| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef RTC_BASE_SOCKET_SERVER_H_ |
| #define RTC_BASE_SOCKET_SERVER_H_ |
| |
| #include <memory> |
| |
| #include "api/units/time_delta.h" |
| #include "rtc_base/event.h" |
| #include "rtc_base/socket_factory.h" |
| |
| namespace rtc { |
| |
| class Thread; |
| // Needs to be forward declared because there's a circular dependency between |
| // NetworkMonitor and Thread. |
| // TODO(deadbeef): Fix this. |
| class NetworkBinderInterface; |
| |
| // Provides the ability to wait for activity on a set of sockets. The Thread |
| // class provides a nice wrapper on a socket server. |
| // |
| // The server is also a socket factory. The sockets it creates will be |
| // notified of asynchronous I/O from this server's Wait method. |
| class SocketServer : public SocketFactory { |
| public: |
| static constexpr webrtc::TimeDelta kForever = rtc::Event::kForever; |
| |
| static std::unique_ptr<SocketServer> CreateDefault(); |
| // When the socket server is installed into a Thread, this function is called |
| // to allow the socket server to use the thread's message queue for any |
| // messaging that it might need to perform. It is also called with a null |
| // argument before the thread is destroyed. |
| virtual void SetMessageQueue(Thread* /* queue */) {} |
| |
| // Sleeps until: |
| // 1) `max_wait_duration` has elapsed (unless `max_wait_duration` == |
| // `kForever`) |
| // 2) WakeUp() is called |
| // While sleeping, I/O is performed if process_io is true. |
| virtual bool Wait(webrtc::TimeDelta max_wait_duration, bool process_io) = 0; |
| |
| // Causes the current wait (if one is in progress) to wake up. |
| virtual void WakeUp() = 0; |
| |
| // A network binder will bind the created sockets to a network. |
| // It is only used in PhysicalSocketServer. |
| void set_network_binder(NetworkBinderInterface* binder) { |
| network_binder_ = binder; |
| } |
| NetworkBinderInterface* network_binder() const { return network_binder_; } |
| |
| private: |
| NetworkBinderInterface* network_binder_ = nullptr; |
| }; |
| |
| } // namespace rtc |
| |
| #endif // RTC_BASE_SOCKET_SERVER_H_ |