| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "rtc_base/win32_socket_server.h" | |
| #include <ws2tcpip.h> // NOLINT | |
| #include <algorithm> | |
| #include "rtc_base/byte_order.h" | |
| #include "rtc_base/checks.h" | |
| #include "rtc_base/logging.h" | |
| #include "rtc_base/time_utils.h" // For Time, TimeSince | |
| #include "rtc_base/win32_window.h" | |
| namespace rtc { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Win32Socket | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // TODO: Enable for production builds also? Use FormatMessage? | |
| #if !defined(NDEBUG) | |
| LPCSTR WSAErrorToString(int error, LPCSTR* description_result) { | |
| LPCSTR string = "Unspecified"; | |
| LPCSTR description = "Unspecified description"; | |
| switch (error) { | |
| case ERROR_SUCCESS: | |
| string = "SUCCESS"; | |
| description = "Operation succeeded"; | |
| break; | |
| case WSAEWOULDBLOCK: | |
| string = "WSAEWOULDBLOCK"; | |
| description = "Using a non-blocking socket, will notify later"; | |
| break; | |
| case WSAEACCES: | |
| string = "WSAEACCES"; | |
| description = "Access denied, or sharing violation"; | |
| break; | |
| case WSAEADDRNOTAVAIL: | |
| string = "WSAEADDRNOTAVAIL"; | |
| description = "Address is not valid in this context"; | |
| break; | |
| case WSAENETDOWN: | |
| string = "WSAENETDOWN"; | |
| description = "Network is down"; | |
| break; | |
| case WSAENETUNREACH: | |
| string = "WSAENETUNREACH"; | |
| description = "Network is up, but unreachable"; | |
| break; | |
| case WSAENETRESET: | |
| string = "WSANETRESET"; | |
| description = "Connection has been reset due to keep-alive activity"; | |
| break; | |
| case WSAECONNABORTED: | |
| string = "WSAECONNABORTED"; | |
| description = "Aborted by host"; | |
| break; | |
| case WSAECONNRESET: | |
| string = "WSAECONNRESET"; | |
| description = "Connection reset by host"; | |
| break; | |
| case WSAETIMEDOUT: | |
| string = "WSAETIMEDOUT"; | |
| description = "Timed out, host failed to respond"; | |
| break; | |
| case WSAECONNREFUSED: | |
| string = "WSAECONNREFUSED"; | |
| description = "Host actively refused connection"; | |
| break; | |
| case WSAEHOSTDOWN: | |
| string = "WSAEHOSTDOWN"; | |
| description = "Host is down"; | |
| break; | |
| case WSAEHOSTUNREACH: | |
| string = "WSAEHOSTUNREACH"; | |
| description = "Host is unreachable"; | |
| break; | |
| case WSAHOST_NOT_FOUND: | |
| string = "WSAHOST_NOT_FOUND"; | |
| description = "No such host is known"; | |
| break; | |
| } | |
| if (description_result) { | |
| *description_result = description; | |
| } | |
| return string; | |
| } | |
| void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) { | |
| LPCSTR description_string; | |
| LPCSTR error_string = WSAErrorToString(error, &description_string); | |
| RTC_LOG(LS_INFO) << context << " = " << error << " (" << error_string << ":" | |
| << description_string << ") [" << address.ToString() << "]"; | |
| } | |
| #else | |
| void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {} | |
| #endif | |
| ///////////////////////////////////////////////////////////////////////////// | |
| // Win32Socket::EventSink | |
| ///////////////////////////////////////////////////////////////////////////// | |
| #define WM_SOCKETNOTIFY (WM_USER + 50) | |
| #define WM_DNSNOTIFY (WM_USER + 51) | |
| struct Win32Socket::DnsLookup { | |
| HANDLE handle; | |
| uint16_t port; | |
| char buffer[MAXGETHOSTSTRUCT]; | |
| }; | |
| class Win32Socket::EventSink : public Win32Window { | |
| public: | |
| explicit EventSink(Win32Socket* parent) : parent_(parent) {} | |
| void Dispose(); | |
| bool OnMessage(UINT uMsg, | |
| WPARAM wParam, | |
| LPARAM lParam, | |
| LRESULT& result) override; | |
| void OnNcDestroy() override; | |
| private: | |
| bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result); | |
| bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result); | |
| Win32Socket* parent_; | |
| }; | |
| void Win32Socket::EventSink::Dispose() { | |
| parent_ = nullptr; | |
| if (::IsWindow(handle())) { | |
| ::DestroyWindow(handle()); | |
| } else { | |
| delete this; | |
| } | |
| } | |
| bool Win32Socket::EventSink::OnMessage(UINT uMsg, | |
| WPARAM wParam, | |
| LPARAM lParam, | |
| LRESULT& result) { | |
| switch (uMsg) { | |
| case WM_SOCKETNOTIFY: | |
| case WM_TIMER: | |
| return OnSocketNotify(uMsg, wParam, lParam, result); | |
| case WM_DNSNOTIFY: | |
| return OnDnsNotify(wParam, lParam, result); | |
| } | |
| return false; | |
| } | |
| bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, | |
| WPARAM wParam, | |
| LPARAM lParam, | |
| LRESULT& result) { | |
| result = 0; | |
| int wsa_event = WSAGETSELECTEVENT(lParam); | |
| int wsa_error = WSAGETSELECTERROR(lParam); | |
| // Treat connect timeouts as close notifications | |
| if (uMsg == WM_TIMER) { | |
| wsa_event = FD_CLOSE; | |
| wsa_error = WSAETIMEDOUT; | |
| } | |
| if (parent_) | |
| parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error); | |
| return true; | |
| } | |
| bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, | |
| LPARAM lParam, | |
| LRESULT& result) { | |
| result = 0; | |
| int error = WSAGETASYNCERROR(lParam); | |
| if (parent_) | |
| parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error); | |
| return true; | |
| } | |
| void Win32Socket::EventSink::OnNcDestroy() { | |
| if (parent_) { | |
| RTC_LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink" | |
| " hasn't yet been disposed."; | |
| } else { | |
| delete this; | |
| } | |
| } | |
| ///////////////////////////////////////////////////////////////////////////// | |
| // Win32Socket | |
| ///////////////////////////////////////////////////////////////////////////// | |
| Win32Socket::Win32Socket() | |
| : socket_(INVALID_SOCKET), | |
| error_(0), | |
| state_(CS_CLOSED), | |
| connect_time_(0), | |
| closing_(false), | |
| close_error_(0), | |
| sink_(nullptr), | |
| dns_(nullptr) {} | |
| Win32Socket::~Win32Socket() { | |
| Close(); | |
| } | |
| bool Win32Socket::CreateT(int family, int type) { | |
| Close(); | |
| int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP; | |
| socket_ = ::WSASocket(family, type, proto, nullptr, 0, 0); | |
| if (socket_ == INVALID_SOCKET) { | |
| UpdateLastError(); | |
| return false; | |
| } | |
| if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| int Win32Socket::Attach(SOCKET s) { | |
| RTC_DCHECK(socket_ == INVALID_SOCKET); | |
| if (socket_ != INVALID_SOCKET) | |
| return SOCKET_ERROR; | |
| RTC_DCHECK(s != INVALID_SOCKET); | |
| if (s == INVALID_SOCKET) | |
| return SOCKET_ERROR; | |
| socket_ = s; | |
| state_ = CS_CONNECTED; | |
| if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE)) | |
| return SOCKET_ERROR; | |
| return 0; | |
| } | |
| void Win32Socket::SetTimeout(int ms) { | |
| if (sink_) | |
| ::SetTimer(sink_->handle(), 1, ms, 0); | |
| } | |
| SocketAddress Win32Socket::GetLocalAddress() const { | |
| sockaddr_storage addr = {0}; | |
| socklen_t addrlen = sizeof(addr); | |
| int result = | |
| ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr), &addrlen); | |
| SocketAddress address; | |
| if (result >= 0) { | |
| SocketAddressFromSockAddrStorage(addr, &address); | |
| } else { | |
| RTC_LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket=" | |
| << socket_; | |
| } | |
| return address; | |
| } | |
| SocketAddress Win32Socket::GetRemoteAddress() const { | |
| sockaddr_storage addr = {0}; | |
| socklen_t addrlen = sizeof(addr); | |
| int result = | |
| ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr), &addrlen); | |
| SocketAddress address; | |
| if (result >= 0) { | |
| SocketAddressFromSockAddrStorage(addr, &address); | |
| } else { | |
| RTC_LOG(LS_WARNING) | |
| << "GetRemoteAddress: unable to get remote addr, socket=" << socket_; | |
| } | |
| return address; | |
| } | |
| int Win32Socket::Bind(const SocketAddress& addr) { | |
| RTC_DCHECK(socket_ != INVALID_SOCKET); | |
| if (socket_ == INVALID_SOCKET) | |
| return SOCKET_ERROR; | |
| sockaddr_storage saddr; | |
| size_t len = addr.ToSockAddrStorage(&saddr); | |
| int err = ::bind(socket_, reinterpret_cast<sockaddr*>(&saddr), | |
| static_cast<int>(len)); | |
| UpdateLastError(); | |
| return err; | |
| } | |
| int Win32Socket::Connect(const SocketAddress& addr) { | |
| if (state_ != CS_CLOSED) { | |
| SetError(EALREADY); | |
| return SOCKET_ERROR; | |
| } | |
| if (!addr.IsUnresolvedIP()) { | |
| return DoConnect(addr); | |
| } | |
| RTC_LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")"; | |
| DnsLookup* dns = new DnsLookup; | |
| if (!sink_) { | |
| // Explicitly create the sink ourselves here; we can't rely on SetAsync | |
| // because we don't have a socket_ yet. | |
| CreateSink(); | |
| } | |
| // TODO: Replace with IPv6 compatible lookup. | |
| dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY, | |
| addr.hostname().c_str(), dns->buffer, | |
| sizeof(dns->buffer)); | |
| if (!dns->handle) { | |
| RTC_LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError(); | |
| delete dns; | |
| UpdateLastError(); | |
| Close(); | |
| return SOCKET_ERROR; | |
| } | |
| dns->port = addr.port(); | |
| dns_ = dns; | |
| state_ = CS_CONNECTING; | |
| return 0; | |
| } | |
| int Win32Socket::DoConnect(const SocketAddress& addr) { | |
| if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) { | |
| return SOCKET_ERROR; | |
| } | |
| if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) { | |
| return SOCKET_ERROR; | |
| } | |
| sockaddr_storage saddr = {0}; | |
| size_t len = addr.ToSockAddrStorage(&saddr); | |
| connect_time_ = Time(); | |
| int result = connect(socket_, reinterpret_cast<SOCKADDR*>(&saddr), | |
| static_cast<int>(len)); | |
| if (result != SOCKET_ERROR) { | |
| state_ = CS_CONNECTED; | |
| } else { | |
| int code = WSAGetLastError(); | |
| if (code == WSAEWOULDBLOCK) { | |
| state_ = CS_CONNECTING; | |
| } else { | |
| ReportWSAError("WSAAsync:connect", code, addr); | |
| error_ = code; | |
| Close(); | |
| return SOCKET_ERROR; | |
| } | |
| } | |
| addr_ = addr; | |
| return 0; | |
| } | |
| int Win32Socket::GetError() const { | |
| return error_; | |
| } | |
| void Win32Socket::SetError(int error) { | |
| error_ = error; | |
| } | |
| Socket::ConnState Win32Socket::GetState() const { | |
| return state_; | |
| } | |
| int Win32Socket::GetOption(Option opt, int* value) { | |
| int slevel; | |
| int sopt; | |
| if (TranslateOption(opt, &slevel, &sopt) == -1) | |
| return -1; | |
| char* p = reinterpret_cast<char*>(value); | |
| int optlen = sizeof(value); | |
| return ::getsockopt(socket_, slevel, sopt, p, &optlen); | |
| } | |
| int Win32Socket::SetOption(Option opt, int value) { | |
| int slevel; | |
| int sopt; | |
| if (TranslateOption(opt, &slevel, &sopt) == -1) | |
| return -1; | |
| const char* p = reinterpret_cast<const char*>(&value); | |
| return ::setsockopt(socket_, slevel, sopt, p, sizeof(value)); | |
| } | |
| int Win32Socket::Send(const void* buffer, size_t length) { | |
| int sent = ::send(socket_, reinterpret_cast<const char*>(buffer), | |
| static_cast<int>(length), 0); | |
| UpdateLastError(); | |
| return sent; | |
| } | |
| int Win32Socket::SendTo(const void* buffer, | |
| size_t length, | |
| const SocketAddress& addr) { | |
| sockaddr_storage saddr; | |
| size_t addr_len = addr.ToSockAddrStorage(&saddr); | |
| int sent = ::sendto( | |
| socket_, reinterpret_cast<const char*>(buffer), static_cast<int>(length), | |
| 0, reinterpret_cast<sockaddr*>(&saddr), static_cast<int>(addr_len)); | |
| UpdateLastError(); | |
| return sent; | |
| } | |
| int Win32Socket::Recv(void* buffer, size_t length, int64_t* timestamp) { | |
| if (timestamp) { | |
| *timestamp = -1; | |
| } | |
| int received = | |
| ::recv(socket_, static_cast<char*>(buffer), static_cast<int>(length), 0); | |
| UpdateLastError(); | |
| if (closing_ && received <= static_cast<int>(length)) | |
| PostClosed(); | |
| return received; | |
| } | |
| int Win32Socket::RecvFrom(void* buffer, | |
| size_t length, | |
| SocketAddress* out_addr, | |
| int64_t* timestamp) { | |
| if (timestamp) { | |
| *timestamp = -1; | |
| } | |
| sockaddr_storage saddr; | |
| socklen_t addr_len = sizeof(saddr); | |
| int received = | |
| ::recvfrom(socket_, static_cast<char*>(buffer), static_cast<int>(length), | |
| 0, reinterpret_cast<sockaddr*>(&saddr), &addr_len); | |
| UpdateLastError(); | |
| if (received != SOCKET_ERROR) | |
| SocketAddressFromSockAddrStorage(saddr, out_addr); | |
| if (closing_ && received <= static_cast<int>(length)) | |
| PostClosed(); | |
| return received; | |
| } | |
| int Win32Socket::Listen(int backlog) { | |
| int err = ::listen(socket_, backlog); | |
| if (!SetAsync(FD_ACCEPT)) | |
| return SOCKET_ERROR; | |
| UpdateLastError(); | |
| if (err == 0) | |
| state_ = CS_CONNECTING; | |
| return err; | |
| } | |
| Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) { | |
| sockaddr_storage saddr; | |
| socklen_t addr_len = sizeof(saddr); | |
| SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len); | |
| UpdateLastError(); | |
| if (s == INVALID_SOCKET) | |
| return nullptr; | |
| if (out_addr) | |
| SocketAddressFromSockAddrStorage(saddr, out_addr); | |
| Win32Socket* socket = new Win32Socket; | |
| if (0 == socket->Attach(s)) | |
| return socket; | |
| delete socket; | |
| return nullptr; | |
| } | |
| int Win32Socket::Close() { | |
| int err = 0; | |
| if (socket_ != INVALID_SOCKET) { | |
| err = ::closesocket(socket_); | |
| socket_ = INVALID_SOCKET; | |
| closing_ = false; | |
| close_error_ = 0; | |
| UpdateLastError(); | |
| } | |
| if (dns_) { | |
| WSACancelAsyncRequest(dns_->handle); | |
| delete dns_; | |
| dns_ = nullptr; | |
| } | |
| if (sink_) { | |
| sink_->Dispose(); | |
| sink_ = nullptr; | |
| } | |
| addr_.Clear(); | |
| state_ = CS_CLOSED; | |
| return err; | |
| } | |
| void Win32Socket::CreateSink() { | |
| RTC_DCHECK(nullptr == sink_); | |
| // Create window | |
| sink_ = new EventSink(this); | |
| sink_->Create(nullptr, L"EventSink", 0, 0, 0, 0, 10, 10); | |
| } | |
| bool Win32Socket::SetAsync(int events) { | |
| if (nullptr == sink_) { | |
| CreateSink(); | |
| RTC_DCHECK(nullptr != sink_); | |
| } | |
| // start the async select | |
| if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events) == | |
| SOCKET_ERROR) { | |
| UpdateLastError(); | |
| Close(); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Win32Socket::HandleClosed(int close_error) { | |
| // WM_CLOSE will be received before all data has been read, so we need to | |
| // hold on to it until the read buffer has been drained. | |
| char ch; | |
| closing_ = true; | |
| close_error_ = close_error; | |
| return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0); | |
| } | |
| void Win32Socket::PostClosed() { | |
| // If we see that the buffer is indeed drained, then send the close. | |
| closing_ = false; | |
| ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY, socket_, | |
| WSAMAKESELECTREPLY(FD_CLOSE, close_error_)); | |
| } | |
| void Win32Socket::UpdateLastError() { | |
| error_ = WSAGetLastError(); | |
| } | |
| int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) { | |
| switch (opt) { | |
| case OPT_DONTFRAGMENT: | |
| *slevel = IPPROTO_IP; | |
| *sopt = IP_DONTFRAGMENT; | |
| break; | |
| case OPT_RCVBUF: | |
| *slevel = SOL_SOCKET; | |
| *sopt = SO_RCVBUF; | |
| break; | |
| case OPT_SNDBUF: | |
| *slevel = SOL_SOCKET; | |
| *sopt = SO_SNDBUF; | |
| break; | |
| case OPT_NODELAY: | |
| *slevel = IPPROTO_TCP; | |
| *sopt = TCP_NODELAY; | |
| break; | |
| case OPT_DSCP: | |
| RTC_LOG(LS_WARNING) << "Socket::OPT_DSCP not supported."; | |
| return -1; | |
| default: | |
| RTC_NOTREACHED(); | |
| return -1; | |
| } | |
| return 0; | |
| } | |
| void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) { | |
| // Ignore events if we're already closed. | |
| if (socket != socket_) | |
| return; | |
| error_ = error; | |
| switch (event) { | |
| case FD_CONNECT: | |
| if (error != ERROR_SUCCESS) { | |
| ReportWSAError("WSAAsync:connect notify", error, addr_); | |
| #if !defined(NDEBUG) | |
| int64_t duration = TimeSince(connect_time_); | |
| RTC_LOG(LS_INFO) << "WSAAsync:connect error (" << duration | |
| << " ms), faking close"; | |
| #endif | |
| state_ = CS_CLOSED; | |
| // If you get an error connecting, close doesn't really do anything | |
| // and it certainly doesn't send back any close notification, but | |
| // we really only maintain a few states, so it is easiest to get | |
| // back into a known state by pretending that a close happened, even | |
| // though the connect event never did occur. | |
| SignalCloseEvent(this, error); | |
| } else { | |
| #if !defined(NDEBUG) | |
| int64_t duration = TimeSince(connect_time_); | |
| RTC_LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)"; | |
| #endif | |
| state_ = CS_CONNECTED; | |
| SignalConnectEvent(this); | |
| } | |
| break; | |
| case FD_ACCEPT: | |
| case FD_READ: | |
| if (error != ERROR_SUCCESS) { | |
| ReportWSAError("WSAAsync:read notify", error, addr_); | |
| } else { | |
| SignalReadEvent(this); | |
| } | |
| break; | |
| case FD_WRITE: | |
| if (error != ERROR_SUCCESS) { | |
| ReportWSAError("WSAAsync:write notify", error, addr_); | |
| } else { | |
| SignalWriteEvent(this); | |
| } | |
| break; | |
| case FD_CLOSE: | |
| if (HandleClosed(error)) { | |
| ReportWSAError("WSAAsync:close notify", error, addr_); | |
| state_ = CS_CLOSED; | |
| SignalCloseEvent(this, error); | |
| } | |
| break; | |
| } | |
| } | |
| void Win32Socket::OnDnsNotify(HANDLE task, int error) { | |
| if (!dns_ || dns_->handle != task) | |
| return; | |
| uint32_t ip = 0; | |
| if (error == 0) { | |
| hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer); | |
| uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]); | |
| ip = NetworkToHost32(net_ip); | |
| } | |
| RTC_LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString() << ", " | |
| << error << ")"; | |
| if (error == 0) { | |
| SocketAddress address(ip, dns_->port); | |
| error = DoConnect(address); | |
| } else { | |
| Close(); | |
| } | |
| if (error) { | |
| error_ = error; | |
| SignalCloseEvent(this, error_); | |
| } else { | |
| delete dns_; | |
| dns_ = nullptr; | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Win32SocketServer | |
| // Provides cricket base services on top of a win32 gui thread | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static UINT s_wm_wakeup_id = 0; | |
| const wchar_t Win32SocketServer::kWindowName[] = L"libjingle Message Window"; | |
| Win32SocketServer::Win32SocketServer() | |
| : wnd_(this), posted_(false), hdlg_(nullptr) { | |
| if (s_wm_wakeup_id == 0) | |
| s_wm_wakeup_id = RegisterWindowMessageW(L"WM_WAKEUP"); | |
| if (!wnd_.Create(nullptr, kWindowName, 0, 0, 0, 0, 0, 0)) { | |
| RTC_LOG_GLE(LS_ERROR) << "Failed to create message window."; | |
| } | |
| } | |
| Win32SocketServer::~Win32SocketServer() { | |
| if (wnd_.handle() != nullptr) { | |
| KillTimer(wnd_.handle(), 1); | |
| wnd_.Destroy(); | |
| } | |
| } | |
| Socket* Win32SocketServer::CreateSocket(int family, int type) { | |
| return CreateAsyncSocket(family, type); | |
| } | |
| AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) { | |
| Win32Socket* socket = new Win32Socket; | |
| if (socket->CreateT(family, type)) { | |
| return socket; | |
| } | |
| delete socket; | |
| return nullptr; | |
| } | |
| void Win32SocketServer::SetMessageQueue(MessageQueue* queue) { | |
| message_queue_ = queue; | |
| } | |
| bool Win32SocketServer::Wait(int cms, bool process_io) { | |
| BOOL b; | |
| if (process_io) { | |
| // Spin the Win32 message pump at least once, and as long as requested. | |
| // This is the Thread::ProcessMessages case. | |
| uint32_t start = Time(); | |
| do { | |
| MSG msg; | |
| SetTimer(wnd_.handle(), 0, cms, nullptr); | |
| // Get the next available message. If we have a modeless dialog, give | |
| // give the message to IsDialogMessage, which will return true if it | |
| // was a message for the dialog that it handled internally. | |
| // Otherwise, dispatch as usual via Translate/DispatchMessage. | |
| b = GetMessage(&msg, nullptr, 0, 0); | |
| if (b == -1) { | |
| RTC_LOG_GLE(LS_ERROR) << "GetMessage failed."; | |
| return false; | |
| } else if (b) { | |
| if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) { | |
| TranslateMessage(&msg); | |
| DispatchMessage(&msg); | |
| } | |
| } | |
| KillTimer(wnd_.handle(), 0); | |
| } while (b && TimeSince(start) < cms); | |
| } else if (cms != 0) { | |
| // Sit and wait forever for a WakeUp. This is the Thread::Send case. | |
| RTC_DCHECK(cms == -1); | |
| MSG msg; | |
| b = GetMessage(&msg, nullptr, s_wm_wakeup_id, s_wm_wakeup_id); | |
| { | |
| CritScope scope(&cs_); | |
| posted_ = false; | |
| } | |
| } else { | |
| // No-op (cms == 0 && !process_io). This is the Pump case. | |
| b = TRUE; | |
| } | |
| return (b != FALSE); | |
| } | |
| void Win32SocketServer::WakeUp() { | |
| if (wnd_.handle()) { | |
| // Set the "message pending" flag, if not already set. | |
| { | |
| CritScope scope(&cs_); | |
| if (posted_) | |
| return; | |
| posted_ = true; | |
| } | |
| PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0); | |
| } | |
| } | |
| void Win32SocketServer::Pump() { | |
| // Clear the "message pending" flag. | |
| { | |
| CritScope scope(&cs_); | |
| posted_ = false; | |
| } | |
| // Dispatch all the messages that are currently in our queue. If new messages | |
| // are posted during the dispatch, they will be handled in the next Pump. | |
| // We use max(1, ...) to make sure we try to dispatch at least once, since | |
| // this allow us to process "sent" messages, not included in the size() count. | |
| Message msg; | |
| for (size_t max_messages_to_process = | |
| std::max<size_t>(1, message_queue_->size()); | |
| max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false); | |
| --max_messages_to_process) { | |
| message_queue_->Dispatch(&msg); | |
| } | |
| // Anything remaining? | |
| int delay = message_queue_->GetDelay(); | |
| if (delay == -1) { | |
| KillTimer(wnd_.handle(), 1); | |
| } else { | |
| SetTimer(wnd_.handle(), 1, delay, nullptr); | |
| } | |
| } | |
| bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, | |
| WPARAM wp, | |
| LPARAM lp, | |
| LRESULT& lr) { | |
| bool handled = false; | |
| if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) { | |
| ss_->Pump(); | |
| lr = 0; | |
| handled = true; | |
| } | |
| return handled; | |
| } | |
| Win32Thread::Win32Thread(SocketServer* ss) : Thread(ss), id_(0) {} | |
| Win32Thread::~Win32Thread() { | |
| Stop(); | |
| } | |
| void Win32Thread::Run() { | |
| id_ = GetCurrentThreadId(); | |
| Thread::Run(); | |
| id_ = 0; | |
| } | |
| void Win32Thread::Quit() { | |
| PostThreadMessage(id_, WM_QUIT, 0, 0); | |
| } | |
| } // namespace rtc |