| /* |
| * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |
| #define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |
| |
| #include <OpenGLES/ES2/glext.h> |
| |
| #include "webrtc/modules/video_render/include/video_render_defines.h" |
| |
| /* |
| * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0 |
| * windows used in the VideoRenderIosView class. |
| */ |
| namespace webrtc { |
| class OpenGles20 { |
| public: |
| OpenGles20(); |
| ~OpenGles20(); |
| |
| bool Setup(int32_t width, int32_t height); |
| bool Render(const VideoFrame& frame); |
| |
| // SetCoordinates |
| // Sets the coordinates where the stream shall be rendered. |
| // Values must be between 0 and 1. |
| bool SetCoordinates(const float z_order, |
| const float left, |
| const float top, |
| const float right, |
| const float bottom); |
| |
| private: |
| // Compile and load the vertex and fragment shaders defined at the top of |
| // open_gles20.mm |
| GLuint LoadShader(GLenum shader_type, const char* shader_source); |
| |
| GLuint CreateProgram(const char* vertex_source, const char* fragment_source); |
| |
| // Initialize the textures by the frame width and height |
| void SetupTextures(const VideoFrame& frame); |
| |
| // Update the textures by the YUV data from the frame |
| void UpdateTextures(const VideoFrame& frame); |
| |
| GLuint texture_ids_[3]; // Texture id of Y,U and V texture. |
| GLuint program_; |
| GLsizei texture_width_; |
| GLsizei texture_height_; |
| |
| GLfloat vertices_[20]; |
| static const char indices_[]; |
| static const char vertext_shader_[]; |
| static const char fragment_shader_[]; |
| }; |
| } // namespace webrtc |
| #endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |