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/* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <string.h>
#include <cstdint>
#include <memory>
#include <queue>
#include <vector>
#include "modules/video_coding/encoded_frame.h"
#include "modules/video_coding/jitter_buffer_common.h"
#include "modules/video_coding/packet.h"
#include "modules/video_coding/receiver.h"
#include "modules/video_coding/test/stream_generator.h"
#include "modules/video_coding/timing.h"
#include "rtc_base/checks.h"
#include "system_wrappers/include/clock.h"
#include "test/gtest.h"
namespace webrtc {
class TestVCMReceiver : public ::testing::Test {
protected:
TestVCMReceiver()
: clock_(new SimulatedClock(0)),
timing_(clock_.get()),
receiver_(&timing_, clock_.get()) {
stream_generator_.reset(
new StreamGenerator(0, clock_->TimeInMilliseconds()));
}
virtual void SetUp() { receiver_.Reset(); }
int32_t InsertPacket(int index) {
VCMPacket packet;
bool packet_available = stream_generator_->GetPacket(&packet, index);
EXPECT_TRUE(packet_available);
if (!packet_available)
return kGeneralError; // Return here to avoid crashes below.
return receiver_.InsertPacket(packet);
}
int32_t InsertPacketAndPop(int index) {
VCMPacket packet;
bool packet_available = stream_generator_->PopPacket(&packet, index);
EXPECT_TRUE(packet_available);
if (!packet_available)
return kGeneralError; // Return here to avoid crashes below.
return receiver_.InsertPacket(packet);
}
int32_t InsertFrame(VideoFrameType frame_type, bool complete) {
int num_of_packets = complete ? 1 : 2;
stream_generator_->GenerateFrame(
frame_type,
(frame_type != VideoFrameType::kEmptyFrame) ? num_of_packets : 0,
(frame_type == VideoFrameType::kEmptyFrame) ? 1 : 0,
clock_->TimeInMilliseconds());
int32_t ret = InsertPacketAndPop(0);
if (!complete) {
// Drop the second packet.
VCMPacket packet;
stream_generator_->PopPacket(&packet, 0);
}
clock_->AdvanceTimeMilliseconds(kDefaultFramePeriodMs);
return ret;
}
bool DecodeNextFrame() {
VCMEncodedFrame* frame = receiver_.FrameForDecoding(0, false);
if (!frame)
return false;
receiver_.ReleaseFrame(frame);
return true;
}
std::unique_ptr<SimulatedClock> clock_;
VCMTiming timing_;
VCMReceiver receiver_;
std::unique_ptr<StreamGenerator> stream_generator_;
};
TEST_F(TestVCMReceiver, NonDecodableDuration_Empty) {
const size_t kMaxNackListSize = 1000;
const int kMaxPacketAgeToNack = 1000;
const int kMaxNonDecodableDuration = 500;
const int kMinDelayMs = 500;
receiver_.SetNackSettings(kMaxNackListSize, kMaxPacketAgeToNack,
kMaxNonDecodableDuration);
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameKey, true), kNoError);
// Advance time until it's time to decode the key frame.
clock_->AdvanceTimeMilliseconds(kMinDelayMs);
EXPECT_TRUE(DecodeNextFrame());
bool request_key_frame = false;
std::vector<uint16_t> nack_list = receiver_.NackList(&request_key_frame);
EXPECT_FALSE(request_key_frame);
}
TEST_F(TestVCMReceiver, NonDecodableDuration_NoKeyFrame) {
const size_t kMaxNackListSize = 1000;
const int kMaxPacketAgeToNack = 1000;
const int kMaxNonDecodableDuration = 500;
receiver_.SetNackSettings(kMaxNackListSize, kMaxPacketAgeToNack,
kMaxNonDecodableDuration);
const int kNumFrames = kDefaultFrameRate * kMaxNonDecodableDuration / 1000;
for (int i = 0; i < kNumFrames; ++i) {
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, true), kNoError);
}
bool request_key_frame = false;
std::vector<uint16_t> nack_list = receiver_.NackList(&request_key_frame);
EXPECT_TRUE(request_key_frame);
}
TEST_F(TestVCMReceiver, NonDecodableDuration_OneIncomplete) {
const size_t kMaxNackListSize = 1000;
const int kMaxPacketAgeToNack = 1000;
const int kMaxNonDecodableDuration = 500;
const int kMaxNonDecodableDurationFrames =
(kDefaultFrameRate * kMaxNonDecodableDuration + 500) / 1000;
const int kMinDelayMs = 500;
receiver_.SetNackSettings(kMaxNackListSize, kMaxPacketAgeToNack,
kMaxNonDecodableDuration);
timing_.set_min_playout_delay(kMinDelayMs);
int64_t key_frame_inserted = clock_->TimeInMilliseconds();
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameKey, true), kNoError);
// Insert an incomplete frame.
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, false), kNoError);
// Insert enough frames to have too long non-decodable sequence.
for (int i = 0; i < kMaxNonDecodableDurationFrames; ++i) {
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, true), kNoError);
}
// Advance time until it's time to decode the key frame.
clock_->AdvanceTimeMilliseconds(kMinDelayMs - clock_->TimeInMilliseconds() -
key_frame_inserted);
EXPECT_TRUE(DecodeNextFrame());
// Make sure we get a key frame request.
bool request_key_frame = false;
std::vector<uint16_t> nack_list = receiver_.NackList(&request_key_frame);
EXPECT_TRUE(request_key_frame);
}
TEST_F(TestVCMReceiver, NonDecodableDuration_NoTrigger) {
const size_t kMaxNackListSize = 1000;
const int kMaxPacketAgeToNack = 1000;
const int kMaxNonDecodableDuration = 500;
const int kMaxNonDecodableDurationFrames =
(kDefaultFrameRate * kMaxNonDecodableDuration + 500) / 1000;
const int kMinDelayMs = 500;
receiver_.SetNackSettings(kMaxNackListSize, kMaxPacketAgeToNack,
kMaxNonDecodableDuration);
timing_.set_min_playout_delay(kMinDelayMs);
int64_t key_frame_inserted = clock_->TimeInMilliseconds();
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameKey, true), kNoError);
// Insert an incomplete frame.
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, false), kNoError);
// Insert all but one frame to not trigger a key frame request due to
// too long duration of non-decodable frames.
for (int i = 0; i < kMaxNonDecodableDurationFrames - 1; ++i) {
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, true), kNoError);
}
// Advance time until it's time to decode the key frame.
clock_->AdvanceTimeMilliseconds(kMinDelayMs - clock_->TimeInMilliseconds() -
key_frame_inserted);
EXPECT_TRUE(DecodeNextFrame());
// Make sure we don't get a key frame request since we haven't generated
// enough frames.
bool request_key_frame = false;
std::vector<uint16_t> nack_list = receiver_.NackList(&request_key_frame);
EXPECT_FALSE(request_key_frame);
}
TEST_F(TestVCMReceiver, NonDecodableDuration_NoTrigger2) {
const size_t kMaxNackListSize = 1000;
const int kMaxPacketAgeToNack = 1000;
const int kMaxNonDecodableDuration = 500;
const int kMaxNonDecodableDurationFrames =
(kDefaultFrameRate * kMaxNonDecodableDuration + 500) / 1000;
const int kMinDelayMs = 500;
receiver_.SetNackSettings(kMaxNackListSize, kMaxPacketAgeToNack,
kMaxNonDecodableDuration);
timing_.set_min_playout_delay(kMinDelayMs);
int64_t key_frame_inserted = clock_->TimeInMilliseconds();
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameKey, true), kNoError);
// Insert enough frames to have too long non-decodable sequence, except that
// we don't have any losses.
for (int i = 0; i < kMaxNonDecodableDurationFrames; ++i) {
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, true), kNoError);
}
// Insert an incomplete frame.
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, false), kNoError);
// Advance time until it's time to decode the key frame.
clock_->AdvanceTimeMilliseconds(kMinDelayMs - clock_->TimeInMilliseconds() -
key_frame_inserted);
EXPECT_TRUE(DecodeNextFrame());
// Make sure we don't get a key frame request since the non-decodable duration
// is only one frame.
bool request_key_frame = false;
std::vector<uint16_t> nack_list = receiver_.NackList(&request_key_frame);
EXPECT_FALSE(request_key_frame);
}
TEST_F(TestVCMReceiver, NonDecodableDuration_KeyFrameAfterIncompleteFrames) {
const size_t kMaxNackListSize = 1000;
const int kMaxPacketAgeToNack = 1000;
const int kMaxNonDecodableDuration = 500;
const int kMaxNonDecodableDurationFrames =
(kDefaultFrameRate * kMaxNonDecodableDuration + 500) / 1000;
const int kMinDelayMs = 500;
receiver_.SetNackSettings(kMaxNackListSize, kMaxPacketAgeToNack,
kMaxNonDecodableDuration);
timing_.set_min_playout_delay(kMinDelayMs);
int64_t key_frame_inserted = clock_->TimeInMilliseconds();
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameKey, true), kNoError);
// Insert an incomplete frame.
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, false), kNoError);
// Insert enough frames to have too long non-decodable sequence.
for (int i = 0; i < kMaxNonDecodableDurationFrames; ++i) {
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameDelta, true), kNoError);
}
EXPECT_GE(InsertFrame(VideoFrameType::kVideoFrameKey, true), kNoError);
// Advance time until it's time to decode the key frame.
clock_->AdvanceTimeMilliseconds(kMinDelayMs - clock_->TimeInMilliseconds() -
key_frame_inserted);
EXPECT_TRUE(DecodeNextFrame());
// Make sure we don't get a key frame request since we have a key frame
// in the list.
bool request_key_frame = false;
std::vector<uint16_t> nack_list = receiver_.NackList(&request_key_frame);
EXPECT_FALSE(request_key_frame);
}
// A simulated clock, when time elapses, will insert frames into the jitter
// buffer, based on initial settings.
class SimulatedClockWithFrames : public SimulatedClock {
public:
SimulatedClockWithFrames(StreamGenerator* stream_generator,
VCMReceiver* receiver)
: SimulatedClock(0),
stream_generator_(stream_generator),
receiver_(receiver) {}
virtual ~SimulatedClockWithFrames() {}
// If |stop_on_frame| is true and next frame arrives between now and
// now+|milliseconds|, the clock will be advanced to the arrival time of next
// frame.
// Otherwise, the clock will be advanced by |milliseconds|.
//
// For both cases, a frame will be inserted into the jitter buffer at the
// instant when the clock time is timestamps_.front().arrive_time.
//
// Return true if some frame arrives between now and now+|milliseconds|.
bool AdvanceTimeMilliseconds(int64_t milliseconds, bool stop_on_frame) {
return AdvanceTimeMicroseconds(milliseconds * 1000, stop_on_frame);
}
bool AdvanceTimeMicroseconds(int64_t microseconds, bool stop_on_frame) {
int64_t start_time = TimeInMicroseconds();
int64_t end_time = start_time + microseconds;
bool frame_injected = false;
while (!timestamps_.empty() &&
timestamps_.front().arrive_time <= end_time) {
RTC_DCHECK_GE(timestamps_.front().arrive_time, start_time);
SimulatedClock::AdvanceTimeMicroseconds(timestamps_.front().arrive_time -
TimeInMicroseconds());
GenerateAndInsertFrame((timestamps_.front().render_time + 500) / 1000);
timestamps_.pop();
frame_injected = true;
if (stop_on_frame)
return frame_injected;
}
if (TimeInMicroseconds() < end_time) {
SimulatedClock::AdvanceTimeMicroseconds(end_time - TimeInMicroseconds());
}
return frame_injected;
}
// Input timestamps are in unit Milliseconds.
// And |arrive_timestamps| must be positive and in increasing order.
// |arrive_timestamps| determine when we are going to insert frames into the
// jitter buffer.
// |render_timestamps| are the timestamps on the frame.
void SetFrames(const int64_t* arrive_timestamps,
const int64_t* render_timestamps,
size_t size) {
int64_t previous_arrive_timestamp = 0;
for (size_t i = 0; i < size; i++) {
RTC_CHECK_GE(arrive_timestamps[i], previous_arrive_timestamp);
timestamps_.push(TimestampPair(arrive_timestamps[i] * 1000,
render_timestamps[i] * 1000));
previous_arrive_timestamp = arrive_timestamps[i];
}
}
private:
struct TimestampPair {
TimestampPair(int64_t arrive_timestamp, int64_t render_timestamp)
: arrive_time(arrive_timestamp), render_time(render_timestamp) {}
int64_t arrive_time;
int64_t render_time;
};
void GenerateAndInsertFrame(int64_t render_timestamp_ms) {
VCMPacket packet;
stream_generator_->GenerateFrame(VideoFrameType::kVideoFrameKey,
1, // media packets
0, // empty packets
render_timestamp_ms);
bool packet_available = stream_generator_->PopPacket(&packet, 0);
EXPECT_TRUE(packet_available);
if (!packet_available)
return; // Return here to avoid crashes below.
receiver_->InsertPacket(packet);
}
std::queue<TimestampPair> timestamps_;
StreamGenerator* stream_generator_;
VCMReceiver* receiver_;
};
// Use a SimulatedClockWithFrames
// Wait call will do either of these:
// 1. If |stop_on_frame| is true, the clock will be turned to the exact instant
// that the first frame comes and the frame will be inserted into the jitter
// buffer, or the clock will be turned to now + |max_time| if no frame comes in
// the window.
// 2. If |stop_on_frame| is false, the clock will be turn to now + |max_time|,
// and all the frames arriving between now and now + |max_time| will be
// inserted into the jitter buffer.
//
// This is used to simulate the JitterBuffer getting packets from internet as
// time elapses.
class FrameInjectEvent : public EventWrapper {
public:
FrameInjectEvent(SimulatedClockWithFrames* clock, bool stop_on_frame)
: clock_(clock), stop_on_frame_(stop_on_frame) {}
bool Set() override { return true; }
EventTypeWrapper Wait(unsigned long max_time) override { // NOLINT
if (clock_->AdvanceTimeMilliseconds(max_time, stop_on_frame_) &&
stop_on_frame_) {
return EventTypeWrapper::kEventSignaled;
} else {
return EventTypeWrapper::kEventTimeout;
}
}
private:
SimulatedClockWithFrames* clock_;
bool stop_on_frame_;
};
class VCMReceiverTimingTest : public ::testing::Test {
protected:
VCMReceiverTimingTest()
: clock_(&stream_generator_, &receiver_),
stream_generator_(0, clock_.TimeInMilliseconds()),
timing_(&clock_),
receiver_(
&timing_,
&clock_,
std::unique_ptr<EventWrapper>(new FrameInjectEvent(&clock_, false)),
std::unique_ptr<EventWrapper>(
new FrameInjectEvent(&clock_, true))) {}
virtual void SetUp() { receiver_.Reset(); }
SimulatedClockWithFrames clock_;
StreamGenerator stream_generator_;
VCMTiming timing_;
VCMReceiver receiver_;
};
// Test whether VCMReceiver::FrameForDecoding handles parameter
// |max_wait_time_ms| correctly:
// 1. The function execution should never take more than |max_wait_time_ms|.
// 2. If the function exit before now + |max_wait_time_ms|, a frame must be
// returned.
TEST_F(VCMReceiverTimingTest, FrameForDecoding) {
const size_t kNumFrames = 100;
const int kFramePeriod = 40;
int64_t arrive_timestamps[kNumFrames];
int64_t render_timestamps[kNumFrames];
// Construct test samples.
// render_timestamps are the timestamps stored in the Frame;
// arrive_timestamps controls when the Frame packet got received.
for (size_t i = 0; i < kNumFrames; i++) {
// Preset frame rate to 25Hz.
// But we add a reasonable deviation to arrive_timestamps to mimic Internet
// fluctuation.
arrive_timestamps[i] =
(i + 1) * kFramePeriod + (i % 10) * ((i % 2) ? 1 : -1);
render_timestamps[i] = (i + 1) * kFramePeriod;
}
clock_.SetFrames(arrive_timestamps, render_timestamps, kNumFrames);
// Record how many frames we finally get out of the receiver.
size_t num_frames_return = 0;
const int64_t kMaxWaitTime = 30;
// Ideally, we should get all frames that we input in InitializeFrames.
// In the case that FrameForDecoding kills frames by error, we rely on the
// build bot to kill the test.
while (num_frames_return < kNumFrames) {
int64_t start_time = clock_.TimeInMilliseconds();
VCMEncodedFrame* frame = receiver_.FrameForDecoding(kMaxWaitTime, false);
int64_t end_time = clock_.TimeInMilliseconds();
// In any case the FrameForDecoding should not wait longer than
// max_wait_time.
// In the case that we did not get a frame, it should have been waiting for
// exactly max_wait_time. (By the testing samples we constructed above, we
// are sure there is no timing error, so the only case it returns with NULL
// is that it runs out of time.)
if (frame) {
receiver_.ReleaseFrame(frame);
++num_frames_return;
EXPECT_GE(kMaxWaitTime, end_time - start_time);
} else {
EXPECT_EQ(kMaxWaitTime, end_time - start_time);
}
}
}
// Test whether VCMReceiver::FrameForDecoding handles parameter
// |prefer_late_decoding| and |max_wait_time_ms| correctly:
// 1. The function execution should never take more than |max_wait_time_ms|.
// 2. If the function exit before now + |max_wait_time_ms|, a frame must be
// returned and the end time must be equal to the render timestamp - delay
// for decoding and rendering.
TEST_F(VCMReceiverTimingTest, FrameForDecodingPreferLateDecoding) {
const size_t kNumFrames = 100;
const int kFramePeriod = 40;
int64_t arrive_timestamps[kNumFrames];
int64_t render_timestamps[kNumFrames];
int render_delay_ms;
int max_decode_ms;
int dummy;
timing_.GetTimings(&max_decode_ms, &dummy, &dummy, &dummy, &dummy,
&render_delay_ms);
// Construct test samples.
// render_timestamps are the timestamps stored in the Frame;
// arrive_timestamps controls when the Frame packet got received.
for (size_t i = 0; i < kNumFrames; i++) {
// Preset frame rate to 25Hz.
// But we add a reasonable deviation to arrive_timestamps to mimic Internet
// fluctuation.
arrive_timestamps[i] =
(i + 1) * kFramePeriod + (i % 10) * ((i % 2) ? 1 : -1);
render_timestamps[i] = (i + 1) * kFramePeriod;
}
clock_.SetFrames(arrive_timestamps, render_timestamps, kNumFrames);
// Record how many frames we finally get out of the receiver.
size_t num_frames_return = 0;
const int64_t kMaxWaitTime = 30;
bool prefer_late_decoding = true;
while (num_frames_return < kNumFrames) {
int64_t start_time = clock_.TimeInMilliseconds();
VCMEncodedFrame* frame =
receiver_.FrameForDecoding(kMaxWaitTime, prefer_late_decoding);
int64_t end_time = clock_.TimeInMilliseconds();
if (frame) {
EXPECT_EQ(frame->RenderTimeMs() - max_decode_ms - render_delay_ms,
end_time);
receiver_.ReleaseFrame(frame);
++num_frames_return;
} else {
EXPECT_EQ(kMaxWaitTime, end_time - start_time);
}
}
}
} // namespace webrtc