| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "webrtc/base/asyncudpsocket.h" |
| #include "webrtc/base/logging.h" |
| |
| namespace rtc { |
| |
| static const int BUF_SIZE = 64 * 1024; |
| |
| AsyncUDPSocket* AsyncUDPSocket::Create( |
| AsyncSocket* socket, |
| const SocketAddress& bind_address) { |
| std::unique_ptr<AsyncSocket> owned_socket(socket); |
| if (socket->Bind(bind_address) < 0) { |
| LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError(); |
| return NULL; |
| } |
| return new AsyncUDPSocket(owned_socket.release()); |
| } |
| |
| AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory, |
| const SocketAddress& bind_address) { |
| AsyncSocket* socket = |
| factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM); |
| if (!socket) |
| return NULL; |
| return Create(socket, bind_address); |
| } |
| |
| AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket) |
| : socket_(socket) { |
| size_ = BUF_SIZE; |
| buf_ = new char[size_]; |
| |
| // The socket should start out readable but not writable. |
| socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent); |
| socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent); |
| } |
| |
| AsyncUDPSocket::~AsyncUDPSocket() { |
| delete [] buf_; |
| } |
| |
| SocketAddress AsyncUDPSocket::GetLocalAddress() const { |
| return socket_->GetLocalAddress(); |
| } |
| |
| SocketAddress AsyncUDPSocket::GetRemoteAddress() const { |
| return socket_->GetRemoteAddress(); |
| } |
| |
| int AsyncUDPSocket::Send(const void *pv, size_t cb, |
| const rtc::PacketOptions& options) { |
| rtc::SentPacket sent_packet(options.packet_id, rtc::TimeMillis()); |
| int ret = socket_->Send(pv, cb); |
| SignalSentPacket(this, sent_packet); |
| return ret; |
| } |
| |
| int AsyncUDPSocket::SendTo(const void *pv, size_t cb, |
| const SocketAddress& addr, |
| const rtc::PacketOptions& options) { |
| rtc::SentPacket sent_packet(options.packet_id, rtc::TimeMillis()); |
| int ret = socket_->SendTo(pv, cb, addr); |
| SignalSentPacket(this, sent_packet); |
| return ret; |
| } |
| |
| int AsyncUDPSocket::Close() { |
| return socket_->Close(); |
| } |
| |
| AsyncUDPSocket::State AsyncUDPSocket::GetState() const { |
| return STATE_BOUND; |
| } |
| |
| int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) { |
| return socket_->GetOption(opt, value); |
| } |
| |
| int AsyncUDPSocket::SetOption(Socket::Option opt, int value) { |
| return socket_->SetOption(opt, value); |
| } |
| |
| int AsyncUDPSocket::GetError() const { |
| return socket_->GetError(); |
| } |
| |
| void AsyncUDPSocket::SetError(int error) { |
| return socket_->SetError(error); |
| } |
| |
| void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) { |
| ASSERT(socket_.get() == socket); |
| |
| SocketAddress remote_addr; |
| int64_t timestamp; |
| int len = socket_->RecvFrom(buf_, size_, &remote_addr, ×tamp); |
| if (len < 0) { |
| // An error here typically means we got an ICMP error in response to our |
| // send datagram, indicating the remote address was unreachable. |
| // When doing ICE, this kind of thing will often happen. |
| // TODO: Do something better like forwarding the error to the user. |
| SocketAddress local_addr = socket_->GetLocalAddress(); |
| LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] " |
| << "receive failed with error " << socket_->GetError(); |
| return; |
| } |
| |
| // TODO: Make sure that we got all of the packet. |
| // If we did not, then we should resize our buffer to be large enough. |
| SignalReadPacket( |
| this, buf_, static_cast<size_t>(len), remote_addr, |
| (timestamp > -1 ? PacketTime(timestamp, 0) : CreatePacketTime(0))); |
| } |
| |
| void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) { |
| SignalReadyToSend(this); |
| } |
| |
| } // namespace rtc |