| /* |
| * Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_ASYNC_AUDIO_PROCESSING_ASYNC_AUDIO_PROCESSING_H_ |
| #define MODULES_ASYNC_AUDIO_PROCESSING_ASYNC_AUDIO_PROCESSING_H_ |
| |
| #include <memory> |
| |
| #include "api/audio/audio_frame_processor.h" |
| #include "api/task_queue/task_queue_base.h" |
| #include "rtc_base/ref_count.h" |
| |
| namespace webrtc { |
| |
| class AudioFrame; |
| class TaskQueueFactory; |
| |
| // Helper class taking care of interactions with AudioFrameProcessor |
| // in asynchronous manner. Offloads AudioFrameProcessor::Process calls |
| // to a dedicated task queue. Makes sure that it's always safe for |
| // AudioFrameProcessor to pass processed frames back to its sink. |
| class AsyncAudioProcessing final { |
| public: |
| // Helper class passing AudioFrameProcessor and TaskQueueFactory into |
| // AsyncAudioProcessing constructor. |
| class Factory : public RefCountInterface { |
| public: |
| Factory(const Factory&) = delete; |
| Factory& operator=(const Factory&) = delete; |
| |
| ~Factory(); |
| Factory(AudioFrameProcessor& frame_processor, |
| TaskQueueFactory& task_queue_factory); |
| Factory(std::unique_ptr<AudioFrameProcessor> frame_processor, |
| TaskQueueFactory& task_queue_factory); |
| |
| std::unique_ptr<AsyncAudioProcessing> CreateAsyncAudioProcessing( |
| AudioFrameProcessor::OnAudioFrameCallback on_frame_processed_callback); |
| |
| private: |
| // TODO(bugs.webrtc.org/15111): |
| // Remove 'AudioFrameProcessor& frame_processor_' in favour of |
| // std::unique_ptr in the follow-up. |
| // While transitioning this API from using AudioFrameProcessor& to using |
| // std::unique_ptr<AudioFrameProcessor>, we have two member variable both |
| // referencing the same object. Throughout the lifetime of the Factory |
| // only one of the variables is used, depending on which constructor was |
| // called. |
| AudioFrameProcessor& frame_processor_; |
| std::unique_ptr<AudioFrameProcessor> owned_frame_processor_; |
| TaskQueueFactory& task_queue_factory_; |
| }; |
| |
| AsyncAudioProcessing(const AsyncAudioProcessing&) = delete; |
| AsyncAudioProcessing& operator=(const AsyncAudioProcessing&) = delete; |
| |
| ~AsyncAudioProcessing(); |
| |
| // Creates AsyncAudioProcessing which will pass audio frames to |
| // `frame_processor` on `task_queue_` and reply with processed frames passed |
| // into `on_frame_processed_callback`, which is posted back onto |
| // `task_queue_`. `task_queue_` is created using the provided |
| // `task_queue_factory`. |
| // TODO(bugs.webrtc.org/15111): |
| // Remove this method in favour of the method taking the |
| // unique_ptr<AudioFrameProcessor> in the follow-up. |
| AsyncAudioProcessing( |
| AudioFrameProcessor& frame_processor, |
| TaskQueueFactory& task_queue_factory, |
| AudioFrameProcessor::OnAudioFrameCallback on_frame_processed_callback); |
| |
| // Creates AsyncAudioProcessing which will pass audio frames to |
| // `frame_processor` on `task_queue_` and reply with processed frames passed |
| // into `on_frame_processed_callback`, which is posted back onto |
| // `task_queue_`. `task_queue_` is created using the provided |
| // `task_queue_factory`. |
| AsyncAudioProcessing( |
| std::unique_ptr<AudioFrameProcessor> frame_processor, |
| TaskQueueFactory& task_queue_factory, |
| AudioFrameProcessor::OnAudioFrameCallback on_frame_processed_callback); |
| |
| // Accepts `frame` for asynchronous processing. Thread-safe. |
| void Process(std::unique_ptr<AudioFrame> frame); |
| |
| private: |
| AudioFrameProcessor::OnAudioFrameCallback on_frame_processed_callback_; |
| // TODO(bugs.webrtc.org/15111): |
| // Remove 'AudioFrameProcessor& frame_processor_' in favour of |
| // std::unique_ptr in the follow-up. |
| // While transitioning this API from using AudioFrameProcessor& to using |
| // std::unique_ptr<AudioFrameProcessor>, we have two member variable both |
| // referencing the same object. Throughout the lifetime of the Factory |
| // only one of the variables is used, depending on which constructor was |
| // called. |
| AudioFrameProcessor& frame_processor_; |
| std::unique_ptr<AudioFrameProcessor> owned_frame_processor_; |
| std::unique_ptr<TaskQueueBase, TaskQueueDeleter> task_queue_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_ASYNC_AUDIO_PROCESSING_ASYNC_AUDIO_PROCESSING_H_ |