| /* |
| * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #import "RTCShader.h" |
| |
| #import "RTCNV12TextureCache.h" |
| #import "RTCShader+Private.h" |
| #import "WebRTC/RTCLogging.h" |
| #import "WebRTC/RTCVideoFrame.h" |
| |
| #include "webrtc/base/checks.h" |
| #include "webrtc/base/optional.h" |
| |
| static const char kNV12FragmentShaderSource[] = |
| SHADER_VERSION |
| "precision mediump float;" |
| FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
| "uniform lowp sampler2D s_textureY;\n" |
| "uniform lowp sampler2D s_textureUV;\n" |
| FRAGMENT_SHADER_OUT |
| "void main() {\n" |
| " mediump float y;\n" |
| " mediump vec2 uv;\n" |
| " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" |
| " uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n" |
| " vec2(0.5, 0.5);\n" |
| " " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n" |
| " y - 0.344 * uv.x - 0.714 * uv.y,\n" |
| " y + 1.770 * uv.x,\n" |
| " 1.0);\n" |
| " }\n"; |
| |
| @implementation RTCNativeNV12Shader { |
| GLuint _vertexBuffer; |
| GLuint _nv12Program; |
| GLint _ySampler; |
| GLint _uvSampler; |
| RTCNV12TextureCache *_textureCache; |
| // Store current rotation and only upload new vertex data when rotation |
| // changes. |
| rtc::Optional<RTCVideoRotation> _currentRotation; |
| } |
| |
| - (instancetype)initWithContext:(GlContextType *)context { |
| if (self = [super init]) { |
| _textureCache = [[RTCNV12TextureCache alloc] initWithContext:context]; |
| if (!_textureCache || ![self setupNV12Program] || |
| !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) { |
| RTCLog(@"Failed to initialize RTCNativeNV12Shader."); |
| self = nil; |
| } |
| } |
| return self; |
| } |
| |
| - (void)dealloc { |
| glDeleteProgram(_nv12Program); |
| glDeleteBuffers(1, &_vertexBuffer); |
| } |
| |
| - (BOOL)setupNV12Program { |
| _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource); |
| if (!_nv12Program) { |
| return NO; |
| } |
| _ySampler = glGetUniformLocation(_nv12Program, "s_textureY"); |
| _uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV"); |
| |
| return (_ySampler >= 0 && _uvSampler >= 0); |
| } |
| |
| - (BOOL)drawFrame:(RTCVideoFrame *)frame { |
| glUseProgram(_nv12Program); |
| if (![_textureCache uploadFrameToTextures:frame]) { |
| return NO; |
| } |
| |
| // Y-plane. |
| glActiveTexture(GL_TEXTURE0); |
| glUniform1i(_ySampler, 0); |
| glBindTexture(GL_TEXTURE_2D, _textureCache.yTexture); |
| |
| // UV-plane. |
| glActiveTexture(GL_TEXTURE1); |
| glUniform1i(_uvSampler, 1); |
| glBindTexture(GL_TEXTURE_2D, _textureCache.uvTexture); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); |
| if (!_currentRotation || frame.rotation != *_currentRotation) { |
| _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation); |
| RTCSetVertexData(*_currentRotation); |
| } |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| |
| [_textureCache releaseTextures]; |
| |
| return YES; |
| } |
| |
| @end |