| /* |
| * Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |
| #define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |
| |
| #include <d3d11.h> |
| #include <windows.graphics.capture.h> |
| #include <windows.graphics.h> |
| #include <wrl/client.h> |
| |
| #include <memory> |
| |
| #include "api/sequence_checker.h" |
| #include "modules/desktop_capture/desktop_capture_options.h" |
| #include "modules/desktop_capture/win/wgc_capture_source.h" |
| #include "rtc_base/event.h" |
| |
| namespace webrtc { |
| |
| class WgcCaptureSession final { |
| public: |
| WgcCaptureSession( |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device, |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item, |
| ABI::Windows::Graphics::SizeInt32 size); |
| |
| // Disallow copy and assign. |
| WgcCaptureSession(const WgcCaptureSession&) = delete; |
| WgcCaptureSession& operator=(const WgcCaptureSession&) = delete; |
| |
| ~WgcCaptureSession(); |
| |
| HRESULT StartCapture(); |
| |
| // Returns a frame from the frame pool, if any are present. |
| HRESULT GetFrame(std::unique_ptr<DesktopFrame>* output_frame); |
| |
| bool IsCaptureStarted() const { |
| RTC_DCHECK_RUN_ON(&sequence_checker_); |
| return is_capture_started_; |
| } |
| |
| // We keep 2 buffers in the frame pool to balance the staleness of the frame |
| // with having to wait for frames to arrive too frequently. Too many buffers |
| // will lead to a high latency, and too few will lead to poor performance. |
| // We make this public for tests. |
| static constexpr int kNumBuffers = 2; |
| |
| private: |
| // Initializes `mapped_texture_` with the properties of the `src_texture`, |
| // overrides the values of some necessary properties like the |
| // D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size |
| // `mapped_texture_` should be, if they aren't provided we will use the size |
| // of `src_texture`. |
| HRESULT CreateMappedTexture( |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture, |
| UINT width = 0, |
| UINT height = 0); |
| |
| // Event handler for `item_`'s Closed event. |
| HRESULT OnItemClosed( |
| ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender, |
| IInspectable* event_args); |
| |
| // Event handler for `frame_pool_`'s FrameArrived event. |
| HRESULT OnFrameArrived( |
| ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool* sender, |
| IInspectable* event_args); |
| |
| void RemoveEventHandlers(); |
| |
| // We wait on this event in `GetFrame` if there are no frames in the pool. |
| // `OnFrameArrived` will set the event so we can proceed. |
| rtc::Event wait_for_frame_event_; |
| int frames_in_pool_; |
| |
| // We're willing to wait for a frame a little longer if it's the first one. |
| bool first_frame_ = true; |
| |
| std::unique_ptr<EventRegistrationToken> frame_arrived_token_; |
| std::unique_ptr<EventRegistrationToken> item_closed_token_; |
| |
| // A Direct3D11 Device provided by the caller. We use this to create an |
| // IDirect3DDevice, and also to create textures that will hold the image data. |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| |
| // This item represents what we are capturing, we use it to create the |
| // capture session, and also to listen for the Closed event. |
| Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> |
| item_; |
| |
| // The IDirect3DDevice is necessary to instantiate the frame pool. |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> |
| direct3d_device_; |
| |
| // The frame pool is where frames are deposited during capture, we retrieve |
| // them from here with TryGetNextFrame(). |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool> |
| frame_pool_; |
| |
| // This texture holds the final image data. We made it a member so we can |
| // reuse it, instead of having to create a new texture every time we grab a |
| // frame. |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> mapped_texture_; |
| |
| // This is the size of `mapped_texture_` and the buffers in `frame_pool_`. We |
| // store this as a member so we can compare it to the size of incoming frames |
| // and resize if necessary. |
| ABI::Windows::Graphics::SizeInt32 size_; |
| |
| // The capture session lets us set properties about the capture before it |
| // starts such as whether to capture the mouse cursor, and it lets us tell WGC |
| // to start capturing frames. |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::Graphics::Capture::IGraphicsCaptureSession> |
| session_; |
| |
| bool item_closed_ = false; |
| bool is_capture_started_ = false; |
| |
| SequenceChecker sequence_checker_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ |