| /* |
| * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_ |
| #define MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_ |
| |
| #include <SLES/OpenSLES.h> |
| #include <SLES/OpenSLES_Android.h> |
| #include <SLES/OpenSLES_AndroidConfiguration.h> |
| |
| #include <memory> |
| |
| #include "api/sequence_checker.h" |
| #include "modules/audio_device/android/audio_common.h" |
| #include "modules/audio_device/android/audio_manager.h" |
| #include "modules/audio_device/android/opensles_common.h" |
| #include "modules/audio_device/audio_device_generic.h" |
| #include "modules/audio_device/include/audio_device_defines.h" |
| #include "modules/utility/include/helpers_android.h" |
| |
| namespace webrtc { |
| |
| class FineAudioBuffer; |
| |
| // Implements 16-bit mono PCM audio input support for Android using the |
| // C based OpenSL ES API. No calls from C/C++ to Java using JNI is done. |
| // |
| // An instance must be created and destroyed on one and the same thread. |
| // All public methods must also be called on the same thread. A thread checker |
| // will RTC_DCHECK if any method is called on an invalid thread. Recorded audio |
| // buffers are provided on a dedicated internal thread managed by the OpenSL |
| // ES layer. |
| // |
| // The existing design forces the user to call InitRecording() after |
| // StopRecording() to be able to call StartRecording() again. This is inline |
| // with how the Java-based implementation works. |
| // |
| // As of API level 21, lower latency audio input is supported on select devices. |
| // To take advantage of this feature, first confirm that lower latency output is |
| // available. The capability for lower latency output is a prerequisite for the |
| // lower latency input feature. Then, create an AudioRecorder with the same |
| // sample rate and buffer size as would be used for output. OpenSL ES interfaces |
| // for input effects preclude the lower latency path. |
| // See https://developer.android.com/ndk/guides/audio/opensl-prog-notes.html |
| // for more details. |
| class OpenSLESRecorder { |
| public: |
| // Beginning with API level 17 (Android 4.2), a buffer count of 2 or more is |
| // required for lower latency. Beginning with API level 18 (Android 4.3), a |
| // buffer count of 1 is sufficient for lower latency. In addition, the buffer |
| // size and sample rate must be compatible with the device's native input |
| // configuration provided via the audio manager at construction. |
| // TODO(henrika): perhaps set this value dynamically based on OS version. |
| static const int kNumOfOpenSLESBuffers = 2; |
| |
| explicit OpenSLESRecorder(AudioManager* audio_manager); |
| ~OpenSLESRecorder(); |
| |
| int Init(); |
| int Terminate(); |
| |
| int InitRecording(); |
| bool RecordingIsInitialized() const { return initialized_; } |
| |
| int StartRecording(); |
| int StopRecording(); |
| bool Recording() const { return recording_; } |
| |
| void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer); |
| |
| // TODO(henrika): add support using OpenSL ES APIs when available. |
| int EnableBuiltInAEC(bool enable); |
| int EnableBuiltInAGC(bool enable); |
| int EnableBuiltInNS(bool enable); |
| |
| private: |
| // Obtaines the SL Engine Interface from the existing global Engine object. |
| // The interface exposes creation methods of all the OpenSL ES object types. |
| // This method defines the `engine_` member variable. |
| bool ObtainEngineInterface(); |
| |
| // Creates/destroys the audio recorder and the simple-buffer queue object. |
| bool CreateAudioRecorder(); |
| void DestroyAudioRecorder(); |
| |
| // Allocate memory for audio buffers which will be used to capture audio |
| // via the SLAndroidSimpleBufferQueueItf interface. |
| void AllocateDataBuffers(); |
| |
| // These callback methods are called when data has been written to the input |
| // buffer queue. They are both called from an internal "OpenSL ES thread" |
| // which is not attached to the Dalvik VM. |
| static void SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller, |
| void* context); |
| void ReadBufferQueue(); |
| |
| // Wraps calls to SLAndroidSimpleBufferQueueState::Enqueue() and it can be |
| // called both on the main thread (but before recording has started) and from |
| // the internal audio thread while input streaming is active. It uses |
| // `simple_buffer_queue_` but no lock is needed since the initial calls from |
| // the main thread and the native callback thread are mutually exclusive. |
| bool EnqueueAudioBuffer(); |
| |
| // Returns the current recorder state. |
| SLuint32 GetRecordState() const; |
| |
| // Returns the current buffer queue state. |
| SLAndroidSimpleBufferQueueState GetBufferQueueState() const; |
| |
| // Number of buffers currently in the queue. |
| SLuint32 GetBufferCount(); |
| |
| // Prints a log message of the current queue state. Can be used for debugging |
| // purposes. |
| void LogBufferState() const; |
| |
| // Ensures that methods are called from the same thread as this object is |
| // created on. |
| SequenceChecker thread_checker_; |
| |
| // Stores thread ID in first call to SimpleBufferQueueCallback() from internal |
| // non-application thread which is not attached to the Dalvik JVM. |
| // Detached during construction of this object. |
| SequenceChecker thread_checker_opensles_; |
| |
| // Raw pointer to the audio manager injected at construction. Used to cache |
| // audio parameters and to access the global SL engine object needed by the |
| // ObtainEngineInterface() method. The audio manager outlives any instance of |
| // this class. |
| AudioManager* const audio_manager_; |
| |
| // Contains audio parameters provided to this class at construction by the |
| // AudioManager. |
| const AudioParameters audio_parameters_; |
| |
| // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the |
| // AudioDeviceModuleImpl class and called by AudioDeviceModule::Create(). |
| AudioDeviceBuffer* audio_device_buffer_; |
| |
| // PCM-type format definition. |
| // TODO(henrika): add support for SLAndroidDataFormat_PCM_EX (android-21) if |
| // 32-bit float representation is needed. |
| SLDataFormat_PCM pcm_format_; |
| |
| bool initialized_; |
| bool recording_; |
| |
| // This interface exposes creation methods for all the OpenSL ES object types. |
| // It is the OpenSL ES API entry point. |
| SLEngineItf engine_; |
| |
| // The audio recorder media object records audio to the destination specified |
| // by the data sink capturing it from the input specified by the data source. |
| webrtc::ScopedSLObjectItf recorder_object_; |
| |
| // This interface is supported on the audio recorder object and it controls |
| // the state of the audio recorder. |
| SLRecordItf recorder_; |
| |
| // The Android Simple Buffer Queue interface is supported on the audio |
| // recorder. For recording, an app should enqueue empty buffers. When a |
| // registered callback sends notification that the system has finished writing |
| // data to the buffer, the app can read the buffer. |
| SLAndroidSimpleBufferQueueItf simple_buffer_queue_; |
| |
| // Consumes audio of native buffer size and feeds the WebRTC layer with 10ms |
| // chunks of audio. |
| std::unique_ptr<FineAudioBuffer> fine_audio_buffer_; |
| |
| // Queue of audio buffers to be used by the recorder object for capturing |
| // audio. They will be used in a Round-robin way and the size of each buffer |
| // is given by AudioParameters::frames_per_buffer(), i.e., it corresponds to |
| // the native OpenSL ES buffer size. |
| std::unique_ptr<std::unique_ptr<SLint16[]>[]> audio_buffers_; |
| |
| // Keeps track of active audio buffer 'n' in the audio_buffers_[n] queue. |
| // Example (kNumOfOpenSLESBuffers = 2): counts 0, 1, 0, 1, ... |
| int buffer_index_; |
| |
| // Last time the OpenSL ES layer delivered recorded audio data. |
| uint32_t last_rec_time_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_ |