| /* |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| package org.webrtc; |
| |
| import android.annotation.TargetApi; |
| import android.graphics.Matrix; |
| import android.graphics.SurfaceTexture; |
| import android.opengl.GLES11Ext; |
| import android.opengl.GLES20; |
| import android.os.Build; |
| import android.os.Handler; |
| import android.os.HandlerThread; |
| import java.nio.ByteBuffer; |
| import java.util.concurrent.Callable; |
| import javax.annotation.Nullable; |
| import org.webrtc.EglBase; |
| import org.webrtc.VideoFrame.TextureBuffer; |
| |
| /** |
| * Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified |
| * of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with |
| * the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be |
| * called in order to receive a new frame. Call stopListening() to stop receiveing new frames. Call |
| * dispose to release all resources once the texture frame is returned. |
| * Note that there is a C++ counter part of this class that optionally can be used. It is used for |
| * wrapping texture frames into webrtc::VideoFrames and also handles calling returnTextureFrame() |
| * when the webrtc::VideoFrame is no longer used. |
| */ |
| public class SurfaceTextureHelper { |
| private static final String TAG = "SurfaceTextureHelper"; |
| /** |
| * Callback interface for being notified that a new texture frame is available. The calls will be |
| * made on the SurfaceTextureHelper handler thread, with a bound EGLContext. The callee is not |
| * allowed to make another EGLContext current on the calling thread. |
| */ |
| public interface OnTextureFrameAvailableListener { |
| abstract void onTextureFrameAvailable( |
| int oesTextureId, float[] transformMatrix, long timestampNs); |
| } |
| |
| /** |
| * Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated |
| * thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to |
| * initialize a pixel buffer surface and make it current. |
| */ |
| public static SurfaceTextureHelper create( |
| final String threadName, final EglBase.Context sharedContext) { |
| final HandlerThread thread = new HandlerThread(threadName); |
| thread.start(); |
| final Handler handler = new Handler(thread.getLooper()); |
| |
| // The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See: |
| // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195. |
| // Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper |
| // is constructed on the |handler| thread. |
| return ThreadUtils.invokeAtFrontUninterruptibly(handler, new Callable<SurfaceTextureHelper>() { |
| @Nullable |
| @Override |
| public SurfaceTextureHelper call() { |
| try { |
| return new SurfaceTextureHelper(sharedContext, handler); |
| } catch (RuntimeException e) { |
| Logging.e(TAG, threadName + " create failure", e); |
| return null; |
| } |
| } |
| }); |
| } |
| |
| private final Handler handler; |
| private final EglBase eglBase; |
| private final SurfaceTexture surfaceTexture; |
| private final int oesTextureId; |
| private final YuvConverter yuvConverter = new YuvConverter(); |
| |
| // These variables are only accessed from the |handler| thread. |
| @Nullable private OnTextureFrameAvailableListener listener; |
| // The possible states of this class. |
| private boolean hasPendingTexture = false; |
| private volatile boolean isTextureInUse = false; |
| private boolean isQuitting = false; |
| // |pendingListener| is set in setListener() and the runnable is posted to the handler thread. |
| // setListener() is not allowed to be called again before stopListening(), so this is thread safe. |
| @Nullable private OnTextureFrameAvailableListener pendingListener; |
| final Runnable setListenerRunnable = new Runnable() { |
| @Override |
| public void run() { |
| Logging.d(TAG, "Setting listener to " + pendingListener); |
| listener = pendingListener; |
| pendingListener = null; |
| // May have a pending frame from the previous capture session - drop it. |
| if (hasPendingTexture) { |
| // Calling updateTexImage() is neccessary in order to receive new frames. |
| updateTexImage(); |
| hasPendingTexture = false; |
| } |
| } |
| }; |
| |
| private SurfaceTextureHelper(EglBase.Context sharedContext, Handler handler) { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread"); |
| } |
| this.handler = handler; |
| |
| eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER); |
| try { |
| // Both these statements have been observed to fail on rare occasions, see BUG=webrtc:5682. |
| eglBase.createDummyPbufferSurface(); |
| eglBase.makeCurrent(); |
| } catch (RuntimeException e) { |
| // Clean up before rethrowing the exception. |
| eglBase.release(); |
| handler.getLooper().quit(); |
| throw e; |
| } |
| |
| oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES); |
| surfaceTexture = new SurfaceTexture(oesTextureId); |
| setOnFrameAvailableListener(surfaceTexture, (SurfaceTexture st) -> { |
| hasPendingTexture = true; |
| tryDeliverTextureFrame(); |
| }, handler); |
| } |
| |
| @TargetApi(21) |
| private static void setOnFrameAvailableListener(SurfaceTexture surfaceTexture, |
| SurfaceTexture.OnFrameAvailableListener listener, Handler handler) { |
| if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { |
| surfaceTexture.setOnFrameAvailableListener(listener, handler); |
| } else { |
| // The documentation states that the listener will be called on an arbitrary thread, but in |
| // pratice, it is always the thread on which the SurfaceTexture was constructed. There are |
| // assertions in place in case this ever changes. For API >= 21, we use the new API to |
| // explicitly specify the handler. |
| surfaceTexture.setOnFrameAvailableListener(listener); |
| } |
| } |
| |
| /** |
| * Start to stream textures to the given |listener|. If you need to change listener, you need to |
| * call stopListening() first. |
| */ |
| public void startListening(final OnTextureFrameAvailableListener listener) { |
| if (this.listener != null || this.pendingListener != null) { |
| throw new IllegalStateException("SurfaceTextureHelper listener has already been set."); |
| } |
| this.pendingListener = listener; |
| handler.post(setListenerRunnable); |
| } |
| |
| /** |
| * Stop listening. The listener set in startListening() is guaranteded to not receive any more |
| * onTextureFrameAvailable() callbacks after this function returns. |
| */ |
| public void stopListening() { |
| Logging.d(TAG, "stopListening()"); |
| handler.removeCallbacks(setListenerRunnable); |
| ThreadUtils.invokeAtFrontUninterruptibly(handler, new Runnable() { |
| @Override |
| public void run() { |
| listener = null; |
| pendingListener = null; |
| } |
| }); |
| } |
| |
| /** |
| * Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video |
| * producer such as a camera or decoder. |
| */ |
| public SurfaceTexture getSurfaceTexture() { |
| return surfaceTexture; |
| } |
| |
| /** |
| * Retrieve the handler that calls onTextureFrameAvailable(). This handler is valid until |
| * dispose() is called. |
| */ |
| public Handler getHandler() { |
| return handler; |
| } |
| |
| /** |
| * Call this function to signal that you are done with the frame received in |
| * onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call |
| * this function in order to receive a new frame. |
| */ |
| public void returnTextureFrame() { |
| handler.post(new Runnable() { |
| @Override |
| public void run() { |
| isTextureInUse = false; |
| if (isQuitting) { |
| release(); |
| } else { |
| tryDeliverTextureFrame(); |
| } |
| } |
| }); |
| } |
| |
| public boolean isTextureInUse() { |
| return isTextureInUse; |
| } |
| |
| /** |
| * Call disconnect() to stop receiving frames. OpenGL resources are released and the handler is |
| * stopped when the texture frame has been returned by a call to returnTextureFrame(). You are |
| * guaranteed to not receive any more onTextureFrameAvailable() after this function returns. |
| */ |
| public void dispose() { |
| Logging.d(TAG, "dispose()"); |
| ThreadUtils.invokeAtFrontUninterruptibly(handler, new Runnable() { |
| @Override |
| public void run() { |
| isQuitting = true; |
| if (!isTextureInUse) { |
| release(); |
| } |
| } |
| }); |
| } |
| |
| /** |
| * Posts to the correct thread to convert |textureBuffer| to I420. |
| */ |
| public VideoFrame.I420Buffer textureToYuv(final TextureBuffer textureBuffer) { |
| return ThreadUtils.invokeAtFrontUninterruptibly( |
| handler, () -> yuvConverter.convert(textureBuffer)); |
| } |
| |
| private void updateTexImage() { |
| // SurfaceTexture.updateTexImage apparently can compete and deadlock with eglSwapBuffers, |
| // as observed on Nexus 5. Therefore, synchronize it with the EGL functions. |
| // See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info. |
| synchronized (EglBase.lock) { |
| surfaceTexture.updateTexImage(); |
| } |
| } |
| |
| private void tryDeliverTextureFrame() { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("Wrong thread."); |
| } |
| if (isQuitting || !hasPendingTexture || isTextureInUse || listener == null) { |
| return; |
| } |
| isTextureInUse = true; |
| hasPendingTexture = false; |
| |
| updateTexImage(); |
| |
| final float[] transformMatrix = new float[16]; |
| surfaceTexture.getTransformMatrix(transformMatrix); |
| final long timestampNs = surfaceTexture.getTimestamp(); |
| listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs); |
| } |
| |
| private void release() { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("Wrong thread."); |
| } |
| if (isTextureInUse || !isQuitting) { |
| throw new IllegalStateException("Unexpected release."); |
| } |
| yuvConverter.release(); |
| GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); |
| surfaceTexture.release(); |
| eglBase.release(); |
| handler.getLooper().quit(); |
| } |
| |
| /** |
| * Creates a VideoFrame buffer backed by this helper's texture. The |width| and |height| should |
| * match the dimensions of the data placed in the texture. The correct |transformMatrix| may be |
| * obtained from callbacks to OnTextureFrameAvailableListener. |
| * |
| * The returned TextureBuffer holds a reference to the SurfaceTextureHelper that created it. The |
| * buffer calls returnTextureFrame() when it is released. |
| */ |
| public TextureBuffer createTextureBuffer(int width, int height, Matrix transformMatrix) { |
| return new TextureBufferImpl(width, height, TextureBuffer.Type.OES, oesTextureId, |
| transformMatrix, handler, yuvConverter, this ::returnTextureFrame); |
| } |
| } |