| /* |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| package org.webrtc; |
| |
| import android.opengl.GLES20; |
| |
| /** |
| * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil |
| * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color |
| * conversion. This class is not thread safe and must be used by a thread with an active GL context. |
| */ |
| // TODO(magjed): Add unittests for this class. |
| public class GlTextureFrameBuffer { |
| private final int pixelFormat; |
| private int frameBufferId; |
| private int textureId; |
| private int width; |
| private int height; |
| |
| /** |
| * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread |
| * when calling this function. The framebuffer is not complete until setSize() is called. |
| */ |
| public GlTextureFrameBuffer(int pixelFormat) { |
| switch (pixelFormat) { |
| case GLES20.GL_LUMINANCE: |
| case GLES20.GL_RGB: |
| case GLES20.GL_RGBA: |
| this.pixelFormat = pixelFormat; |
| break; |
| default: |
| throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat); |
| } |
| this.width = 0; |
| this.height = 0; |
| } |
| |
| /** |
| * (Re)allocate texture. Will do nothing if the requested size equals the current size. An |
| * EGLContext must be bound on the current thread when calling this function. Must be called at |
| * least once before using the framebuffer. May be called multiple times to change size. |
| */ |
| public void setSize(int width, int height) { |
| if (width <= 0 || height <= 0) { |
| throw new IllegalArgumentException("Invalid size: " + width + "x" + height); |
| } |
| if (width == this.width && height == this.height) { |
| return; |
| } |
| this.width = width; |
| this.height = height; |
| // Lazy allocation the first time setSize() is called. |
| if (textureId == 0) { |
| textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); |
| } |
| if (frameBufferId == 0) { |
| final int frameBuffers[] = new int[1]; |
| GLES20.glGenFramebuffers(1, frameBuffers, 0); |
| frameBufferId = frameBuffers[0]; |
| } |
| |
| // Allocate texture. |
| GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); |
| GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat, |
| GLES20.GL_UNSIGNED_BYTE, null); |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); |
| GlUtil.checkNoGLES2Error("GlTextureFrameBuffer setSize"); |
| |
| // Attach the texture to the framebuffer as color attachment. |
| GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); |
| GLES20.glFramebufferTexture2D( |
| GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0); |
| |
| // Check that the framebuffer is in a good state. |
| final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
| if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { |
| throw new IllegalStateException("Framebuffer not complete, status: " + status); |
| } |
| |
| GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| } |
| |
| public int getWidth() { |
| return width; |
| } |
| |
| public int getHeight() { |
| return height; |
| } |
| |
| /** Gets the OpenGL frame buffer id. This value is only valid after setSize() has been called. */ |
| public int getFrameBufferId() { |
| return frameBufferId; |
| } |
| |
| /** Gets the OpenGL texture id. This value is only valid after setSize() has been called. */ |
| public int getTextureId() { |
| return textureId; |
| } |
| |
| /** |
| * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling |
| * this function. This object should not be used after this call. |
| */ |
| public void release() { |
| GLES20.glDeleteTextures(1, new int[] {textureId}, 0); |
| textureId = 0; |
| GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0); |
| frameBufferId = 0; |
| width = 0; |
| height = 0; |
| } |
| } |