing I/O unit and configures it for full-duplex
// audio. The selected stream format is selected to avoid internal resampling
// and to match the 10ms callback rate for WebRTC as well as possible.
// This method also initializes the created audio unit.
bool SetupAndInitializeVoiceProcessingAudioUnit();
// Activates our audio session, creates and initilizes the voice-processing
// audio unit and verifies that we got the preferred native audio parameters.
bool InitPlayOrRecord();
// Closes and deletes the voice-processing I/O unit.
bool ShutdownPlayOrRecord();
// Callback function called on a real-time priority I/O thread from the audio
// unit. This method is used to signal that recorded audio is available.
static OSStatus RecordedDataIsAvailable(
void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* timeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData);
OSStatus OnRecordedDataIsAvailable(AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* timeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames);
// Callback function called on a real-time priority I/O thread from the audio
// unit. This method is used to provide audio samples to the audio unit.
static OSStatus GetPlayoutData(void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* timeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData);
OSStatus OnGetPlayoutData(AudioUnitRenderActionFlags* ioActionFlags,
UInt32 inNumberFrames,
AudioBufferList* ioData);
private:
// Ensures that methods are called from the same thread as this object is
// created on.
rtc::ThreadChecker _threadChecker;
// Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
// AudioDeviceModuleImpl class and called by AudioDeviceModuleImpl::Create().
// The AudioDeviceBuffer is a member of the AudioDeviceModuleImpl instance
// and therefore outlives this object.
AudioDeviceBuffer* _audioDeviceBuffer;
// Contains audio parameters (sample rate, #channels, buffer size etc.) for
// the playout and recording sides. These structure is set in two steps:
// first, native sample rate and #channels are defined in Init(). Next, the
// audio session is activated and we verify that the preferred parameters
// were granted by the OS. At this stage it is also possible to add a third
// component to the parameters; the native I/O buffer duration.
// A RTC_CHECK will be hit if we for some reason fail to open an audio session
// using the specified parameters.
AudioParameters _playoutParameters;
AudioParameters _recordParameters;
// The Voice-Processing I/O unit has the same characteristics as the
// Remote I/O unit (supports full duplex low-latency audio input and output)
// and adds AEC for for two-way duplex communication. It also adds AGC,
// adjustment of voice-processing quality, and muting. Hence, ideal for
// VoIP applications.
AudioUnit _vpioUnit;
// FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data
// in chunks of 10ms. It then allows for this data to be pulled in
// a finer or coarser granularity. I.e. interacting with this class instead
// of directly with the AudioDeviceBuffer one can ask for any number of
// audio data samples. Is also supports a similar scheme for the recording
// side.
// Example: native buffer size can be 128 audio frames at 16kHz sample rate.
// WebRTC will provide 480 audio frames per 10ms but iOS asks for 128
// in each callback (one every 8ms). This class can then ask for 128 and the
// FineAudioBuffer will ask WebRTC for new data only when needed and also
// cache non-utilized audio between callbacks. On the recording side, iOS
// can provide audio data frames of size 128 and these are accumulated until
// enough data to supply one 10ms call exists. This 10ms chunk is then sent
// to WebRTC and the remaining part is stored.
rtc::scoped_ptr<FineAudioBuffer> _fineAudioBuffer;
// Extra audio buffer to be used by the playout side for rendering audio.
// The buffer size is given by FineAudioBuffer::RequiredBufferSizeBytes().
rtc::scoped_ptr<SInt8[]> _playoutAudioBuffer;
// Provides a mechanism for encapsulating one or more buffers of audio data.
// Only used on the recording side.
AudioBufferList _audioRecordBufferList;
// Temporary storage for recorded data. AudioUnitRender() renders into this
// array as soon as a frame of the desired buffer size has been recorded.
rtc::scoped_ptr<SInt8[]> _recordAudioBuffer;
// Set to 1 when recording is active and 0 otherwise.
volatile int _recording;
// Set to 1 when playout is active and 0 otherwise.
volatile int _playing;
// Set to true after successful call to Init(), false otherwise.
bool _initialized;
// Set to true after successful call to InitRecording(), false otherwise.
bool _recIsInitialized;
// Set to true after successful call to InitPlayout(), false otherwise.
bool _playIsInitialized;
// Audio interruption observer instance.
void* _audioInterruptionObserver;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_AUDIO_DEVICE_IOS_AUDIO_DEVICE_IOS_H_