| /* |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| package org.webrtc; |
| |
| import android.opengl.GLES20; |
| import android.opengl.GLException; |
| import java.nio.ByteBuffer; |
| import java.nio.ByteOrder; |
| import java.nio.FloatBuffer; |
| |
| /** |
| * Some OpenGL static utility functions. |
| */ |
| public class GlUtil { |
| private GlUtil() {} |
| |
| public static class GlOutOfMemoryException extends GLException { |
| public GlOutOfMemoryException(int error, String msg) { |
| super(error, msg); |
| } |
| } |
| |
| // Assert that no OpenGL ES 2.0 error has been raised. |
| public static void checkNoGLES2Error(String msg) { |
| int error = GLES20.glGetError(); |
| if (error != GLES20.GL_NO_ERROR) { |
| throw error == GLES20.GL_OUT_OF_MEMORY |
| ? new GlOutOfMemoryException(error, msg) |
| : new GLException(error, msg + ": GLES20 error: " + error); |
| } |
| } |
| |
| public static FloatBuffer createFloatBuffer(float[] coords) { |
| // Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it. |
| ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4); |
| bb.order(ByteOrder.nativeOrder()); |
| FloatBuffer fb = bb.asFloatBuffer(); |
| fb.put(coords); |
| fb.position(0); |
| return fb; |
| } |
| |
| /** |
| * Generate texture with standard parameters. |
| */ |
| public static int generateTexture(int target) { |
| final int textureArray[] = new int[1]; |
| GLES20.glGenTextures(1, textureArray, 0); |
| final int textureId = textureArray[0]; |
| GLES20.glBindTexture(target, textureId); |
| GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); |
| GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
| GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); |
| GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); |
| checkNoGLES2Error("generateTexture"); |
| return textureId; |
| } |
| } |