| /* |
| * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ |
| #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ |
| |
| #include <d3d11.h> |
| #include <dxgi1_2.h> |
| #include <wrl/client.h> |
| |
| #include "modules/desktop_capture/desktop_geometry.h" |
| #include "modules/desktop_capture/desktop_region.h" |
| #include "modules/desktop_capture/win/d3d_device.h" |
| #include "modules/desktop_capture/win/dxgi_texture.h" |
| |
| namespace webrtc { |
| |
| // A pair of an ID3D11Texture2D and an IDXGISurface. We need an ID3D11Texture2D |
| // instance to copy GPU texture to RAM, but an IDXGISurface instance to map the |
| // texture into a bitmap buffer. These two instances are pointing to a same |
| // object. |
| // |
| // An ID3D11Texture2D is created by an ID3D11Device, so a DxgiTexture cannot be |
| // shared between two DxgiAdapterDuplicators. |
| class DxgiTextureStaging : public DxgiTexture { |
| public: |
| // Creates a DxgiTextureStaging instance. Caller must maintain the lifetime |
| // of input device to make sure it outlives this instance. |
| explicit DxgiTextureStaging(const D3dDevice& device); |
| |
| ~DxgiTextureStaging() override; |
| |
| protected: |
| // Copies selected regions of a frame represented by frame_info and texture. |
| // Returns false if anything wrong. |
| bool CopyFromTexture(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| ID3D11Texture2D* texture) override; |
| |
| bool DoRelease() override; |
| |
| private: |
| // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false if |
| // it failed to execute Windows APIs, or the size of the texture is not |
| // consistent with desktop_rect. |
| bool InitializeStage(ID3D11Texture2D* texture); |
| |
| // Makes sure stage_ and surface_ are always pointing to a same object. |
| // We need an ID3D11Texture2D instance for |
| // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for |
| // IDXGISurface::Map. |
| void AssertStageAndSurfaceAreSameObject(); |
| |
| const DesktopRect desktop_rect_; |
| const D3dDevice device_; |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> stage_; |
| Microsoft::WRL::ComPtr<IDXGISurface> surface_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ |