| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_P2P_BASE_PORT_H_ |
| #define WEBRTC_P2P_BASE_PORT_H_ |
| |
| #include <map> |
| #include <set> |
| #include <string> |
| #include <vector> |
| |
| #include "webrtc/p2p/base/candidate.h" |
| #include "webrtc/p2p/base/packetsocketfactory.h" |
| #include "webrtc/p2p/base/portinterface.h" |
| #include "webrtc/p2p/base/stun.h" |
| #include "webrtc/p2p/base/stunrequest.h" |
| #include "webrtc/p2p/base/transport.h" |
| #include "webrtc/base/asyncpacketsocket.h" |
| #include "webrtc/base/network.h" |
| #include "webrtc/base/proxyinfo.h" |
| #include "webrtc/base/ratetracker.h" |
| #include "webrtc/base/sigslot.h" |
| #include "webrtc/base/socketaddress.h" |
| #include "webrtc/base/thread.h" |
| |
| namespace cricket { |
| |
| class Connection; |
| class ConnectionRequest; |
| |
| extern const char LOCAL_PORT_TYPE[]; |
| extern const char STUN_PORT_TYPE[]; |
| extern const char PRFLX_PORT_TYPE[]; |
| extern const char RELAY_PORT_TYPE[]; |
| |
| extern const char UDP_PROTOCOL_NAME[]; |
| extern const char TCP_PROTOCOL_NAME[]; |
| extern const char SSLTCP_PROTOCOL_NAME[]; |
| |
| // RFC 6544, TCP candidate encoding rules. |
| extern const int DISCARD_PORT; |
| extern const char TCPTYPE_ACTIVE_STR[]; |
| extern const char TCPTYPE_PASSIVE_STR[]; |
| extern const char TCPTYPE_SIMOPEN_STR[]; |
| |
| // The length of time we wait before timing out readability on a connection. |
| const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000; // 30 seconds |
| |
| // The length of time we wait before timing out writability on a connection. |
| const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds |
| |
| // The length of time we wait before we become unwritable. |
| const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds |
| |
| // The number of pings that must fail to respond before we become unwritable. |
| const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5; |
| |
| // This is the length of time that we wait for a ping response to come back. |
| const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000; // 5 seconds |
| |
| enum RelayType { |
| RELAY_GTURN, // Legacy google relay service. |
| RELAY_TURN // Standard (TURN) relay service. |
| }; |
| |
| enum IcePriorityValue { |
| // The reason we are choosing Relay preference 2 is because, we can run |
| // Relay from client to server on UDP/TCP/TLS. To distinguish the transport |
| // protocol, we prefer UDP over TCP over TLS. |
| // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2. |
| // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1. |
| // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0. |
| // Check turnport.cc for setting these values. |
| ICE_TYPE_PREFERENCE_RELAY = 2, |
| ICE_TYPE_PREFERENCE_HOST_TCP = 90, |
| ICE_TYPE_PREFERENCE_SRFLX = 100, |
| ICE_TYPE_PREFERENCE_PRFLX = 110, |
| ICE_TYPE_PREFERENCE_HOST = 126 |
| }; |
| |
| const char* ProtoToString(ProtocolType proto); |
| bool StringToProto(const char* value, ProtocolType* proto); |
| |
| struct ProtocolAddress { |
| rtc::SocketAddress address; |
| ProtocolType proto; |
| bool secure; |
| |
| ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p) |
| : address(a), proto(p), secure(false) { } |
| ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec) |
| : address(a), proto(p), secure(sec) { } |
| }; |
| |
| typedef std::set<rtc::SocketAddress> ServerAddresses; |
| |
| // Represents a local communication mechanism that can be used to create |
| // connections to similar mechanisms of the other client. Subclasses of this |
| // one add support for specific mechanisms like local UDP ports. |
| class Port : public PortInterface, public rtc::MessageHandler, |
| public sigslot::has_slots<> { |
| public: |
| Port(rtc::Thread* thread, |
| rtc::PacketSocketFactory* factory, |
| rtc::Network* network, |
| const rtc::IPAddress& ip, |
| const std::string& username_fragment, |
| const std::string& password); |
| Port(rtc::Thread* thread, |
| const std::string& type, |
| rtc::PacketSocketFactory* factory, |
| rtc::Network* network, |
| const rtc::IPAddress& ip, |
| uint16 min_port, |
| uint16 max_port, |
| const std::string& username_fragment, |
| const std::string& password); |
| virtual ~Port(); |
| |
| virtual const std::string& Type() const { return type_; } |
| virtual rtc::Network* Network() const { return network_; } |
| |
| // This method will set the flag which enables standard ICE/STUN procedures |
| // in STUN connectivity checks. Currently this method does |
| // 1. Add / Verify MI attribute in STUN binding requests. |
| // 2. Username attribute in STUN binding request will be RFRAF:LFRAG, |
| // as opposed to RFRAGLFRAG. |
| virtual void SetIceProtocolType(IceProtocolType protocol) { |
| ice_protocol_ = protocol; |
| } |
| virtual IceProtocolType IceProtocol() const { return ice_protocol_; } |
| |
| // Methods to set/get ICE role and tiebreaker values. |
| IceRole GetIceRole() const { return ice_role_; } |
| void SetIceRole(IceRole role) { ice_role_ = role; } |
| |
| void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; } |
| uint64 IceTiebreaker() const { return tiebreaker_; } |
| |
| virtual bool SharedSocket() const { return shared_socket_; } |
| void ResetSharedSocket() { shared_socket_ = false; } |
| |
| // The thread on which this port performs its I/O. |
| rtc::Thread* thread() { return thread_; } |
| |
| // The factory used to create the sockets of this port. |
| rtc::PacketSocketFactory* socket_factory() const { return factory_; } |
| void set_socket_factory(rtc::PacketSocketFactory* factory) { |
| factory_ = factory; |
| } |
| |
| // For debugging purposes. |
| const std::string& content_name() const { return content_name_; } |
| void set_content_name(const std::string& content_name) { |
| content_name_ = content_name; |
| } |
| |
| int component() const { return component_; } |
| void set_component(int component) { component_ = component; } |
| |
| bool send_retransmit_count_attribute() const { |
| return send_retransmit_count_attribute_; |
| } |
| void set_send_retransmit_count_attribute(bool enable) { |
| send_retransmit_count_attribute_ = enable; |
| } |
| |
| // Identifies the generation that this port was created in. |
| uint32 generation() { return generation_; } |
| void set_generation(uint32 generation) { generation_ = generation; } |
| |
| // ICE requires a single username/password per content/media line. So the |
| // |ice_username_fragment_| of the ports that belongs to the same content will |
| // be the same. However this causes a small complication with our relay |
| // server, which expects different username for RTP and RTCP. |
| // |
| // To resolve this problem, we implemented the username_fragment(), |
| // which returns a different username (calculated from |
| // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the |
| // username_fragment() simply returns |ice_username_fragment_| when running |
| // in ICEPROTO_RFC5245. |
| // |
| // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and |
| // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and |
| // RTCP. |
| const std::string username_fragment() const; |
| const std::string& password() const { return password_; } |
| |
| // Fired when candidates are discovered by the port. When all candidates |
| // are discovered that belong to port SignalAddressReady is fired. |
| sigslot::signal2<Port*, const Candidate&> SignalCandidateReady; |
| |
| // Provides all of the above information in one handy object. |
| virtual const std::vector<Candidate>& Candidates() const { |
| return candidates_; |
| } |
| |
| // SignalPortComplete is sent when port completes the task of candidates |
| // allocation. |
| sigslot::signal1<Port*> SignalPortComplete; |
| // This signal sent when port fails to allocate candidates and this port |
| // can't be used in establishing the connections. When port is in shared mode |
| // and port fails to allocate one of the candidates, port shouldn't send |
| // this signal as other candidates might be usefull in establishing the |
| // connection. |
| sigslot::signal1<Port*> SignalPortError; |
| |
| // Returns a map containing all of the connections of this port, keyed by the |
| // remote address. |
| typedef std::map<rtc::SocketAddress, Connection*> AddressMap; |
| const AddressMap& connections() { return connections_; } |
| |
| // Returns the connection to the given address or NULL if none exists. |
| virtual Connection* GetConnection( |
| const rtc::SocketAddress& remote_addr); |
| |
| // Called each time a connection is created. |
| sigslot::signal2<Port*, Connection*> SignalConnectionCreated; |
| |
| // In a shared socket mode each port which shares the socket will decide |
| // to accept the packet based on the |remote_addr|. Currently only UDP |
| // port implemented this method. |
| // TODO(mallinath) - Make it pure virtual. |
| virtual bool HandleIncomingPacket( |
| rtc::AsyncPacketSocket* socket, const char* data, size_t size, |
| const rtc::SocketAddress& remote_addr, |
| const rtc::PacketTime& packet_time) { |
| ASSERT(false); |
| return false; |
| } |
| |
| // Sends a response message (normal or error) to the given request. One of |
| // these methods should be called as a response to SignalUnknownAddress. |
| // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse. |
| virtual void SendBindingResponse(StunMessage* request, |
| const rtc::SocketAddress& addr); |
| virtual void SendBindingErrorResponse( |
| StunMessage* request, const rtc::SocketAddress& addr, |
| int error_code, const std::string& reason); |
| |
| void set_proxy(const std::string& user_agent, |
| const rtc::ProxyInfo& proxy) { |
| user_agent_ = user_agent; |
| proxy_ = proxy; |
| } |
| const std::string& user_agent() { return user_agent_; } |
| const rtc::ProxyInfo& proxy() { return proxy_; } |
| |
| virtual void EnablePortPackets(); |
| |
| // Called if the port has no connections and is no longer useful. |
| void Destroy(); |
| |
| virtual void OnMessage(rtc::Message *pmsg); |
| |
| // Debugging description of this port |
| virtual std::string ToString() const; |
| const rtc::IPAddress& ip() const { return ip_; } |
| uint16 min_port() { return min_port_; } |
| uint16 max_port() { return max_port_; } |
| |
| // Timeout shortening function to speed up unit tests. |
| void set_timeout_delay(int delay) { timeout_delay_ = delay; } |
| |
| // This method will return local and remote username fragements from the |
| // stun username attribute if present. |
| bool ParseStunUsername(const StunMessage* stun_msg, |
| std::string* local_username, |
| std::string* remote_username, |
| IceProtocolType* remote_protocol_type) const; |
| void CreateStunUsername(const std::string& remote_username, |
| std::string* stun_username_attr_str) const; |
| |
| bool MaybeIceRoleConflict(const rtc::SocketAddress& addr, |
| IceMessage* stun_msg, |
| const std::string& remote_ufrag); |
| |
| // Called when the socket is currently able to send. |
| void OnReadyToSend(); |
| |
| // Called when the Connection discovers a local peer reflexive candidate. |
| // Returns the index of the new local candidate. |
| size_t AddPrflxCandidate(const Candidate& local); |
| |
| // Returns if RFC 5245 ICE protocol is used. |
| bool IsStandardIce() const; |
| |
| // Returns if Google ICE protocol is used. |
| bool IsGoogleIce() const; |
| |
| // Returns if Hybrid ICE protocol is used. |
| bool IsHybridIce() const; |
| |
| void set_candidate_filter(uint32 candidate_filter) { |
| candidate_filter_ = candidate_filter; |
| } |
| |
| protected: |
| enum { |
| MSG_CHECKTIMEOUT = 0, |
| MSG_FIRST_AVAILABLE |
| }; |
| |
| void set_type(const std::string& type) { type_ = type; } |
| |
| void AddAddress(const rtc::SocketAddress& address, |
| const rtc::SocketAddress& base_address, |
| const rtc::SocketAddress& related_address, |
| const std::string& protocol, |
| const std::string& relay_protocol, |
| const std::string& tcptype, |
| const std::string& type, |
| uint32 type_preference, |
| uint32 relay_preference, |
| bool final); |
| |
| // Adds the given connection to the list. (Deleting removes them.) |
| void AddConnection(Connection* conn); |
| |
| // Called when a packet is received from an unknown address that is not |
| // currently a connection. If this is an authenticated STUN binding request, |
| // then we will signal the client. |
| void OnReadPacket(const char* data, size_t size, |
| const rtc::SocketAddress& addr, |
| ProtocolType proto); |
| |
| // If the given data comprises a complete and correct STUN message then the |
| // return value is true, otherwise false. If the message username corresponds |
| // with this port's username fragment, msg will contain the parsed STUN |
| // message. Otherwise, the function may send a STUN response internally. |
| // remote_username contains the remote fragment of the STUN username. |
| bool GetStunMessage(const char* data, size_t size, |
| const rtc::SocketAddress& addr, |
| IceMessage** out_msg, std::string* out_username); |
| |
| // Checks if the address in addr is compatible with the port's ip. |
| bool IsCompatibleAddress(const rtc::SocketAddress& addr); |
| |
| // Returns default DSCP value. |
| rtc::DiffServCodePoint DefaultDscpValue() const { |
| // No change from what MediaChannel set. |
| return rtc::DSCP_NO_CHANGE; |
| } |
| |
| uint32 candidate_filter() { return candidate_filter_; } |
| |
| private: |
| void Construct(); |
| // Called when one of our connections deletes itself. |
| void OnConnectionDestroyed(Connection* conn); |
| |
| // Checks if this port is useless, and hence, should be destroyed. |
| void CheckTimeout(); |
| |
| rtc::Thread* thread_; |
| rtc::PacketSocketFactory* factory_; |
| std::string type_; |
| bool send_retransmit_count_attribute_; |
| rtc::Network* network_; |
| rtc::IPAddress ip_; |
| uint16 min_port_; |
| uint16 max_port_; |
| std::string content_name_; |
| int component_; |
| uint32 generation_; |
| // In order to establish a connection to this Port (so that real data can be |
| // sent through), the other side must send us a STUN binding request that is |
| // authenticated with this username_fragment and password. |
| // PortAllocatorSession will provide these username_fragment and password. |
| // |
| // Note: we should always use username_fragment() instead of using |
| // |ice_username_fragment_| directly. For the details see the comment on |
| // username_fragment(). |
| std::string ice_username_fragment_; |
| std::string password_; |
| std::vector<Candidate> candidates_; |
| AddressMap connections_; |
| int timeout_delay_; |
| bool enable_port_packets_; |
| IceProtocolType ice_protocol_; |
| IceRole ice_role_; |
| uint64 tiebreaker_; |
| bool shared_socket_; |
| // Information to use when going through a proxy. |
| std::string user_agent_; |
| rtc::ProxyInfo proxy_; |
| |
| // Candidate filter is pushed down to Port such that each Port could |
| // make its own decision on how to create candidates. For example, |
| // when IceTransportsType is set to relay, both RelayPort and |
| // TurnPort will hide raddr to avoid local address leakage. |
| uint32 candidate_filter_; |
| |
| friend class Connection; |
| }; |
| |
| // Represents a communication link between a port on the local client and a |
| // port on the remote client. |
| class Connection : public rtc::MessageHandler, |
| public sigslot::has_slots<> { |
| public: |
| struct SentPing { |
| SentPing(const std::string id, uint32 sent_time) |
| : id(id), |
| sent_time(sent_time) {} |
| |
| std::string id; |
| uint32 sent_time; |
| }; |
| |
| // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4 |
| enum State { |
| STATE_WAITING = 0, // Check has not been performed, Waiting pair on CL. |
| STATE_INPROGRESS, // Check has been sent, transaction is in progress. |
| STATE_SUCCEEDED, // Check already done, produced a successful result. |
| STATE_FAILED // Check for this connection failed. |
| }; |
| |
| virtual ~Connection(); |
| |
| // The local port where this connection sends and receives packets. |
| Port* port() { return port_; } |
| const Port* port() const { return port_; } |
| |
| // Returns the description of the local port |
| virtual const Candidate& local_candidate() const; |
| |
| // Returns the description of the remote port to which we communicate. |
| const Candidate& remote_candidate() const { return remote_candidate_; } |
| |
| // Returns the pair priority. |
| uint64 priority() const; |
| |
| enum ReadState { |
| STATE_READ_INIT = 0, // we have yet to receive a ping |
| STATE_READABLE = 1, // we have received pings recently |
| STATE_READ_TIMEOUT = 2, // we haven't received pings in a while |
| }; |
| |
| ReadState read_state() const { return read_state_; } |
| bool readable() const { return read_state_ == STATE_READABLE; } |
| |
| enum WriteState { |
| STATE_WRITABLE = 0, // we have received ping responses recently |
| STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures |
| STATE_WRITE_INIT = 2, // we have yet to receive a ping response |
| STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures |
| }; |
| |
| WriteState write_state() const { return write_state_; } |
| bool writable() const { return write_state_ == STATE_WRITABLE; } |
| |
| // Determines whether the connection has finished connecting. This can only |
| // be false for TCP connections. |
| bool connected() const { return connected_; } |
| |
| // Estimate of the round-trip time over this connection. |
| uint32 rtt() const { return rtt_; } |
| |
| size_t sent_total_bytes(); |
| size_t sent_bytes_second(); |
| // Used to track how many packets are discarded in the application socket due |
| // to errors. |
| size_t sent_discarded_packets(); |
| size_t sent_total_packets(); |
| size_t recv_total_bytes(); |
| size_t recv_bytes_second(); |
| sigslot::signal1<Connection*> SignalStateChange; |
| |
| // Sent when the connection has decided that it is no longer of value. It |
| // will delete itself immediately after this call. |
| sigslot::signal1<Connection*> SignalDestroyed; |
| |
| // The connection can send and receive packets asynchronously. This matches |
| // the interface of AsyncPacketSocket, which may use UDP or TCP under the |
| // covers. |
| virtual int Send(const void* data, size_t size, |
| const rtc::PacketOptions& options) = 0; |
| |
| // Error if Send() returns < 0 |
| virtual int GetError() = 0; |
| |
| sigslot::signal4<Connection*, const char*, size_t, |
| const rtc::PacketTime&> SignalReadPacket; |
| |
| sigslot::signal1<Connection*> SignalReadyToSend; |
| |
| // Called when a packet is received on this connection. |
| void OnReadPacket(const char* data, size_t size, |
| const rtc::PacketTime& packet_time); |
| |
| // Called when the socket is currently able to send. |
| void OnReadyToSend(); |
| |
| // Called when a connection is determined to be no longer useful to us. We |
| // still keep it around in case the other side wants to use it. But we can |
| // safely stop pinging on it and we can allow it to time out if the other |
| // side stops using it as well. |
| bool pruned() const { return pruned_; } |
| void Prune(); |
| |
| bool use_candidate_attr() const { return use_candidate_attr_; } |
| void set_use_candidate_attr(bool enable); |
| |
| bool nominated() const { return nominated_; } |
| void set_nominated(bool nominated) { nominated_ = nominated; } |
| |
| void set_remote_ice_mode(IceMode mode) { |
| remote_ice_mode_ = mode; |
| } |
| |
| // Makes the connection go away. |
| void Destroy(); |
| |
| // Checks that the state of this connection is up-to-date. The argument is |
| // the current time, which is compared against various timeouts. |
| void UpdateState(uint32 now); |
| |
| // Called when this connection should try checking writability again. |
| uint32 last_ping_sent() const { return last_ping_sent_; } |
| void Ping(uint32 now); |
| void ReceivedPingResponse(); |
| |
| // Called whenever a valid ping is received on this connection. This is |
| // public because the connection intercepts the first ping for us. |
| uint32 last_ping_received() const { return last_ping_received_; } |
| void ReceivedPing(); |
| |
| // Debugging description of this connection |
| std::string ToDebugId() const; |
| std::string ToString() const; |
| std::string ToSensitiveString() const; |
| // Prints pings_since_last_response_ into a string. |
| void PrintPingsSinceLastResponse(std::string* pings, size_t max); |
| |
| bool reported() const { return reported_; } |
| void set_reported(bool reported) { reported_ = reported;} |
| |
| // This signal will be fired if this connection is nominated by the |
| // controlling side. |
| sigslot::signal1<Connection*> SignalNominated; |
| |
| // Invoked when Connection receives STUN error response with 487 code. |
| void HandleRoleConflictFromPeer(); |
| |
| State state() const { return state_; } |
| |
| IceMode remote_ice_mode() const { return remote_ice_mode_; } |
| |
| // Update the ICE password of the remote candidate if |ice_ufrag| matches |
| // the candidate's ufrag, and the candidate's passwrod has not been set. |
| void MaybeSetRemoteIceCredentials(const std::string& ice_ufrag, |
| const std::string& ice_pwd); |
| |
| // If |remote_candidate_| is peer reflexive and is equivalent to |
| // |new_candidate| except the type, update |remote_candidate_| to |
| // |new_candidate|. |
| void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate); |
| |
| // Returns the last received time of any data, stun request, or stun |
| // response in milliseconds |
| uint32 last_received(); |
| |
| protected: |
| enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE }; |
| |
| // Constructs a new connection to the given remote port. |
| Connection(Port* port, size_t index, const Candidate& candidate); |
| |
| // Called back when StunRequestManager has a stun packet to send |
| void OnSendStunPacket(const void* data, size_t size, StunRequest* req); |
| |
| // Callbacks from ConnectionRequest |
| virtual void OnConnectionRequestResponse(ConnectionRequest* req, |
| StunMessage* response); |
| void OnConnectionRequestErrorResponse(ConnectionRequest* req, |
| StunMessage* response); |
| void OnConnectionRequestTimeout(ConnectionRequest* req); |
| void OnConnectionRequestSent(ConnectionRequest* req); |
| |
| // Changes the state and signals if necessary. |
| void set_read_state(ReadState value); |
| void set_write_state(WriteState value); |
| void set_state(State state); |
| void set_connected(bool value); |
| |
| // Checks if this connection is useless, and hence, should be destroyed. |
| void CheckTimeout(); |
| |
| void OnMessage(rtc::Message *pmsg); |
| |
| Port* port_; |
| size_t local_candidate_index_; |
| Candidate remote_candidate_; |
| ReadState read_state_; |
| WriteState write_state_; |
| bool connected_; |
| bool pruned_; |
| // By default |use_candidate_attr_| flag will be true, |
| // as we will be using aggressive nomination. |
| // But when peer is ice-lite, this flag "must" be initialized to false and |
| // turn on when connection becomes "best connection". |
| bool use_candidate_attr_; |
| // Whether this connection has been nominated by the controlling side via |
| // the use_candidate attribute. |
| bool nominated_; |
| IceMode remote_ice_mode_; |
| StunRequestManager requests_; |
| uint32 rtt_; |
| uint32 last_ping_sent_; // last time we sent a ping to the other side |
| uint32 last_ping_received_; // last time we received a ping from the other |
| // side |
| uint32 last_data_received_; |
| uint32 last_ping_response_received_; |
| std::vector<SentPing> pings_since_last_response_; |
| |
| rtc::RateTracker recv_rate_tracker_; |
| rtc::RateTracker send_rate_tracker_; |
| uint32 sent_packets_discarded_; |
| uint32 sent_packets_total_; |
| |
| private: |
| void MaybeAddPrflxCandidate(ConnectionRequest* request, |
| StunMessage* response); |
| |
| bool reported_; |
| State state_; |
| |
| friend class Port; |
| friend class ConnectionRequest; |
| }; |
| |
| // ProxyConnection defers all the interesting work to the port |
| class ProxyConnection : public Connection { |
| public: |
| ProxyConnection(Port* port, size_t index, const Candidate& candidate); |
| |
| virtual int Send(const void* data, size_t size, |
| const rtc::PacketOptions& options); |
| virtual int GetError() { return error_; } |
| |
| private: |
| int error_; |
| }; |
| |
| } // namespace cricket |
| |
| #endif // WEBRTC_P2P_BASE_PORT_H_ |