| * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| #ifndef MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_ |
| #define MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_ |
| #include "modules/audio_processing/include/audio_frame_view.h" |
| // A construct consisting of a multi-channel audio frame, and a FloatFrame view |
| VectorFloatFrame(int num_channels, |
| const AudioFrameView<float>& float_frame_view() { return float_frame_view_; } |
| AudioFrameView<const float> float_frame_view() const { |
| return float_frame_view_; |
| std::vector<std::vector<float>> channels_; |
| std::vector<float*> channel_ptrs_; |
| AudioFrameView<float> float_frame_view_; |
| #endif // MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_ |