blob: 1db4b6ee609d8cc4260dfe3bb8fb2afb35f06cdc [file] [log] [blame]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_SESSIONCLIENT_H_
#define WEBRTC_P2P_BASE_SESSIONCLIENT_H_
#include "webrtc/libjingle/session/constants.h"
#include "webrtc/p2p/base/constants.h"
namespace buzz {
class XmlElement;
}
namespace cricket {
struct ParseError;
struct WriteError;
class Session;
class ContentDescription;
class ContentParser {
public:
virtual bool ParseContent(SignalingProtocol protocol,
const buzz::XmlElement* elem,
ContentDescription** content,
ParseError* error) = 0;
// If not IsWriteable, then a given content should be "skipped" when
// writing in the given protocol, as if it didn't exist. We assume
// most things are writeable. We do this to avoid strange cases
// like data contents in Gingle, which aren't writable.
virtual bool IsWritable(SignalingProtocol protocol,
const ContentDescription* content) {
return true;
}
virtual bool WriteContent(SignalingProtocol protocol,
const ContentDescription* content,
buzz::XmlElement** elem,
WriteError* error) = 0;
virtual ~ContentParser() {}
};
// A SessionClient exists in 1-1 relation with each session. The implementor
// of this interface is the one that understands *what* the two sides are
// trying to send to one another. The lower-level layers only know how to send
// data; they do not know what is being sent.
class SessionClient : public ContentParser {
public:
// Notifies the client of the creation / destruction of sessions of this type.
//
// IMPORTANT: The SessionClient, in its handling of OnSessionCreate, must
// create whatever channels are indicate in the description. This is because
// the remote client may already be attempting to connect those channels. If
// we do not create our channel right away, then connection may fail or be
// delayed.
virtual void OnSessionCreate(Session* session, bool received_initiate) = 0;
virtual void OnSessionDestroy(Session* session) = 0;
virtual bool ParseContent(SignalingProtocol protocol,
const buzz::XmlElement* elem,
ContentDescription** content,
ParseError* error) = 0;
virtual bool WriteContent(SignalingProtocol protocol,
const ContentDescription* content,
buzz::XmlElement** elem,
WriteError* error) = 0;
protected:
// The SessionClient interface explicitly does not include destructor
virtual ~SessionClient() { }
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_SESSIONCLIENT_H_