blob: 237c88d4b1932f55dd9add08583debe3bfcb39b4 [file] [log] [blame]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_ASYNC_UDP_SOCKET_H_
#define RTC_BASE_ASYNC_UDP_SOCKET_H_
#include <stddef.h>
#include <memory>
#include "rtc_base/async_packet_socket.h"
#include "rtc_base/async_socket.h"
#include "rtc_base/socket.h"
#include "rtc_base/socket_address.h"
#include "rtc_base/socket_factory.h"
namespace rtc {
// Provides the ability to receive packets asynchronously. Sends are not
// buffered since it is acceptable to drop packets under high load.
class AsyncUDPSocket : public AsyncPacketSocket {
public:
// Binds |socket| and creates AsyncUDPSocket for it. Takes ownership
// of |socket|. Returns null if bind() fails (|socket| is destroyed
// in that case).
static AsyncUDPSocket* Create(AsyncSocket* socket,
const SocketAddress& bind_address);
// Creates a new socket for sending asynchronous UDP packets using an
// asynchronous socket from the given factory.
static AsyncUDPSocket* Create(SocketFactory* factory,
const SocketAddress& bind_address);
explicit AsyncUDPSocket(AsyncSocket* socket);
~AsyncUDPSocket() override;
SocketAddress GetLocalAddress() const override;
SocketAddress GetRemoteAddress() const override;
int Send(const void* pv,
size_t cb,
const rtc::PacketOptions& options) override;
int SendTo(const void* pv,
size_t cb,
const SocketAddress& addr,
const rtc::PacketOptions& options) override;
int Close() override;
State GetState() const override;
int GetOption(Socket::Option opt, int* value) override;
int SetOption(Socket::Option opt, int value) override;
int GetError() const override;
void SetError(int error) override;
private:
// Called when the underlying socket is ready to be read from.
void OnReadEvent(AsyncSocket* socket);
// Called when the underlying socket is ready to send.
void OnWriteEvent(AsyncSocket* socket);
std::unique_ptr<AsyncSocket> socket_;
char* buf_;
size_t size_;
};
} // namespace rtc
#endif // RTC_BASE_ASYNC_UDP_SOCKET_H_