| /* |
| * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_ |
| #define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_ |
| |
| #include <D3D11.h> |
| #include <DXGI1_2.h> |
| |
| #include "webrtc/modules/desktop_capture/desktop_geometry.h" |
| #include "webrtc/modules/desktop_capture/desktop_region.h" |
| #include "webrtc/modules/desktop_capture/win/dxgi_texture.h" |
| |
| namespace webrtc { |
| |
| // A DxgiTexture which directly maps bitmap from IDXGIResource. This class is |
| // used when DXGI_OUTDUPL_DESC.DesktopImageInSystemMemory is true. (This usually |
| // means the video card shares main memory with CPU, instead of having its own |
| // individual memory.) |
| class DxgiTextureMapping : public DxgiTexture { |
| public: |
| // Creates a DxgiTextureMapping instance. Caller must maintain the lifetime |
| // of input duplication to make sure it outlives this instance. |
| DxgiTextureMapping(const DesktopRect& desktop_rect, |
| IDXGIOutputDuplication* duplication); |
| |
| ~DxgiTextureMapping() override; |
| |
| bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| IDXGIResource* resource, |
| const DesktopRegion& region) override; |
| |
| bool DoRelease() override; |
| |
| private: |
| IDXGIOutputDuplication* const duplication_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_ |