| /* |
| * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ |
| #define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ |
| |
| #include <deque> |
| #include <string> |
| |
| namespace webrtc { |
| |
| struct AudioDeviceName { |
| // Represents a default device. Note that, on Windows there are two different |
| // types of default devices (Default and Default Communication). They can |
| // either be two different physical devices or be two different roles for one |
| // single device. Hence, this id must be combined with a "role parameter" on |
| // Windows to uniquely identify a default device. |
| static const char kDefaultDeviceId[]; |
| |
| AudioDeviceName() = default; |
| AudioDeviceName(std::string device_name, std::string unique_id); |
| |
| ~AudioDeviceName() = default; |
| |
| // Support copy and move. |
| AudioDeviceName(const AudioDeviceName& other) = default; |
| AudioDeviceName(AudioDeviceName&&) = default; |
| AudioDeviceName& operator=(const AudioDeviceName&) = default; |
| AudioDeviceName& operator=(AudioDeviceName&&) = default; |
| |
| bool IsValid(); |
| |
| std::string device_name; // Friendly name of the device. |
| std::string unique_id; // Unique identifier for the device. |
| }; |
| |
| typedef std::deque<AudioDeviceName> AudioDeviceNames; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ |