| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H_ |
| #define TALK_BASE_VIRTUALSOCKETSERVER_H_ |
| |
| #include <cassert> |
| #include <deque> |
| #include <map> |
| |
| #include "talk/base/messagequeue.h" |
| #include "talk/base/socketserver.h" |
| |
| namespace talk_base { |
| |
| class VirtualSocket; |
| class SocketAddressPair; |
| |
| // Simulates a network in the same manner as a loopback interface. The |
| // interface can create as many addresses as you want. All of the sockets |
| // created by this network will be able to communicate with one another, unless |
| // they are bound to addresses from incompatible families. |
| class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { |
| public: |
| // TODO: Add "owned" parameter. |
| // If "owned" is set, the supplied socketserver will be deleted later. |
| explicit VirtualSocketServer(SocketServer* ss); |
| virtual ~VirtualSocketServer(); |
| |
| SocketServer* socketserver() { return server_; } |
| |
| // Limits the network bandwidth (maximum bytes per second). Zero means that |
| // all sends occur instantly. Defaults to 0. |
| uint32 bandwidth() const { return bandwidth_; } |
| void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; } |
| |
| // Limits the amount of data which can be in flight on the network without |
| // packet loss (on a per sender basis). Defaults to 64 KB. |
| uint32 network_capacity() const { return network_capacity_; } |
| void set_network_capacity(uint32 capacity) { |
| network_capacity_ = capacity; |
| } |
| |
| // The amount of data which can be buffered by tcp on the sender's side |
| uint32 send_buffer_capacity() const { return send_buffer_capacity_; } |
| void set_send_buffer_capacity(uint32 capacity) { |
| send_buffer_capacity_ = capacity; |
| } |
| |
| // The amount of data which can be buffered by tcp on the receiver's side |
| uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; } |
| void set_recv_buffer_capacity(uint32 capacity) { |
| recv_buffer_capacity_ = capacity; |
| } |
| |
| // Controls the (transit) delay for packets sent in the network. This does |
| // not inclue the time required to sit in the send queue. Both of these |
| // values are measured in milliseconds. Defaults to no delay. |
| uint32 delay_mean() const { return delay_mean_; } |
| uint32 delay_stddev() const { return delay_stddev_; } |
| uint32 delay_samples() const { return delay_samples_; } |
| void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; } |
| void set_delay_stddev(uint32 delay_stddev) { |
| delay_stddev_ = delay_stddev; |
| } |
| void set_delay_samples(uint32 delay_samples) { |
| delay_samples_ = delay_samples; |
| } |
| |
| // If the (transit) delay parameters are modified, this method should be |
| // called to recompute the new distribution. |
| void UpdateDelayDistribution(); |
| |
| // Controls the (uniform) probability that any sent packet is dropped. This |
| // is separate from calculations to drop based on queue size. |
| double drop_probability() { return drop_prob_; } |
| void set_drop_probability(double drop_prob) { |
| assert((0 <= drop_prob) && (drop_prob <= 1)); |
| drop_prob_ = drop_prob; |
| } |
| |
| // SocketFactory: |
| virtual Socket* CreateSocket(int type); |
| virtual Socket* CreateSocket(int family, int type); |
| |
| virtual AsyncSocket* CreateAsyncSocket(int type); |
| virtual AsyncSocket* CreateAsyncSocket(int family, int type); |
| |
| // SocketServer: |
| virtual void SetMessageQueue(MessageQueue* queue); |
| virtual bool Wait(int cms, bool process_io); |
| virtual void WakeUp(); |
| |
| typedef std::pair<double, double> Point; |
| typedef std::vector<Point> Function; |
| |
| static Function* CreateDistribution(uint32 mean, uint32 stddev, |
| uint32 samples); |
| |
| // Similar to Thread::ProcessMessages, but it only processes messages until |
| // there are no immediate messages or pending network traffic. Returns false |
| // if Thread::Stop() was called. |
| bool ProcessMessagesUntilIdle(); |
| |
| protected: |
| // Returns a new IP not used before in this network. |
| IPAddress GetNextIP(int family); |
| uint16 GetNextPort(); |
| |
| VirtualSocket* CreateSocketInternal(int family, int type); |
| |
| // Binds the given socket to addr, assigning and IP and Port if necessary |
| int Bind(VirtualSocket* socket, SocketAddress* addr); |
| |
| // Binds the given socket to the given (fully-defined) address. |
| int Bind(VirtualSocket* socket, const SocketAddress& addr); |
| |
| // Find the socket bound to the given address |
| VirtualSocket* LookupBinding(const SocketAddress& addr); |
| |
| int Unbind(const SocketAddress& addr, VirtualSocket* socket); |
| |
| // Adds a mapping between this socket pair and the socket. |
| void AddConnection(const SocketAddress& client, |
| const SocketAddress& server, |
| VirtualSocket* socket); |
| |
| // Find the socket pair corresponding to this server address. |
| VirtualSocket* LookupConnection(const SocketAddress& client, |
| const SocketAddress& server); |
| |
| void RemoveConnection(const SocketAddress& client, |
| const SocketAddress& server); |
| |
| // Connects the given socket to the socket at the given address |
| int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, |
| bool use_delay); |
| |
| // Sends a disconnect message to the socket at the given address |
| bool Disconnect(VirtualSocket* socket); |
| |
| // Sends the given packet to the socket at the given address (if one exists). |
| int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, |
| const SocketAddress& remote_addr); |
| |
| // Moves as much data as possible from the sender's buffer to the network |
| void SendTcp(VirtualSocket* socket); |
| |
| // Places a packet on the network. |
| void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient, |
| uint32 cur_time, const char* data, size_t data_size, |
| size_t header_size, bool ordered); |
| |
| // Removes stale packets from the network |
| void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time); |
| |
| // Computes the number of milliseconds required to send a packet of this size. |
| uint32 SendDelay(uint32 size); |
| |
| // Returns a random transit delay chosen from the appropriate distribution. |
| uint32 GetRandomTransitDelay(); |
| |
| // Basic operations on functions. Those that return a function also take |
| // ownership of the function given (and hence, may modify or delete it). |
| static Function* Accumulate(Function* f); |
| static Function* Invert(Function* f); |
| static Function* Resample(Function* f, double x1, double x2, uint32 samples); |
| static double Evaluate(Function* f, double x); |
| |
| // NULL out our message queue if it goes away. Necessary in the case where |
| // our lifetime is greater than that of the thread we are using, since we |
| // try to send Close messages for all connected sockets when we shutdown. |
| void OnMessageQueueDestroyed() { msg_queue_ = NULL; } |
| |
| // Determine if two sockets should be able to communicate. |
| // We don't (currently) specify an address family for sockets; instead, |
| // the currently bound address is used to infer the address family. |
| // Any socket that is not explicitly bound to an IPv4 address is assumed to be |
| // dual-stack capable. |
| // This function tests if two addresses can communicate, as well as the |
| // sockets to which they may be bound (the addresses may or may not yet be |
| // bound to the sockets). |
| // First the addresses are tested (after normalization): |
| // If both have the same family, then communication is OK. |
| // If only one is IPv4 then false, unless the other is bound to ::. |
| // This applies even if the IPv4 address is 0.0.0.0. |
| // The socket arguments are optional; the sockets are checked to see if they |
| // were explicitly bound to IPv6-any ('::'), and if so communication is |
| // permitted. |
| // NB: This scheme doesn't permit non-dualstack IPv6 sockets. |
| static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); |
| |
| private: |
| friend class VirtualSocket; |
| |
| typedef std::map<SocketAddress, VirtualSocket*> AddressMap; |
| typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; |
| |
| SocketServer* server_; |
| bool server_owned_; |
| MessageQueue* msg_queue_; |
| bool stop_on_idle_; |
| uint32 network_delay_; |
| in_addr next_ipv4_; |
| in6_addr next_ipv6_; |
| uint16 next_port_; |
| AddressMap* bindings_; |
| ConnectionMap* connections_; |
| |
| uint32 bandwidth_; |
| uint32 network_capacity_; |
| uint32 send_buffer_capacity_; |
| uint32 recv_buffer_capacity_; |
| uint32 delay_mean_; |
| uint32 delay_stddev_; |
| uint32 delay_samples_; |
| Function* delay_dist_; |
| CriticalSection delay_crit_; |
| |
| double drop_prob_; |
| DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer); |
| }; |
| |
| } // namespace talk_base |
| |
| #endif // TALK_BASE_VIRTUALSOCKETSERVER_H_ |