| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "rtc_base/async_udp_socket.h" | |
| #include <cstddef> | |
| #include <memory> | |
| #include <optional> | |
| #include "api/sequence_checker.h" | |
| #include "api/units/time_delta.h" | |
| #include "api/units/timestamp.h" | |
| #include "rtc_base/async_packet_socket.h" | |
| #include "rtc_base/checks.h" | |
| #include "rtc_base/logging.h" | |
| #include "rtc_base/network/received_packet.h" | |
| #include "rtc_base/network/sent_packet.h" | |
| #include "rtc_base/socket.h" | |
| #include "rtc_base/socket_address.h" | |
| #include "rtc_base/socket_factory.h" | |
| #include "rtc_base/time_utils.h" | |
| namespace webrtc { | |
| AsyncUDPSocket* AsyncUDPSocket::Create(Socket* socket, | |
| const SocketAddress& bind_address) { | |
| std::unique_ptr<Socket> owned_socket(socket); | |
| if (socket->Bind(bind_address) < 0) { | |
| RTC_LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError(); | |
| return nullptr; | |
| } | |
| return new AsyncUDPSocket(owned_socket.release()); | |
| } | |
| AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory, | |
| const SocketAddress& bind_address) { | |
| Socket* socket = factory->CreateSocket(bind_address.family(), SOCK_DGRAM); | |
| if (!socket) | |
| return nullptr; | |
| return Create(socket, bind_address); | |
| } | |
| AsyncUDPSocket::AsyncUDPSocket(Socket* socket) : socket_(socket) { | |
| sequence_checker_.Detach(); | |
| // The socket should start out readable but not writable. | |
| socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent); | |
| socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent); | |
| } | |
| SocketAddress AsyncUDPSocket::GetLocalAddress() const { | |
| return socket_->GetLocalAddress(); | |
| } | |
| SocketAddress AsyncUDPSocket::GetRemoteAddress() const { | |
| return socket_->GetRemoteAddress(); | |
| } | |
| int AsyncUDPSocket::Send(const void* pv, | |
| size_t cb, | |
| const AsyncSocketPacketOptions& options) { | |
| SentPacketInfo sent_packet(options.packet_id, TimeMillis(), | |
| options.info_signaled_after_sent); | |
| CopySocketInformationToPacketInfo(cb, *this, &sent_packet.info); | |
| int ret = socket_->Send(pv, cb); | |
| SignalSentPacket(this, sent_packet); | |
| return ret; | |
| } | |
| int AsyncUDPSocket::SendTo(const void* pv, | |
| size_t cb, | |
| const SocketAddress& addr, | |
| const AsyncSocketPacketOptions& options) { | |
| SentPacketInfo sent_packet(options.packet_id, TimeMillis(), | |
| options.info_signaled_after_sent); | |
| CopySocketInformationToPacketInfo(cb, *this, &sent_packet.info); | |
| if (has_set_ect1_options_ != options.ecn_1) { | |
| // It is unclear what is most efficient, setting options on every sent | |
| // packet or when changed. Potentially, can separate send sockets be used? | |
| // This is the easier implementation. | |
| if (socket_->SetOption(Socket::Option::OPT_SEND_ECN, | |
| options.ecn_1 ? 1 : 0) == 0) { | |
| has_set_ect1_options_ = options.ecn_1; | |
| } | |
| } | |
| int ret = socket_->SendTo(pv, cb, addr); | |
| SignalSentPacket(this, sent_packet); | |
| return ret; | |
| } | |
| int AsyncUDPSocket::Close() { | |
| return socket_->Close(); | |
| } | |
| AsyncUDPSocket::State AsyncUDPSocket::GetState() const { | |
| return STATE_BOUND; | |
| } | |
| int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) { | |
| return socket_->GetOption(opt, value); | |
| } | |
| int AsyncUDPSocket::SetOption(Socket::Option opt, int value) { | |
| return socket_->SetOption(opt, value); | |
| } | |
| int AsyncUDPSocket::GetError() const { | |
| return socket_->GetError(); | |
| } | |
| void AsyncUDPSocket::SetError(int error) { | |
| return socket_->SetError(error); | |
| } | |
| void AsyncUDPSocket::OnReadEvent(Socket* socket) { | |
| RTC_DCHECK(socket_.get() == socket); | |
| RTC_DCHECK_RUN_ON(&sequence_checker_); | |
| Socket::ReceiveBuffer receive_buffer(buffer_); | |
| int len = socket_->RecvFrom(receive_buffer); | |
| if (len < 0) { | |
| // An error here typically means we got an ICMP error in response to our | |
| // send datagram, indicating the remote address was unreachable. | |
| // When doing ICE, this kind of thing will often happen. | |
| // TODO: Do something better like forwarding the error to the user. | |
| SocketAddress local_addr = socket_->GetLocalAddress(); | |
| RTC_LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() | |
| << "] receive failed with error " << socket_->GetError(); | |
| return; | |
| } | |
| if (len == 0) { | |
| // Spurios wakeup. | |
| return; | |
| } | |
| if (!receive_buffer.arrival_time) { | |
| // Timestamp from socket is not available. | |
| receive_buffer.arrival_time = Timestamp::Micros(TimeMicros()); | |
| } else { | |
| if (!socket_time_offset_) { | |
| // Estimate timestamp offset from first packet arrival time. | |
| socket_time_offset_ = | |
| Timestamp::Micros(TimeMicros()) - *receive_buffer.arrival_time; | |
| } | |
| *receive_buffer.arrival_time += *socket_time_offset_; | |
| } | |
| NotifyPacketReceived( | |
| ReceivedIpPacket(receive_buffer.payload, receive_buffer.source_address, | |
| receive_buffer.arrival_time, receive_buffer.ecn)); | |
| } | |
| void AsyncUDPSocket::OnWriteEvent(Socket* socket) { | |
| SignalReadyToSend(this); | |
| } | |
| } // namespace webrtc |