| /* |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| package org.webrtc; |
| |
| import android.annotation.TargetApi; |
| import android.graphics.SurfaceTexture; |
| import android.opengl.GLES11Ext; |
| import android.opengl.GLES20; |
| import android.os.Build; |
| import android.os.Handler; |
| import android.os.HandlerThread; |
| import android.support.annotation.Nullable; |
| import java.util.concurrent.Callable; |
| import org.webrtc.EglBase.Context; |
| import org.webrtc.TextureBufferImpl.RefCountMonitor; |
| import org.webrtc.VideoFrame.TextureBuffer; |
| |
| /** |
| * Helper class for using a SurfaceTexture to create WebRTC VideoFrames. In order to create WebRTC |
| * VideoFrames, render onto the SurfaceTexture. The frames will be delivered to the listener. Only |
| * one texture frame can be in flight at once, so the frame must be released in order to receive a |
| * new frame. Call stopListening() to stop receiveing new frames. Call dispose to release all |
| * resources once the texture frame is released. |
| */ |
| public class SurfaceTextureHelper { |
| /** |
| * Interface for monitoring texture buffers created from this SurfaceTexture. Since only one |
| * texture buffer can exist at a time, this can be used to monitor for stuck frames. |
| */ |
| public interface FrameRefMonitor { |
| /** A new frame was created. New frames start with ref count of 1. */ |
| void onNewBuffer(TextureBuffer textureBuffer); |
| /** Ref count of the frame was incremented by the calling thread. */ |
| void onRetainBuffer(TextureBuffer textureBuffer); |
| /** Ref count of the frame was decremented by the calling thread. */ |
| void onReleaseBuffer(TextureBuffer textureBuffer); |
| /** Frame was destroyed (ref count reached 0). */ |
| void onDestroyBuffer(TextureBuffer textureBuffer); |
| } |
| |
| private static final String TAG = "SurfaceTextureHelper"; |
| /** |
| * Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated |
| * thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to |
| * initialize a pixel buffer surface and make it current. If alignTimestamps is true, the frame |
| * timestamps will be aligned to rtc::TimeNanos(). If frame timestamps are aligned to |
| * rtc::TimeNanos() there is no need for aligning timestamps again in |
| * PeerConnectionFactory.createVideoSource(). This makes the timestamps more accurate and |
| * closer to actual creation time. |
| */ |
| public static SurfaceTextureHelper create(final String threadName, |
| final EglBase.Context sharedContext, boolean alignTimestamps, final YuvConverter yuvConverter, |
| FrameRefMonitor frameRefMonitor) { |
| final HandlerThread thread = new HandlerThread(threadName); |
| thread.start(); |
| final Handler handler = new Handler(thread.getLooper()); |
| |
| // The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See: |
| // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195. |
| // Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper |
| // is constructed on the |handler| thread. |
| return ThreadUtils.invokeAtFrontUninterruptibly(handler, new Callable<SurfaceTextureHelper>() { |
| @Nullable |
| @Override |
| public SurfaceTextureHelper call() { |
| try { |
| return new SurfaceTextureHelper( |
| sharedContext, handler, alignTimestamps, yuvConverter, frameRefMonitor); |
| } catch (RuntimeException e) { |
| Logging.e(TAG, threadName + " create failure", e); |
| return null; |
| } |
| } |
| }); |
| } |
| |
| /** |
| * Same as above with alignTimestamps set to false and yuvConverter set to new YuvConverter. |
| * |
| * @see #create(String, EglBase.Context, boolean, YuvConverter, FrameRefMonitor) |
| */ |
| public static SurfaceTextureHelper create( |
| final String threadName, final EglBase.Context sharedContext) { |
| return create(threadName, sharedContext, /* alignTimestamps= */ false, new YuvConverter(), |
| /*frameRefMonitor=*/null); |
| } |
| |
| /** |
| * Same as above with yuvConverter set to new YuvConverter. |
| * |
| * @see #create(String, EglBase.Context, boolean, YuvConverter, FrameRefMonitor) |
| */ |
| public static SurfaceTextureHelper create( |
| final String threadName, final EglBase.Context sharedContext, boolean alignTimestamps) { |
| return create( |
| threadName, sharedContext, alignTimestamps, new YuvConverter(), /*frameRefMonitor=*/null); |
| } |
| |
| /** |
| * Create a SurfaceTextureHelper without frame ref monitor. |
| * |
| * @see #create(String, EglBase.Context, boolean, YuvConverter, FrameRefMonitor) |
| */ |
| public static SurfaceTextureHelper create(final String threadName, |
| final EglBase.Context sharedContext, boolean alignTimestamps, YuvConverter yuvConverter) { |
| return create( |
| threadName, sharedContext, alignTimestamps, yuvConverter, /*frameRefMonitor=*/null); |
| } |
| |
| private final RefCountMonitor textureRefCountMonitor = new RefCountMonitor() { |
| @Override |
| public void onRetain(TextureBufferImpl textureBuffer) { |
| if (frameRefMonitor != null) { |
| frameRefMonitor.onRetainBuffer(textureBuffer); |
| } |
| } |
| |
| @Override |
| public void onRelease(TextureBufferImpl textureBuffer) { |
| if (frameRefMonitor != null) { |
| frameRefMonitor.onReleaseBuffer(textureBuffer); |
| } |
| } |
| |
| @Override |
| public void onDestroy(TextureBufferImpl textureBuffer) { |
| returnTextureFrame(); |
| if (frameRefMonitor != null) { |
| frameRefMonitor.onDestroyBuffer(textureBuffer); |
| } |
| } |
| }; |
| |
| private final Handler handler; |
| private final EglBase eglBase; |
| private final SurfaceTexture surfaceTexture; |
| private final int oesTextureId; |
| private final YuvConverter yuvConverter; |
| @Nullable private final TimestampAligner timestampAligner; |
| private final FrameRefMonitor frameRefMonitor; |
| |
| // These variables are only accessed from the |handler| thread. |
| @Nullable private VideoSink listener; |
| // The possible states of this class. |
| private boolean hasPendingTexture; |
| private volatile boolean isTextureInUse; |
| private boolean isQuitting; |
| private int frameRotation; |
| private int textureWidth; |
| private int textureHeight; |
| // |pendingListener| is set in setListener() and the runnable is posted to the handler thread. |
| // setListener() is not allowed to be called again before stopListening(), so this is thread safe. |
| @Nullable private VideoSink pendingListener; |
| final Runnable setListenerRunnable = new Runnable() { |
| @Override |
| public void run() { |
| Logging.d(TAG, "Setting listener to " + pendingListener); |
| listener = pendingListener; |
| pendingListener = null; |
| // May have a pending frame from the previous capture session - drop it. |
| if (hasPendingTexture) { |
| // Calling updateTexImage() is neccessary in order to receive new frames. |
| updateTexImage(); |
| hasPendingTexture = false; |
| } |
| } |
| }; |
| |
| private SurfaceTextureHelper(Context sharedContext, Handler handler, boolean alignTimestamps, |
| YuvConverter yuvConverter, FrameRefMonitor frameRefMonitor) { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread"); |
| } |
| this.handler = handler; |
| this.timestampAligner = alignTimestamps ? new TimestampAligner() : null; |
| this.yuvConverter = yuvConverter; |
| this.frameRefMonitor = frameRefMonitor; |
| |
| eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER); |
| try { |
| // Both these statements have been observed to fail on rare occasions, see BUG=webrtc:5682. |
| eglBase.createDummyPbufferSurface(); |
| eglBase.makeCurrent(); |
| } catch (RuntimeException e) { |
| // Clean up before rethrowing the exception. |
| eglBase.release(); |
| handler.getLooper().quit(); |
| throw e; |
| } |
| |
| oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES); |
| surfaceTexture = new SurfaceTexture(oesTextureId); |
| setOnFrameAvailableListener(surfaceTexture, (SurfaceTexture st) -> { |
| if (hasPendingTexture) { |
| Logging.d(TAG, "A frame is already pending, dropping frame."); |
| } |
| |
| hasPendingTexture = true; |
| tryDeliverTextureFrame(); |
| }, handler); |
| } |
| |
| @TargetApi(21) |
| private static void setOnFrameAvailableListener(SurfaceTexture surfaceTexture, |
| SurfaceTexture.OnFrameAvailableListener listener, Handler handler) { |
| if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { |
| surfaceTexture.setOnFrameAvailableListener(listener, handler); |
| } else { |
| // The documentation states that the listener will be called on an arbitrary thread, but in |
| // pratice, it is always the thread on which the SurfaceTexture was constructed. There are |
| // assertions in place in case this ever changes. For API >= 21, we use the new API to |
| // explicitly specify the handler. |
| surfaceTexture.setOnFrameAvailableListener(listener); |
| } |
| } |
| |
| /** |
| * Start to stream textures to the given |listener|. If you need to change listener, you need to |
| * call stopListening() first. |
| */ |
| public void startListening(final VideoSink listener) { |
| if (this.listener != null || this.pendingListener != null) { |
| throw new IllegalStateException("SurfaceTextureHelper listener has already been set."); |
| } |
| this.pendingListener = listener; |
| handler.post(setListenerRunnable); |
| } |
| |
| /** |
| * Stop listening. The listener set in startListening() is guaranteded to not receive any more |
| * onFrame() callbacks after this function returns. |
| */ |
| public void stopListening() { |
| Logging.d(TAG, "stopListening()"); |
| handler.removeCallbacks(setListenerRunnable); |
| ThreadUtils.invokeAtFrontUninterruptibly(handler, () -> { |
| listener = null; |
| pendingListener = null; |
| }); |
| } |
| |
| /** |
| * Use this function to set the texture size. Note, do not call setDefaultBufferSize() yourself |
| * since this class needs to be aware of the texture size. |
| */ |
| public void setTextureSize(int textureWidth, int textureHeight) { |
| if (textureWidth <= 0) { |
| throw new IllegalArgumentException("Texture width must be positive, but was " + textureWidth); |
| } |
| if (textureHeight <= 0) { |
| throw new IllegalArgumentException( |
| "Texture height must be positive, but was " + textureHeight); |
| } |
| surfaceTexture.setDefaultBufferSize(textureWidth, textureHeight); |
| handler.post(() -> { |
| this.textureWidth = textureWidth; |
| this.textureHeight = textureHeight; |
| tryDeliverTextureFrame(); |
| }); |
| } |
| |
| /** |
| * Forces a frame to be produced. If no new frame is available, the last frame is sent to the |
| * listener again. |
| */ |
| public void forceFrame() { |
| handler.post(() -> { |
| hasPendingTexture = true; |
| tryDeliverTextureFrame(); |
| }); |
| } |
| |
| /** Set the rotation of the delivered frames. */ |
| public void setFrameRotation(int rotation) { |
| handler.post(() -> this.frameRotation = rotation); |
| } |
| |
| /** |
| * Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video |
| * producer such as a camera or decoder. |
| */ |
| public SurfaceTexture getSurfaceTexture() { |
| return surfaceTexture; |
| } |
| |
| /** Retrieve the handler that calls onFrame(). This handler is valid until dispose() is called. */ |
| public Handler getHandler() { |
| return handler; |
| } |
| |
| /** |
| * This function is called when the texture frame is released. Only one texture frame can be in |
| * flight at once, so this function must be called before a new frame is delivered. |
| */ |
| private void returnTextureFrame() { |
| handler.post(() -> { |
| isTextureInUse = false; |
| if (isQuitting) { |
| release(); |
| } else { |
| tryDeliverTextureFrame(); |
| } |
| }); |
| } |
| |
| public boolean isTextureInUse() { |
| return isTextureInUse; |
| } |
| |
| /** |
| * Call disconnect() to stop receiving frames. OpenGL resources are released and the handler is |
| * stopped when the texture frame has been released. You are guaranteed to not receive any more |
| * onFrame() after this function returns. |
| */ |
| public void dispose() { |
| Logging.d(TAG, "dispose()"); |
| ThreadUtils.invokeAtFrontUninterruptibly(handler, () -> { |
| isQuitting = true; |
| if (!isTextureInUse) { |
| release(); |
| } |
| }); |
| } |
| |
| /** |
| * Posts to the correct thread to convert |textureBuffer| to I420. |
| * |
| * @deprecated Use toI420() instead. |
| */ |
| @Deprecated |
| public VideoFrame.I420Buffer textureToYuv(final TextureBuffer textureBuffer) { |
| return textureBuffer.toI420(); |
| } |
| |
| private void updateTexImage() { |
| // SurfaceTexture.updateTexImage apparently can compete and deadlock with eglSwapBuffers, |
| // as observed on Nexus 5. Therefore, synchronize it with the EGL functions. |
| // See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info. |
| synchronized (EglBase.lock) { |
| surfaceTexture.updateTexImage(); |
| } |
| } |
| |
| private void tryDeliverTextureFrame() { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("Wrong thread."); |
| } |
| if (isQuitting || !hasPendingTexture || isTextureInUse || listener == null) { |
| return; |
| } |
| if (textureWidth == 0 || textureHeight == 0) { |
| // Information about the resolution needs to be provided by a call to setTextureSize() before |
| // frames are produced. |
| Logging.w(TAG, "Texture size has not been set."); |
| return; |
| } |
| isTextureInUse = true; |
| hasPendingTexture = false; |
| |
| updateTexImage(); |
| |
| final float[] transformMatrix = new float[16]; |
| surfaceTexture.getTransformMatrix(transformMatrix); |
| long timestampNs = surfaceTexture.getTimestamp(); |
| if (timestampAligner != null) { |
| timestampNs = timestampAligner.translateTimestamp(timestampNs); |
| } |
| final VideoFrame.TextureBuffer buffer = |
| new TextureBufferImpl(textureWidth, textureHeight, TextureBuffer.Type.OES, oesTextureId, |
| RendererCommon.convertMatrixToAndroidGraphicsMatrix(transformMatrix), handler, |
| yuvConverter, textureRefCountMonitor); |
| if (frameRefMonitor != null) { |
| frameRefMonitor.onNewBuffer(buffer); |
| } |
| final VideoFrame frame = new VideoFrame(buffer, frameRotation, timestampNs); |
| listener.onFrame(frame); |
| frame.release(); |
| } |
| |
| private void release() { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("Wrong thread."); |
| } |
| if (isTextureInUse || !isQuitting) { |
| throw new IllegalStateException("Unexpected release."); |
| } |
| yuvConverter.release(); |
| GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); |
| surfaceTexture.release(); |
| eglBase.release(); |
| handler.getLooper().quit(); |
| if (timestampAligner != null) { |
| timestampAligner.dispose(); |
| } |
| } |
| } |