| // Copyright 2017 The Abseil Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "absl/base/internal/low_level_alloc.h" |
| |
| #include <stdint.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <thread> // NOLINT(build/c++11) |
| #include <unordered_map> |
| #include <utility> |
| |
| namespace absl { |
| namespace base_internal { |
| namespace { |
| |
| // This test doesn't use gtest since it needs to test that everything |
| // works before main(). |
| #define TEST_ASSERT(x) \ |
| if (!(x)) { \ |
| printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \ |
| abort(); \ |
| } |
| |
| // a block of memory obtained from the allocator |
| struct BlockDesc { |
| char *ptr; // pointer to memory |
| int len; // number of bytes |
| int fill; // filled with data starting with this |
| }; |
| |
| // Check that the pattern placed in the block d |
| // by RandomizeBlockDesc is still there. |
| static void CheckBlockDesc(const BlockDesc &d) { |
| for (int i = 0; i != d.len; i++) { |
| TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff)); |
| } |
| } |
| |
| // Fill the block "*d" with a pattern |
| // starting with a random byte. |
| static void RandomizeBlockDesc(BlockDesc *d) { |
| d->fill = rand() & 0xff; |
| for (int i = 0; i != d->len; i++) { |
| d->ptr[i] = (d->fill + i) & 0xff; |
| } |
| } |
| |
| // Use to indicate to the malloc hooks that |
| // this calls is from LowLevelAlloc. |
| static bool using_low_level_alloc = false; |
| |
| // n times, toss a coin, and based on the outcome |
| // either allocate a new block or deallocate an old block. |
| // New blocks are placed in a std::unordered_map with a random key |
| // and initialized with RandomizeBlockDesc(). |
| // If keys conflict, the older block is freed. |
| // Old blocks are always checked with CheckBlockDesc() |
| // before being freed. At the end of the run, |
| // all remaining allocated blocks are freed. |
| // If use_new_arena is true, use a fresh arena, and then delete it. |
| // If call_malloc_hook is true and user_arena is true, |
| // allocations and deallocations are reported via the MallocHook |
| // interface. |
| static void Test(bool use_new_arena, bool call_malloc_hook, int n) { |
| typedef std::unordered_map<int, BlockDesc> AllocMap; |
| AllocMap allocated; |
| AllocMap::iterator it; |
| BlockDesc block_desc; |
| int rnd; |
| LowLevelAlloc::Arena *arena = 0; |
| if (use_new_arena) { |
| int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0; |
| arena = LowLevelAlloc::NewArena(flags); |
| } |
| for (int i = 0; i != n; i++) { |
| if (i != 0 && i % 10000 == 0) { |
| printf("."); |
| fflush(stdout); |
| } |
| |
| switch (rand() & 1) { // toss a coin |
| case 0: // coin came up heads: add a block |
| using_low_level_alloc = true; |
| block_desc.len = rand() & 0x3fff; |
| block_desc.ptr = |
| reinterpret_cast<char *>( |
| arena == 0 |
| ? LowLevelAlloc::Alloc(block_desc.len) |
| : LowLevelAlloc::AllocWithArena(block_desc.len, arena)); |
| using_low_level_alloc = false; |
| RandomizeBlockDesc(&block_desc); |
| rnd = rand(); |
| it = allocated.find(rnd); |
| if (it != allocated.end()) { |
| CheckBlockDesc(it->second); |
| using_low_level_alloc = true; |
| LowLevelAlloc::Free(it->second.ptr); |
| using_low_level_alloc = false; |
| it->second = block_desc; |
| } else { |
| allocated[rnd] = block_desc; |
| } |
| break; |
| case 1: // coin came up tails: remove a block |
| it = allocated.begin(); |
| if (it != allocated.end()) { |
| CheckBlockDesc(it->second); |
| using_low_level_alloc = true; |
| LowLevelAlloc::Free(it->second.ptr); |
| using_low_level_alloc = false; |
| allocated.erase(it); |
| } |
| break; |
| } |
| } |
| // remove all remaining blocks |
| while ((it = allocated.begin()) != allocated.end()) { |
| CheckBlockDesc(it->second); |
| using_low_level_alloc = true; |
| LowLevelAlloc::Free(it->second.ptr); |
| using_low_level_alloc = false; |
| allocated.erase(it); |
| } |
| if (use_new_arena) { |
| TEST_ASSERT(LowLevelAlloc::DeleteArena(arena)); |
| } |
| } |
| // LowLevelAlloc is designed to be safe to call before main(). |
| static struct BeforeMain { |
| BeforeMain() { |
| Test(false, false, 50000); |
| Test(true, false, 50000); |
| Test(true, true, 50000); |
| } |
| } before_main; |
| |
| } // namespace |
| } // namespace base_internal |
| } // namespace absl |
| |
| int main(int argc, char *argv[]) { |
| // The actual test runs in the global constructor of `before_main`. |
| printf("PASS\n"); |
| return 0; |
| } |