blob: 3d0238de258197314a50c5ae5e75aeea1c65e416 [file] [log] [blame]
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
import android.graphics.SurfaceTexture;
import android.support.annotation.Nullable;
import android.view.Surface;
import javax.microedition.khronos.egl.EGL10;
/**
* Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay,
* and an EGLSurface.
*/
public interface EglBase {
// EGL wrapper for an actual EGLContext.
public interface Context {
public final static long NO_CONTEXT = 0;
/**
* Returns an EGL context that can be used by native code. Returns NO_CONTEXT if the method is
* unsupported.
*
* @note This is currently only supported for EGL 1.4 and not for EGL 1.0.
*/
long getNativeEglContext();
}
// According to the documentation, EGL can be used from multiple threads at the same time if each
// thread has its own EGLContext, but in practice it deadlocks on some devices when doing this.
// Therefore, synchronize on this global lock before calling dangerous EGL functions that might
// deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
public static final Object lock = new Object();
// These constants are taken from EGL14.EGL_OPENGL_ES2_BIT and EGL14.EGL_CONTEXT_CLIENT_VERSION.
// https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/EGL14.java
// This is similar to how GlSurfaceView does:
// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/opengl/GLSurfaceView.java#760
public static final int EGL_OPENGL_ES2_BIT = 4;
// Android-specific extension.
public static final int EGL_RECORDABLE_ANDROID = 0x3142;
// clang-format off
public static final int[] CONFIG_PLAIN = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_RGBA = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_PIXEL_BUFFER = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_PIXEL_RGBA_BUFFER = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_RECORDABLE = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL10.EGL_NONE
};
// clang-format on
/**
* Create a new context with the specified config attributes, sharing data with |sharedContext|.
* If |sharedContext| is null, a root context is created. This function will try to create an EGL
* 1.4 context if possible, and an EGL 1.0 context otherwise.
*/
public static EglBase create(@Nullable Context sharedContext, int[] configAttributes) {
if (sharedContext == null) {
return EglBase14Impl.isEGL14Supported() ? createEgl14(configAttributes)
: createEgl10(configAttributes);
} else if (sharedContext instanceof EglBase14.Context) {
return createEgl14((EglBase14.Context) sharedContext, configAttributes);
} else if (sharedContext instanceof EglBase10.Context) {
return createEgl10((EglBase10.Context) sharedContext, configAttributes);
}
throw new IllegalArgumentException("Unrecognized Context");
}
/**
* Helper function for creating a plain root context. This function will try to create an EGL 1.4
* context if possible, and an EGL 1.0 context otherwise.
*/
public static EglBase create() {
return create(null /* shaderContext */, CONFIG_PLAIN);
}
/**
* Helper function for creating a plain context, sharing data with |sharedContext|. This function
* will try to create an EGL 1.4 context if possible, and an EGL 1.0 context otherwise.
*/
public static EglBase create(Context sharedContext) {
return create(sharedContext, CONFIG_PLAIN);
}
/** Explicitly create a root EGl 1.0 context with the specified config attributes. */
public static EglBase10 createEgl10(int[] configAttributes) {
return new EglBase10Impl(/* sharedContext= */ null, configAttributes);
}
/**
* Explicitly create a root EGl 1.0 context with the specified config attributes and shared
* context.
*/
public static EglBase10 createEgl10(EglBase10.Context sharedContext, int[] configAttributes) {
return new EglBase10Impl(
sharedContext == null ? null : sharedContext.getRawContext(), configAttributes);
}
/**
* Explicitly create a root EGl 1.0 context with the specified config attributes
* and shared context.
*/
public static EglBase10 createEgl10(
javax.microedition.khronos.egl.EGLContext sharedContext, int[] configAttributes) {
return new EglBase10Impl(sharedContext, configAttributes);
}
/** Explicitly create a root EGl 1.4 context with the specified config attributes. */
public static EglBase14 createEgl14(int[] configAttributes) {
return new EglBase14Impl(/* sharedContext= */ null, configAttributes);
}
/**
* Explicitly create a root EGl 1.4 context with the specified config attributes and shared
* context.
*/
public static EglBase14 createEgl14(EglBase14.Context sharedContext, int[] configAttributes) {
return new EglBase14Impl(
sharedContext == null ? null : sharedContext.getRawContext(), configAttributes);
}
/**
* Explicitly create a root EGl 1.4 context with the specified config attributes
* and shared context.
*/
public static EglBase14 createEgl14(
android.opengl.EGLContext sharedContext, int[] configAttributes) {
return new EglBase14Impl(sharedContext, configAttributes);
}
void createSurface(Surface surface);
// Create EGLSurface from the Android SurfaceTexture.
void createSurface(SurfaceTexture surfaceTexture);
// Create dummy 1x1 pixel buffer surface so the context can be made current.
void createDummyPbufferSurface();
void createPbufferSurface(int width, int height);
Context getEglBaseContext();
boolean hasSurface();
int surfaceWidth();
int surfaceHeight();
void releaseSurface();
void release();
void makeCurrent();
// Detach the current EGL context, so that it can be made current on another thread.
void detachCurrent();
void swapBuffers();
void swapBuffers(long presentationTimeStampNs);
}