| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_BASE_SIGNALTHREAD_H_ |
| #define WEBRTC_BASE_SIGNALTHREAD_H_ |
| |
| #include <string> |
| |
| #include "webrtc/base/constructormagic.h" |
| #include "webrtc/base/nullsocketserver.h" |
| #include "webrtc/base/sigslot.h" |
| #include "webrtc/base/thread.h" |
| |
| namespace rtc { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // SignalThread - Base class for worker threads. The main thread should call |
| // Start() to begin work, and then follow one of these models: |
| // Normal: Wait for SignalWorkDone, and then call Release to destroy. |
| // Cancellation: Call Release(true), to abort the worker thread. |
| // Fire-and-forget: Call Release(false), which allows the thread to run to |
| // completion, and then self-destruct without further notification. |
| // Periodic tasks: Wait for SignalWorkDone, then eventually call Start() |
| // again to repeat the task. When the instance isn't needed anymore, |
| // call Release. DoWork, OnWorkStart and OnWorkStop are called again, |
| // on a new thread. |
| // The subclass should override DoWork() to perform the background task. By |
| // periodically calling ContinueWork(), it can check for cancellation. |
| // OnWorkStart and OnWorkDone can be overridden to do pre- or post-work |
| // tasks in the context of the main thread. |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class SignalThread |
| : public sigslot::has_slots<>, |
| protected MessageHandler { |
| public: |
| explicit SignalThread(bool use_socket_server = true); |
| |
| // Context: Main Thread. Call before Start to change the worker's name. |
| bool SetName(const std::string& name, const void* obj); |
| |
| // Context: Main Thread. Call to begin the worker thread. |
| void Start(); |
| |
| // Context: Main Thread. If the worker thread is not running, deletes the |
| // object immediately. Otherwise, asks the worker thread to abort processing, |
| // and schedules the object to be deleted once the worker exits. |
| // SignalWorkDone will not be signalled. If wait is true, does not return |
| // until the thread is deleted. |
| void Destroy(bool wait); |
| |
| // Context: Main Thread. If the worker thread is complete, deletes the |
| // object immediately. Otherwise, schedules the object to be deleted once |
| // the worker thread completes. SignalWorkDone will be signalled. |
| void Release(); |
| |
| // Context: Main Thread. Signalled when work is complete. |
| sigslot::signal1<SignalThread *> SignalWorkDone; |
| |
| enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE }; |
| |
| protected: |
| ~SignalThread() override; |
| |
| Thread* worker() { return &worker_; } |
| |
| // Context: Main Thread. Subclass should override to do pre-work setup. |
| virtual void OnWorkStart() { } |
| |
| // Context: Worker Thread. Subclass should override to do work. |
| virtual void DoWork() = 0; |
| |
| // Context: Worker Thread. Subclass should call periodically to |
| // dispatch messages and determine if the thread should terminate. |
| bool ContinueWork(); |
| |
| // Context: Worker Thread. Subclass should override when extra work is |
| // needed to abort the worker thread. |
| virtual void OnWorkStop() { } |
| |
| // Context: Main Thread. Subclass should override to do post-work cleanup. |
| virtual void OnWorkDone() { } |
| |
| // Context: Any Thread. If subclass overrides, be sure to call the base |
| // implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE) |
| void OnMessage(Message* msg) override; |
| |
| private: |
| enum State { |
| kInit, // Initialized, but not started |
| kRunning, // Started and doing work |
| kReleasing, // Same as running, but to be deleted when work is done |
| kComplete, // Work is done |
| kStopping, // Work is being interrupted |
| }; |
| |
| class Worker : public Thread { |
| public: |
| explicit Worker(SignalThread* parent, bool use_socket_server) |
| : Thread(use_socket_server |
| ? SocketServer::CreateDefault() |
| : std::unique_ptr<SocketServer>(new NullSocketServer())), |
| parent_(parent) {} |
| ~Worker() override; |
| void Run() override; |
| |
| private: |
| SignalThread* parent_; |
| |
| RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(Worker); |
| }; |
| |
| class SCOPED_LOCKABLE EnterExit { |
| public: |
| explicit EnterExit(SignalThread* t) EXCLUSIVE_LOCK_FUNCTION(t->cs_) |
| : t_(t) { |
| t_->cs_.Enter(); |
| // If refcount_ is zero then the object has already been deleted and we |
| // will be double-deleting it in ~EnterExit()! (shouldn't happen) |
| ASSERT(t_->refcount_ != 0); |
| ++t_->refcount_; |
| } |
| ~EnterExit() UNLOCK_FUNCTION() { |
| bool d = (0 == --t_->refcount_); |
| t_->cs_.Leave(); |
| if (d) |
| delete t_; |
| } |
| |
| private: |
| SignalThread* t_; |
| |
| RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit); |
| }; |
| |
| void Run(); |
| void OnMainThreadDestroyed(); |
| |
| Thread* main_; |
| Worker worker_; |
| CriticalSection cs_; |
| State state_; |
| int refcount_; |
| |
| RTC_DISALLOW_COPY_AND_ASSIGN(SignalThread); |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_BASE_SIGNALTHREAD_H_ |