| /* |
| * Copyright 2018 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #import "RTCMTLRGBRenderer.h" |
| |
| #import <Metal/Metal.h> |
| #import <MetalKit/MetalKit.h> |
| |
| #import "RTCMTLRenderer+Private.h" |
| #import "base/RTCLogging.h" |
| #import "base/RTCVideoFrame.h" |
| #import "base/RTCVideoFrameBuffer.h" |
| #import "components/video_frame_buffer/RTCCVPixelBuffer.h" |
| |
| #include "rtc_base/checks.h" |
| |
| static NSString *const shaderSource = MTL_STRINGIFY( |
| using namespace metal; |
| |
| typedef struct { |
| packed_float2 position; |
| packed_float2 texcoord; |
| } Vertex; |
| |
| typedef struct { |
| float4 position[[position]]; |
| float2 texcoord; |
| } VertexIO; |
| |
| vertex VertexIO vertexPassthrough(constant Vertex *verticies[[buffer(0)]], |
| uint vid[[vertex_id]]) { |
| VertexIO out; |
| constant Vertex &v = verticies[vid]; |
| out.position = float4(float2(v.position), 0.0, 1.0); |
| out.texcoord = v.texcoord; |
| return out; |
| } |
| |
| fragment half4 fragmentColorConversion(VertexIO in[[stage_in]], |
| texture2d<half, access::sample> texture[[texture(0)]], |
| constant bool &isARGB[[buffer(0)]]) { |
| constexpr sampler s(address::clamp_to_edge, filter::linear); |
| |
| half4 out = texture.sample(s, in.texcoord); |
| if (isARGB) { |
| out = half4(out.g, out.b, out.a, out.r); |
| } |
| |
| return out; |
| }); |
| |
| @implementation RTCMTLRGBRenderer { |
| // Textures. |
| CVMetalTextureCacheRef _textureCache; |
| id<MTLTexture> _texture; |
| |
| // Uniforms. |
| id<MTLBuffer> _uniformsBuffer; |
| } |
| |
| - (BOOL)addRenderingDestination:(__kindof MTKView *)view { |
| if ([super addRenderingDestination:view]) { |
| return [self initializeTextureCache]; |
| } |
| return NO; |
| } |
| |
| - (BOOL)initializeTextureCache { |
| CVReturn status = CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, [self currentMetalDevice], |
| nil, &_textureCache); |
| if (status != kCVReturnSuccess) { |
| RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status); |
| return NO; |
| } |
| |
| return YES; |
| } |
| |
| - (NSString *)shaderSource { |
| return shaderSource; |
| } |
| |
| - (void)getWidth:(nonnull int *)width |
| height:(nonnull int *)height |
| cropWidth:(nonnull int *)cropWidth |
| cropHeight:(nonnull int *)cropHeight |
| cropX:(nonnull int *)cropX |
| cropY:(nonnull int *)cropY |
| ofFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame { |
| RTC_OBJC_TYPE(RTCCVPixelBuffer) *pixelBuffer = (RTC_OBJC_TYPE(RTCCVPixelBuffer) *)frame.buffer; |
| *width = CVPixelBufferGetWidth(pixelBuffer.pixelBuffer); |
| *height = CVPixelBufferGetHeight(pixelBuffer.pixelBuffer); |
| *cropWidth = pixelBuffer.cropWidth; |
| *cropHeight = pixelBuffer.cropHeight; |
| *cropX = pixelBuffer.cropX; |
| *cropY = pixelBuffer.cropY; |
| } |
| |
| - (BOOL)setupTexturesForFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame { |
| RTC_DCHECK([frame.buffer isKindOfClass:[RTC_OBJC_TYPE(RTCCVPixelBuffer) class]]); |
| if (![super setupTexturesForFrame:frame]) { |
| return NO; |
| } |
| CVPixelBufferRef pixelBuffer = ((RTC_OBJC_TYPE(RTCCVPixelBuffer) *)frame.buffer).pixelBuffer; |
| |
| id<MTLTexture> gpuTexture = nil; |
| CVMetalTextureRef textureOut = nullptr; |
| bool isARGB; |
| |
| int width = CVPixelBufferGetWidth(pixelBuffer); |
| int height = CVPixelBufferGetHeight(pixelBuffer); |
| OSType pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer); |
| |
| MTLPixelFormat mtlPixelFormat; |
| if (pixelFormat == kCVPixelFormatType_32BGRA) { |
| mtlPixelFormat = MTLPixelFormatBGRA8Unorm; |
| isARGB = false; |
| } else if (pixelFormat == kCVPixelFormatType_32ARGB) { |
| mtlPixelFormat = MTLPixelFormatRGBA8Unorm; |
| isARGB = true; |
| } else { |
| RTC_NOTREACHED(); |
| return NO; |
| } |
| |
| CVReturn result = CVMetalTextureCacheCreateTextureFromImage( |
| kCFAllocatorDefault, _textureCache, pixelBuffer, nil, mtlPixelFormat, |
| width, height, 0, &textureOut); |
| if (result == kCVReturnSuccess) { |
| gpuTexture = CVMetalTextureGetTexture(textureOut); |
| } |
| CVBufferRelease(textureOut); |
| |
| if (gpuTexture != nil) { |
| _texture = gpuTexture; |
| _uniformsBuffer = |
| [[self currentMetalDevice] newBufferWithBytes:&isARGB |
| length:sizeof(isARGB) |
| options:MTLResourceCPUCacheModeDefaultCache]; |
| return YES; |
| } |
| |
| return NO; |
| } |
| |
| - (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder { |
| [renderEncoder setFragmentTexture:_texture atIndex:0]; |
| [renderEncoder setFragmentBuffer:_uniformsBuffer offset:0 atIndex:0]; |
| } |
| |
| - (void)dealloc { |
| if (_textureCache) { |
| CFRelease(_textureCache); |
| } |
| } |
| |
| @end |